Bloodborne: New info and HYPE!
Sony released plenty of new and exciting Bloodborne tidbits that are sure to have the gaming community salivating like a dog (a big, lycanthropic dog that might maul a fella or something).
“Hello, PlayStation fans. I am excited to be able to share some brand new details for Bloodborne, our PS4-exclusive collaboration between Sony Japan Studio and FromSoftware. We’ll have much more to share in a few weeks at PlayStation Experience, but in the meantime here’s a sneak peek at some of the beautiful and nightmarish stages, enemies, and weapons you’ll get to see in the game this March, straight from the dark and twisted imagination of the masterful team at From Software.
We revealed a number of new areas of the game back at TGS, including the forbidden forest and an old, abandoned part of Yharnam back at TGS. You may also remember the Hemwick graveyard we first revealed at Gamescom, located on the outskirts of Yharnam. Despite the warm colored sky and beautiful clouds, this graveyard is home to some very twisted residents, like the deformed gravekeeper hags with their horrifying shrieks and long reach attacks.
When you make your way through the depths of the Hemwick graveyard, you’ll come upon an old rickety manor inhabited by a powerful eyeball-collecting old witch, among other things. You may want to bring a fellow player or two along when you’re ready to meet her face to face.
Also at TGS, we already revealed Gascoigne, a stylishly dressed priest who also wields a giant axe and does double duty as a Hunter in Yharnam, as well as a mysterious hunter with twin blades and a cape of bird feathers.
Now I would like to introduce Gyula, an old veteran hunter who is said to possess amazing skill. No one has seen him in many years, since he ventured into the old part of Yharnam, deserted and burned to the ground after the plague of the beast took its toll there long ago. You just may run into Gyula when you venture into the old part of the city.
Another place you’ll travel to in your quest to find the truth in Bloodborne is the Cainhurst castle. Seemingly abandoned and frozen over, the noble family that once lived there disappeared without a trace. Its grand stature is visible from afar even through the thick fog of the lake, but getting there won’t be easy. What happened to the family that ruled this castle for many generations? What secrets, and what dangers, await you there?
Moving away from a fantasy medieval setting into a slightly more modern gothic and fearful setting has allowed the team at FromSoftware to bring a whole new vision to life on PS4, not only in terms of stage design and the kinds of enemies you’ll face, but also the kinds of weapons you’ll have at your disposal to deal with these nightmarish creatures. From shotguns, transforming saw blades, and axes, to nimble twin blades and even a steel sword that becomes the hilt of a massive block hammer, there’s a wide selection to find and choose from.
Each weapon offers players a unique play style and strategy to leverage Bloodborne’s more pro-active combat style, light/heavy and short/long range combo system, and Regain System for earning back health during intense combat. Here’s one more weapon you’ll be able to wield: the transforming cane. In its standard form, it’s a melee weapon for short range attacks. Like many of the other weapons in Bloodborne, however, this weapon can also transform into a deadly heavy or long range weapon as well, making it a devastating bladed whip.
Last but not least, I have one more exclusive screenshot to share that’s a teaser for things to come. Deep under the city of Yharnam lies an expansive network of multi-leveled ruins, seemingly much older than Yharnam itself and crafted by something other than human hands.
What’s more, these ruins appear differently to each hunter brave enough to enter. We’re all very excited to talk more what that means atPlayStation Experience on December 6th and 7th. We hope you can join us for a live presentation at the keynote as well as our in-depth panel presentation at the show in just a few weeks.”
Looking for more info? TheBloodborne Wikihas what you need
Need to talk things over? TheFextraLife forumshave all the therapy you need after seeing the nightmares above
skarekrow13
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With all the advertising I do for them they owe me big
Scare we know you’re secretly on their payroll…
Cas
I can tell you right now that the PS4 is a masterpiece and your life will be less fulfilling without one
Especially if you have a Vita.
I know I sound like a Sony shill, I just happen to love me some Remote Play and the PS4 Plus and Indie offerings. If I could afford it (both money and time) I would also love me some Xbox and Nintendo
Interesting. Thanks for the feedback. I’m still not sure if I’m getting it, since I’ll have to buy a console just to do so. Now that DkS2 is hitting new gen in April, maybe I’ll hold off for a bit. Unless you come back here in March and tell me it’s a masterpiece, and that my life will be less fulfilling if I don’t play it
Based on the Alpha, my opinion is that it will feel very different for many players. When I first picked up Demon’s Souls I remember playing late into the night. I barely made it to the Phalanx boss fight. I died a lot to beginning stage enemies which was fascinating and frustrating at the same time. I had far less problems in either Dark Souls.
I got my *** handed to me a lot in Bloodborne. The combat had a different flow and different points of emphasis. Others seemed to have an easier go of it. Cas made it seem like a natural fit for him.
Mechanically it’s hard to gauge where it will end up. I got the impression they gave us a super stripped down version of the game. While there was no magic to be used, there was also no inventory screen, way to change equipment, level up etc. etc. Are these things not going to be in the game or are they just trying to show us a small snippet? Is the control scheme set in stone or might that change based on what’s missing from the game? For instance, healing was only through items or blood vials. Blood vials have a dedicated button. Who knows if they really will be mapped like that in the final though.
