Diablo 4 Charge Barbarian Leveling Build Season 6 – Charging Berserker
In thisDiablo 4ChargeBarbarianLevelingBuild(for Vessel of Hatred or 2.0 works with both!), I’ll teach you how to make an easy to play and powerful Charge Barbarian Build with few gear requirements, good damage, and excellent growth to carry you all the way to Torment I. This is a solidChargeBarbarianBuildthat isn’t 100% min-maxed because you will continue to change your gear from this point onward, but it will get you to Torment I and through Torment I without issues.
The Charging BerserkerBuildis a Diablo 4 Barbarian Build Season 6 that makes use of several synergies between Barbarian Legendary Aspects and Barbarian Skills to maximize damage while still being incredibly fun to play. Let’s get into just how it works.
Charge
First I really love theChargeability of Barbarians in Diablo 4 Season 6, as it’s quite fun to use. There is something about body checking enemies into walls that just feels satisfying. It’s also got great mobility and it makes you Unstoppable so I use this a lot. Additionally, you can reduce its cooldown by up to 6 seconds if you hit 3 enemies with it, which makes it rather easy to use often.
Chargeis also supported by a host of different Legendary Aspects, including one brand new one. These are Aspect of The Flaming Rampage, Aspect of AncestralCharge, Brawler’s Aspect, and Veteran Brawler’s Aspect. These Aspects allow it to deal more damage, to explode enemies that then deal damage to nearby enemies, have a much larger hit box, and to have 2 Charges. These Aspects when combined make it extremely deadly, and by taking Cooldown Reduction we can use it pretty much at will.
Double Swing
The next part of this Diablo IV BarbarianBuildis Fury management. How do we have enough Fury to use our Core Skill regularly?? Well the answer to that lies in Double Swing, or more specifically Enhanced Double Swing. This upgrade makes it so hitting a Stunned or Knocked Down enemy with Double Swing grants 25 Fury. Double Swing costs exactly 25 Fury, so as long as you’re hitting an enemy that’s Stunned or Knocked Down you can’t run out of Fury.
Ground Stomp
ChargeStuns enemies when knocking them into terrain, which is constantly. So hitting into enemies after Charging with Double Swing is a good strategy. Additionally, Ground Stomp Stuns enemies as well, so you can use it then Double Swing, and Ground Stomp grants 60 Fury when you take the Enhanced Upgrade, making Fury management easier. When you take Tactical Ground Stomp upgrade it also makes enemies Vulnerable and deals 900% increased damage! You read that right!
Challenging Shout
As you ramp up the difficulty you need to start prioritizing staying alive, and Challenging Shout is one way to do that by reducing the amount of damage that Nearby enemies deal by a huge 40% for 6 seconds. It can also help with Fury management when you take the Tactical Challenging Shout upgrade, which is nice.
But if we’re going to use this Shout then we should improve it with a Legendary Aspect, and that’s where the Aspect of Fierce Winds comes in, which creates 3 Dust Devils whenever you cast a Shout. It also improves their size, but more importantly increases the damage of ALL of your Dust Devils as they get larger. This allows us to Temper Dust Devil Size onto our gear which also increases Dust Devil damage at the same time.
Would be good to have more Dust Devils though if we’re going to do that, and that’s where the Windlasher’s Aspect comes into play, which sends out a Dust Devil whenever you hit with Double Swing! Additionally, the Devilish Aspect will send out two Dust Devils whenever we generate 100 Fury. Starting to see the synergy? So now you send out Dust Devil’s whenever you use Double Swing, which should be afterChargeor Ground Stomp for Fury management purposes, and also whenever you use Challenging Shout. And since it generates Fury, and so does Ground Stomp and Challenging Shout, you should see more Dust Devils go out periodically.
Unconstrained Key Passive
Sounds pretty good right? But wait there’s more. Since we’re using the the Unconstrained Key Passive, we need to find away to be Berserking ALL the time in order to always have that 60% Damage bonus, and to be able to make the most of the Aggressive Resistance passive. Well there’s the Aspect of Anger Management which allows us to maintain Berserking as long as we stay above [55-40] Fury which you can use if you wish, but I like to use the Bear Clan Berserker’s Aspect since it reduces Brawling Skill Cooldowns when you kill enemies while Berserking. Both Ground Stomp andChargeare both Brawling Skills with this setup, so both will be affected, and both generate 3 seconds of Berserking when used thanks to the Battle Fervor passive. So it’s a feedback loop. Use them to kill things and Berserk, reduce their cooldown and use them again to continue to Berserk.
And lastly, Aspect of Berserk Ripping deals up to 60% of your Direct Base damage dealt (if used on a two-handed weapon) while Berserking as Bleed damage over 5 seconds. WellChargeis direct damage, Ground Stomp is direct damage, Double Swing is direct damage so that works extremely well! But wait a second…aren’t Dust Devils direct damage too?? Why yes, yes they are! So all those Dust Devils will now inflict Bleeding on every enemy they hit as well! And that’s the build! Simple right???
