Cyberpunk 2077: Phantom Liberty Build – Rocket Doombringer
In thisCyberpunk 2077 Build GuideI’ll be showing you my Phantom Liberty Build – Rocket Doombringer that fire volleys of rockets to explode your enemies in combination with Shotguns and Machine Guns to finish off individual targets. This build is aimed for around lvl 30. If you are a fan of explosions and like to go all out without having to think about cover or stealth, then this build is for you.
The Rocket Doombringer takes advantage of the new Phantom Liberty Relic Perk calledJailbreakthat unlocks a new function for theProjectile Launch System, allowing you to charge up and fire a volley of 5 consecutive rockets in a row. The projectiles deal very high damage to everything including packs of enemies, individual targets and even vehicles.
By taking the “Doomlauncher” Perk and the “Launch Capacity Override” Relic Perk, the maximum amount of charges for the Projectile Launch system will be increased to 3. A phenomenal part of this build is its self-replenishing nature. Thanks to the synergy effects of the “Doomlauncher”, “Pyromania“, and “Burn this City” perks, you can continuously regain your charges. Each rocket hit on an enemy with the Pyromania perk grants 1 stack and 1 additional if you’re damaged by the explosion. Upon reaching 5 stacks, they’re consumed by the “Burn this City” perk, replenishing 1 Projectile Launch System charge. Since you release 5 rockets in every volley, you’ll typically regain the charge you’ve just expended immediately after firing, allowing you to spam it at will.
You’ll need to be close to enemies and have a good line of sight to fire the rockets, which will result in a lot of exposure to enemy fire. A good part of the perk allocation will go into Health, Damage Mitigation and health recovery.
Many enemies are resistant to explosion damage, so we’ll also invest some points into the left part of the Body Tree which enhances Shotguns and Machine Guns. These weapons deal an insane amount of damage up close, which works great with the overall playstyle of the build. Just run into your enemies and keep shooting point-blank until they are all dead.
We’ll be allocating most of our Points into Technical ability andBody, while the remaining points should be spent onReflexes.
Technical Ability Perks
We’ll be mainly focusing on the middle and left part of the tree, which enhances our Projectile Launch System, cyberware, explosion expertise, damage mitigation and health recovery.
Body Perks
We’ll be taking the middle part of the tree to unlock Adrenaline Rush and enhance our survivability, and the left part to increase the effectiveness of Shotguns and Machine Guns.
Relic Perks
ForRelic Perkswe’ll be getting the Jailbreak and theLaunch Capacity Overrideperks to enhance our Projectile Launch System.
We’ll also be taking the Vulnerability Analytics and Machine Learning perks, allowing us to increase damage to single targets when using Shotguns and Machine Guns.
For Weapons, you’ll want to have at least one shotgun and oneMachine Gun.Shotgunsare best for burst damage, while Machine Guns allow you to clear multiple enemies or to empty a complete magazine to neutralize a tough target. I’m personally running thePozhar X-MOD2Shotgun with theFirecracker Mod(both acquired in Phantom Liberty) as the explosive rounds deal massive damage and fit perfectly into the theme of the build.
For health Items, I personally like to run the Inhaler as it provides a massive boost to Adrenaline and allows you to restore health from zero to full, but you can also use the Injector.
For clothing, you can use whatever you like, but having some extra armor is always good to increase damage mitigation.
When it comes toCyberware, the first thing you’ll obviously want to get is the Projectile Launch System. There are a couple of different alternatives, but I prefer the regular one as charged shots have additional Dismemberment chance which synergizes perfectly with our perks.
For modifiers, you’ll want to be on the lookout for Explosion Damage, Health, and Damage Resistance, while for attunement you’ll want Technical Ability which increases your damage and Body which increases your health.
Second Heart for circulatory system allows you to revive at full health when your health reaches 0 and I highly recommend it even if you are not having issues with health, as it guarantees a restart if things go south.
I like to runDynalar Sandevistanbecause it allows you to quickly move in and finish a difficult enemy and its synergy withTicking Time Bomballows you to mitigate half of the damage when you encounter tough fights.
For legs, I’m usingReinforced Tendonsbecause of the double jump, which allows repositioning onto higher ground to use the Projectile Launcher.
Last but not least I’m using Chitin which provides a massive amount of armor, helping with damage mitigation.
Instead of aiming your rockets straight into your enemies, aim a little lower onto the floor or into a wall. The explosion will most likely kill them anyway, and landing a direct hit is not the easiest thing to do.
When using your ranged weapons, make sure to keep rotating back to your rockets to retain the Pyromaniac stacks. Even at full health, you’ll want to consume health items to gain all Adrenaline Rush effects.
We hope you enjoyed our Rocket Doombringer build guide. If you’re looking for more onWeapons,Perks,Cyberware, and more head to ourCP2077 wiki. Stay tuned for more Phantom Liberty builds.
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.