Destiny 2: “State of Game” Blog & Podcast Review
Bungie has been under fire for constant lack of value, reoccurring issues, and now throttling XP gains. All these constant discontentment from various sources compelled Bungie to cancel their final stream to promote the “Curse of Osiris”DLC. Instead they opted to do a lackluster blog post on upcoming changes and a poor public relationsPodcast.
Hey everyone,
WithDestiny 2’sconsole and PC launches behind us, we want to take some time to talk with you about Destiny 2 – specifically where it’s at today, and where it’s going. Our team has been reading feedback and working on updates to improve the game. We’ve also been reading some tough criticism about our lack of communication, and we agree we need to be more open.
Going forward, Destiny 2’s post-launch game systems, features, and updates are being designed specifically to focus on and support players who wantDestinyto be their hobby – the game they return to, and a game where friendships are made. We want Destiny to be a game that fits into your life, providing you with reasons to log in and play with your friends, clans, and families. We want Destiny to be a world you want to be a part of.
A month ago, we published a list of improvements on the blog. Today, we’re going to revisit that list and update its status, and share some of the work the team is readying for December, January, and beyond.
We know it’s frustrating when there isn’t enough of a dialog with the development team. You have our commitment that we’re going to do a better job going forward.
– Luke Smith & Chris Barrett
As stated above, this list of changes is not new whatsoever as this was briefly touched upon amonthago. Lets look closely at everything that has been touched upon.
*Note: <Author’s Comment>
Now there are more loot simply given out for merely existing. Players will hit the new cap fairly quickly and obtain all missing exotic engram using Xur’s new items. Then what is there to do afterwards since Bungie’s timetable looks something like this:
In the trend of making games easier, this choice by Bungie has buried them in conjunction with all their vague lackadaisical replies towards fundamental issues. Most if not all these updates SHOULD have been released at launch or they should have properly priced their game at $30.
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PrimeraEspada91
PrimeraEspada91, or simply Primera, is a Youtube Partner & Freelance writer specializing in video game guides.
I mentioned in Off-Topic I started playing Warframe recently. I watched a review from a former Destiny streamer, who started playing Warframe because people told him it was Destiny, but better. I believe it was about a half hour review, and I’m glad I watched it. Bungie could look at Digital Extremes and see how to properly make a game. I’ve had more fun with Warframe in the week I’ve played than I did in the year and change I played Destiny.
Bungie ignored any progress they made with the first game, raised a giant middle finger to their players, and catered to the lowest common denominator, trying to catch the microtransaction whales. Everything I’ve seen of Destiny 2 makes me want to ignore Bungie. Throttling XP gains, single use color schemes that only color one item, bad implementation of loot boxes. All that adds up to a game that I won’t play, and a developer that lost my trust as a consumer.
Exactly Lich. Theres such a disconnect from top Bungie Employees and community. The podcast is one example.
What I find amusing is that they learned exactly what people wanted with Destiny (1), then threw that all away and doubled down on bad decisions and now are looking to fix what they screwed up.
Not to mention their atrocious handling of their community. It was already bad enough back before most of the first games’ DLC, now it just seems to be getting worse. I remember their one guy, Deej I think, basically going into a bunch of “yo momma” jokes during a discussion on a recent patch.