Ash of Gods First Look: Banner Saga Goes Roguelike
Ash of Gods is a blend between theroguelike, turn based RPG and visual novel. The developer has stated that the game is heavily inspired by the already mentionedBanner Sagaseries, Japanese visual novel games and intense decision making ofDarkest Dungeon.
The story sets up like this: The world has just come through a period of seven hundred years of peace but that tenuous calm is coming to an end as most things do. In the blink of an eye a force of creatures known as reapers have returned with the intention to drown the entire world in blood in order to awaken long sleeping gods. This is why we can’t have nice things. Naturally, you will take control of the party who looks to put an end to this wet blanket madness.
As the visual novel plays out you will have to weigh every dialogue choice, decision and how you manage your resources. Any mistake might cause you to lost a character forever, but even if you lose your party leader, the game will not end, just morph. The consequences will be difficult to predict and even the slightest wound could have huge ramifications. You may even suffer the death of your entire party.
The gameplay is a mix of turn-based strategy and card RPG that takes place on a gridded battlefield, where the cards determine your strategy while the classes of your characters determine the tactical approach. AurumDust has laid out the ruleset of the game as follows:
The different classes such as Monk, Swordsman, Spearman and more all fill different tactical roles based on their range and their attributes like health, attack and movement on the board. The cards you draw from the deck are powerful game changers like siphoning energy from foes, or doing some AoE damage.
The game will feature a multiplayer mode that lets you compete for top global rankings. You can unlock new characters and cards, upgrade them and create your own clans and participate in battles with your friends.
The graphics and audio are meticulously crafted with live recorded music that features an eclectic assortment of musical instruments. The illustrations capture the vibe of old-school Disney cartoons and a signature Soviet animation studio from the 60’s calledSoyuzmultfilm.When in combat the character animations are all derived from live actor motion capture.
We will have a more in depth preview when we’ve seen more for ourselves, so be sure to check back with us.
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Emergence
Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.