ARPG Last Epoch Full Release Scheduled for February 2024

Oct. 23, 2023



In any case, what’s in it for ARPG fans? What will version 1.0 bring to the table, that the game’s already generous 4-yearEarly Access periodhasn’t already shown us?

Eleventh Hour Games has published a “1.0 Roadmap” for Last Epoch which details the major additions from January till February of next year. On the table is the long-awaited “Item faction” system that should help characters be flexible to participate in a “solo-self-found” mode but still have access to trading.

More impactful would be a preview of the Warlock and Falconer Mastery Classes on January 25th and February 8th, respectively. These two will be the 14th and 15th masteries for Last Epoch, the 13th being theDotA-inspired Runemasterback in version 0.9.

Last Epoch’s Warlock will likely be centered around using its own health to cast powerful spells. It joins the Lich (a poison-based caster) and Necromancer (minions all day, every day) as the Acolyte’s advanced forms.

The Falconer will likely also be a pet-based class, coming from the Rogue archetype.

Past February 21st, Eleventh Hour Games will still fully support Last Epoch. They have their own forms of seasons called “Cycles” which will add “substantial new content every few months”. Just like every other live service game, these seasonal updates will also contain other optimizations, adjustments, balancing, and bug fixes.

Aside from that, an “Unofficial Roadmap” floating around on the official forums contains a treasure trove of ideas that the developers are also working on. Some of these include adding visuals to some missing Unique and Set Items, adding in some missing skills, or even adding some passive nodes where they should be. They also plan to add more Dungeons, Full Controller Support, an Achievement System, and of course, more character classes and masteries. A “True Offline Mode” is also on the table, as the current solo play mode still needs an always-on internet connection to authenticate your account.

It also goes without saying that the team will also keep optimizing Last Epoch as they go on. This includes improvements to the game’s campaign (especially the earlier parts) and its related cutscenes.

Be sure to check out10 Reasons Why You Should be Excited for Last Epoch. One of the game’s arguably best features is the in-depth skill system. Much like most ARPGs, characters in Last Epoch have an extensive list of passive and active abilities. What sets Last Epoch apart is the fact that each and every one of the game’s 100+ active skills has its own skill tree. Each has some options that can drastically modify how the skill works.

Take the Acolyte’s Skeleton Mage skill – players can choose to have five weaker mages active, or one mega-mega instead. You can even change the element or an ability, or cause it to split into different smaller projectiles instead. The sky’s the limit.

In other news, check outLords of the Fallen Hits 1 Million Units Sold in Just 10 Days of Launch, andWarhammer 40,000: Rogue Trader Showcases Hard Choices in Latest Trailer.

Auberon

Writer at Fextralife. I really like vanilla ice cream.

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