ArcheAge Chronicles - An Upcoming MMO ARPG With a Buy to Play Model

Dec. 4, 2024



ArcheAge Chronicles – An Upcoming MMO ARPG With a Buy to Play Model

ArcheAge Chronicles – An Upcoming MMO ARPG With a Buy to Play Model

If you’re on the hunt for your next MMO,ArcheAge Chroniclesmight be one to check out. It blends ARPG combat mechanics with the MMO formula, offering a fresh twist. However, there are some concerns surrounding the game, mainly because of the company behind it, which hasn’t exactly had the best history with MMOs. In this article, we’ll dive into whatArcheAge Chronicleshas to offer and what you can expect.

The firstArcheAgewas a sandbox MMORPG that gave players an incredible amount of freedom. You could get into questlines, gather resources, craft gear, build houses, sail ships, or jump into factional and pirate-themed PvP. One of its features was the trade pack system, where players transported goods for rewards and they would often deal with bandits or they could even decide to become the bandits themselves. The game also has a housing system, and massive sea battles against bosses. It was considered a very good game before its pay-2-win aspects kicked in and made the player base miserable, pretty much gutting it.ArcheAge Chroniclesplans to build on these core ideas with updates to housing, trade, and combat mechanics while avoiding the things that players of the old game hated by coming up with a new method of monetization. It’s also adding more customization options, letting players create towns, and opening up even more possibilities for sandbox gameplay.

One thing that does make this title promising is how the major figure behind this project isJake Song, a veteran MMORPG developer best known for his work onLineage, one of the most well-known online games in South Korea. Lineage was successful enough to start a franchise that ultimately led to the release of its latest installment,Throne & Libertyjust earlier this year.

ArcheAge Chroniclespicks up about 50 years after the events of the original game where it takes players to the enigmatic lands of Auroria, the game’s main setting. Auroria is the original homeland of Humans, Elves, and Dwarves. The story begins with an airship crash that leaves you, a member of a prominent trading company, stranded and determined to rebuild. It looks like the story shifts away from the epic, world-saving conflicts of its predecessor and the narrative seemingly takes a more character-focused approach, focusing more on the lives of settlers and their struggles to thrive through exploration, trade, and survival.

Auroria itself is a huge, untamed region that is full of ancient ruins, thriving trade hubs, and perilous territories. The landscape is a mix of magic-infused vistas, sprawling trade routes, and resource-rich zones and they each have their own unique challenges and opportunities. Whether it be investigating the mystery behind the airship crash, finding some lost artifacts, or navigating the complex politics of warring factions, players are supposedly encouraged to choose their own paths and do things at their own pace. It also looks like exploration will take center stage here, with the world evolving dynamically in response to player actions, which does make your decisions feel more impactful.

It seems like your choices can have a bigger impact, shaping local economies, building up towns, and even shifting faction power. The game mixes your own journey with community-driven storytelling, which makes the world feel more connected and alive.

Combat inArcheAge Chroniclestakes a bold step away from the tab-targeting system of the original game. It is now embracing a dynamic action RPG style that should feel more skill-driven. Players will now have to rely on real-time dodging, blocking, and parrying. The game also offers a variety of combat styles, including melee, ranged, and magic, each with its own mechanics like combos, elemental attacks, and movement-based abilities such as dashing and rolling. It looks like they’re going for something that’s fast-paced but still has some depth, so it’s not just button-mashing. It sounds promising on paper, but obviously, the real test is going to be when people get their hands on it to see if it actually plays as well as it looks in the trailers. But from the looks of it, ArcheAge Chronicles’ combat seems closer to a slasher than traditional MMORPG mechanics.

The game brings back a lot of the classic features fans loved in the original game but with some nice updates. The Trade Pack system is back, letting players transport goods for profit. The risk of PvP is still a big part of the fun, especially with more valuable trade routes that increase the chances of running into other players. This time, the system adapts based on player activity, changing up the trade routes and prices, so there’s always something new to plan for.