The foundational elements are there to make it simply a Souls game with more coats than armor. The button mapping, character animations, etc. are all going to be familiar enough to most players to be a Souls clone in my opinion. However, they’re also just different enough (in the Alpha) to make me wonder how much they’re switching up.
My guess is that the answer will be somewhere in the middle. Most fans are going to think of this as another Souls title without the word “Souls” in it, but will come away with a new enough experience to stay interested.
No magic? BLASPHEMY!
Seriously, though, is it just me or is this shaping up to be quite a departure from the Souls’ franchise? Obviously, it’s a new IP with plenty of leeway to go in different directions, but just how different is this going to be? Any thoughts?
As do I
With the blunderbuss and pistol not exactly working well for me, maybe that thing will be my cup of tea.
A very loud cup of tea I hope
I want that huge gun. XD
That spider thing is made of nightmares. No thanks D:
Thank you for the post! Tweeted
The following is an excerpt of a blog article. Read Full Article Sony released plenty of new and exciting Bloodborne tidbits that are sure to have the gaming community salivating like a dog (a big, lycanthropic dog that might maul a fella or something).
That witch enemy is interesting. Players aren’t supposed to have magic in Bloodborne, but by all accounts a few of the enemies do. I wonder why?
Skare dear convert this into a blog article so it shows up on the several blog feeds and such
You can quote the ps blog note with the image too!
I want this game to come out already, I am so sick and tired of the problems in the Halo MCC even after their so called patch fix today, I’m ready to destroy the xbox one I gotten just a couple of weeks ago and just buy a PS4 and play GTA V
Amazing! Thanks for sharing! I’m trying to stay away from spoilers but, frankly, it’s impossible hahaha
PS Blog just added their take on things (as expected) with many of these pictures and whole lotta reading you might enjoy.
I assume that there’ll be some rampant speculation at that last bit
Hello, PlayStation fans. I am excited to be able to share some brand new details for Bloodborne, our PS4-exclusive collaboration between Sony Japan Studio and FromSoftware. We’ll have much more to share in a few weeks at PlayStation Experience, but in the meantime here’s a sneak peek at some of the beautiful and nightmarish stages, enemies, and weapons you’ll get to see in the game this March, straight from the dark and twisted imagination of the masterful team at From Software.
We revealed a number of new areas of the game back at TGS, including the forbidden forest and an old, abandoned part of Yharnam back at TGS. You may also remember the Hemwick graveyard we first revealed at Gamescom, located on the outskirts of Yharnam. Despite the warm colored sky and beautiful clouds, this graveyard is home to some very twisted residents, like the deformed gravekeeper hags with their horrifying shrieks and long reach attacks.
Bloodborne on PS4Bloodborne on PS4
When you make your way through the depths of the Hemwick graveyard, you’ll come upon an old rickety manor inhabited by a powerful eyeball-collecting old witch, among other things. You may want to bring a fellow player or two along when you’re ready to meet her face to face.
Also at TGS, we already revealed Gascoigne, a stylishly dressed priest who also wields a giant axe and does double duty as a Hunter in Yharnam, as well as a mysterious hunter with twin blades and a cape of bird feathers.
Now I would like to introduce Gyula, an old veteran hunter who is said to possess amazing skill. No one has seen him in many years, since he ventured into the old part of Yharnam, deserted and burned to the ground after the plague of the beast took its toll there long ago. You just may run into Gyula when you venture into the old part of the city.
Bloodborne on PS4
Another place you’ll travel to in your quest to find the truth in Bloodborne is the Cainhurst castle. Seemingly abandoned and frozen over, the noble family that once lived there disappeared without a trace. Its grand stature is visible from afar even through the thick fog of the lake, but getting there won’t be easy. What happened to the family that ruled this castle for many generations? What secrets, and what dangers, await you there?
Moving away from a fantasy medieval setting into a slightly more modern gothic and fearful setting has allowed the team at FromSoftware to bring a whole new vision to life on PS4, not only in terms of stage design and the kinds of enemies you’ll face, but also the kinds of weapons you’ll have at your disposal to deal with these nightmarish creatures. From shotguns, transforming saw blades, and axes, to nimble twin blades and even a steel sword that becomes the hilt of a massive block hammer, there’s a wide selection to find and choose from.
Bloodborne on PS4Bloodborne on PS4
Each weapon offers players a unique play style and strategy to leverage Bloodborne’s more pro-active combat style, light/heavy and short/long range combo system, and Regain System for earning back health during intense combat. Here’s one more weapon you’ll be able to wield: the transforming cane. In its standard form, it’s a melee weapon for short range attacks. Like many of the other weapons in Bloodborne, however, this weapon can also transform into a deadly heavy or long range weapon as well, making it a devastating bladed whip.
Bloodborne on PS4Bloodborne on PS4
Last but not least, I have one more exclusive screenshot to share that’s a teaser for things to come. Deep under the city of Yharnam lies an expansive network of multi-leveled ruins, seemingly much older than Yharnam itself and crafted by something other than human hands.
What’s more, these ruins appear differently to each hunter brave enough to enter. We’re all very excited to talk more what that means at PlayStation Experience on December 6th and 7th. We hope you can join us for a live presentation at the keynote as well as our in-depth panel presentation at the show in just a few weeks.