Call of the Ancients
I use Call of the Ancients for some burst damage when I need it, which is rare, but happens. It’s great for helping to melt bosses since thisbuildfocuses a lot on AoE damage, and it’s just nice to whip up some extra damage when I need it.
Frenzy
Frenzy is also on my skill bar since sometimes I need a basic attack to generate Fury, and Battle Frenzy synergies extremely well with thisBuildsince we’re always Berserking. You likely won’t need this skill in end game iterations of thisBuild, and will likely replace it with a second Shout Skill.
Weapon Expertise
When it comes to a Weapon Expertise I really like using Two-Handed Sword Expertise as it fits nicely with the Aspect of Berserk Ripping, which also turns direct damage into Bleed, but also boosts damage after killing Bleeding enemies. Make sure you assign this weapon toChargein your Skills, so you’re using it when you use Charge.
Diablo 4 Charge Barbarian Leveling Build – Charging Berserker
Equipment is the most important part of anybuild, but because it is random it should not stop your leveling build from being able to progress through content. With this specificbuild, the skill distribution is powerful and you can be very unoptimized and progress, but you can look at the gear recommendations to see what you should be looking for. Try to useLegendary Aspectsto adjust to your needs while you farm levels and better gear. In general you should not bother tempering items until after level 60, when you will get Item Power 750 items that will be your default for a while.
My currentChargeBarbarianBuildis making use of two unique items that I got really early, but thisBuildwill work just fine without them, and I mainly use them for their Cooldown Reduction and for casting Challenging Shout a second time every 8 seconds. These are Tuskhelm of Juritz the Mighty and Yen’s Blessing. You can replace these with a Helmet with Cooldown Reduction and any Boots and it will come out the same, however, your damage will be a bit lower and you wont be Shouting as often.
As a general note, try to prioritize Cooldown Reduction, Strength, Vulnerable Damage, and Critical Strike Chance. Cooldown is needed for Charge, Strength for damage, Vulnerable to increase damage against Vulnerable targets, and Critical Chance to get increased damage.
Helm
Tuskhelm of Juritz the Mighty(Unique) orIron Blood Aspect: Gain [2.0-4.0%] Damage Reduction for each nearbyBleedingenemy up to [10 – 20%] maximum.
Affixes to look for:
Chest
Gloves
Aspect of Retribution: Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage toStunnedenemies.
Legs
Tibault’s Will(Unique) orIron Blood Aspect: Gain [2.0-6.0%] Damage Reduction for each NearbyBleedingenemy up to [10 – 30%] maximum.
Boots
Yen’s BlessingorExploiters Aspect: You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%]
Two-Handed Blunt Weapon
Aspect of Berserk Ripping: Whenever you deal direct damage whileBerserking, inflict [40-60%] if the base damage dealt as additionalBleedingdamage over 5 seconds.
One-Handed Weapon (1)
Windlasher Aspect: CastingDouble Swingcreates a Dust Devil that deals [200-315] damage to enemies in its path.
One-Handed Weapon (2)
Brawler’s Aspect: Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [1430-1716] damage to surrounding enemies.
Two-Handed Slashing Weapon
Aspect of Ancestral Charge:Chargecalls forth 4 Ancients who alsoCharge, dealing 40-80% of normal damage.
Neck
Aspect of the Flaming Rampage:Chargegains an additional Charge. Each target hit by it explodes for [746-1,107] Fire damage to surrounding enemies
Ring 1
Aspect of Fierce Winds: Your Shout Skills create 3 Dust Devils that deal [229 – 458] damage to enemies along their path. Your Dust Devils are [5 – 25]% bigger and deal 1%[x] increased damage for each 1% their size is increased
Ring 2
Bear Clan Berserker’s AspectorAspect of Anger Management:
-Killing an enemy while Berserking has a 40% chance to grant [17.0- 32.0%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.
-While above [55 – 40] Fury, you are Berserk, but lose 2 Fury per second.
This is a Diablo 4ChargeBarbarian LevelingBuildSeason 6 intended to get your feet wet with the class and allow you to have fun exploring the areas of the game and starting activities. However, this is also a powerful and engagingbuildthat can make content exciting and you will probably want to stick to this gamestyle as you continue.
I will be releasing a higher levelbuildwith actually optimized gear, aspects and progression aimed at completing the new activity, theDark Citadel, that is a new and unique mode with full on raid mechanics that you are probably unprepared for. Your Torment progression will be heavily based on finding Ancestral gear with Greater Affixes that matches the right bonuses and gives you the right amount of resistances while not nerfing your damage, while you hunt for the legendary manuals so you can temper the best stuff in.
If you want to continue thisbuildand begin your paragon progression, you will want to work toward these boards and glyphs:
Paragon Boards:
Glyphs:
So that wraps up our Charge Barbarian LevelingBuildGuide for Season 6 that focuses on Charging at will and Berserking 100% of the time, which absolutely decimates content. It is a bit Aspect heavy, but doesn’t require any uniques to put together, which is great. Be sure to check out theDiablo IV WikiandDiablo 4 Mapfor any help you might need, and stay tuned for our other ClassBuildLeveling and End Game Guides!
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.