Naval combat is another returning mechanic, with large-scale ocean battles and boss fights, like hunting the Kraken, making a comeback. There’s a lot more freedom this time around too, with even better ship customization and more depth to the maritime mechanics, so you can really make the most of your time at sea whether you’re fighting or exploring.

Housing and land ownership are getting some improvements as well. Instead of having to compete for open-world plots,Chroniclesswitches to instanced zones, giving players more freedom to customize their homes without worrying about running out of space. I think it’s a nice change that should make housing more accessible and creative at the same time.

Faction and guild systems will still be important to the game, with a big focus on faction PvP and guild-versus-guild battles. New structured PvP modes, including large-scale 40-player arenas and battlegrounds should add plenty of PVP gameplay. Plus,Chroniclesis keeping things fresh with PvE content like the Crimson Rift and huge world bosses, all updated with new mechanics to keep things challenging. There’s a lot to look forward to for both PvE and PvP fans.

As for the new mechanics they will introduce, there are some great new features that really build on the sandbox experience. Players can now supposedly create entire towns, opening up opportunities for community projects and settlements that change based on player actions. The crime system has also reportedly been updated, with piracy and banditry still offering some risk, but now it’s balanced so non-PvP players won’t be too affected.

Crafting and gathering have apparently been made easier and deeper, so you can craft everything from weapons and armor to ships and trade goods. Farming also feels more flexible, whether you’re working alone or with others. The housing system has expanded too, offering more customization for both the inside and outside of your home, and now there’s group housing and shared community spaces.

The trading system is another addition, where routes adapt to player behavior. This means the most profitable trade routes can shift and influence PvP hotspots, adding more things to consider for both merchants and bandits. All of these changes are supposed the world feel more dynamic and give players plenty of ways to experience the sandbox aspect of the game.

The development ofArcheAge Chroniclesis considered another chapter for XL Games and its co-founder, Jake Song. Jake Song is well-known in his field as the “Father of Lineage,” because of his contribution to the online game, Lineage as a developer. He recently stepped down as CEO of XL Games to focus fully on game development. His stepping down was officially made effective on July 31st and this decision was announced later, with Song assuring the team that the company’s leadership would remain steady under CEO Kwan-ho Choi. With a legacy that includes co-founding Nexon and creating landmark MMORPGs likeThe Kingdom of the WindsandLineage,Song’s hands-on involvement inArcheAge Chronicleshas understandably set some very high expectations.

ArcheAge Chronicleswill now have to carry the weight of the franchise’s complicated history. The originalArcheAgewas celebrated for its innovative sandbox systems and epic large-scale raids, but it stumbled due to poor monetization practices and mismanagement. Despite multiple re-releases for the purpose of salvaging its reputation, predatory cash shops and a shift toward theme park MMO mechanics alienated much of its player base. Fans now hope thatChronicleswill keep the best aspects of the original, such as open-world bosses and massive raids while introducing modern features like 10-player group synergy and refined combat mechanics.

I personally thinkArcheAge Chronicleshas the potential to avoid the monetization issues that plagued the original game, especially since the developers have already committed to a microtransaction model focused solely on cosmetics. What will really determine its success, though, is whether the team can learn from their past mistakes. If the game can deliver on the exciting combat we’ve seen in trailers and stick to fair monetization, it could become a strong contender in the MMO space and maybe even give games likeNew World: AeternumandThrone & Libertya run for their money. With Jake Song’s track record of creating MMO experiences, there’s definitely room for cautious optimism. Ultimately though, only time will tell if they can truly follow through on these promises.

That’s it for this article, will you be picking the game up? It honestly looks beautiful from what I’ve seen and I’m really impressed with the combat mechanics the game has. I did consider getting it before I read about what happened with the original game. I’m now on the fence and I’ll probably wait for more updates before I’m fully convinced. Let me know what you think in the comments.

Castielle

Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.