Diablo 4 Druid Build – Nature’s Fury
Diablo 4 Druid Build – Nature’s Fury: In this Diablo 4 EndgameDruidBuild Guide, I’m going to show you my Nature’s Fury Build. If you’re looking for a Diablo 4 Endgame Druid Build that is aimed at World Tier 3, and one that effectively makes use of theNature’s Fury Key Passive, then this Diablo 4 Build Guide is for you!
So let’s start off by taking a look at Nature’s Fury, which makes it so that when you cast an Earth Skill, you have a 20% chance to trigger a free Storm Skill of the same category. This time, if you cast a Storm Skill, it has a 20% chance to activate a free Earth Skill of the same cluster. As such, you’re rewarded for using both Earth and Storm Magic.
Now there are a couple ofLegendary Aspectsto make thisDiablo IV Buildparticularly deadly, and the first one is theSymbiotic Aspect. When you trigger that free Skill we’ve been talking about, your Non-Ultimate cooldowns of the opposite type are reduced by up to 8 seconds. For instance, let’s say you’re standing there, spamming away withStorm Strikeand you activateEarth Spike. You’ll end up triggering the Nature SeriesPassives so then all the other Earth Skills would gain the 8-second cooldown reduction. If it were the other way around with Earth Spike first, and then Storm Strike, then all the cooldown of your Storm Skills will have been considerably lowered.
For this Nature’s Fury Diablo 4 Druid Build, you have Storm Strike in order to applyVulnerableand to reduce the cooldown of Earth Skills to makeEarthen BulwarkandTramplework effectively. Earthen Bulwark gives you a huge damage shield and makes youUnstoppableso you’re near unkillable, especially in the later parts of the game. By refreshing this constantly, you’ll gain a constant damage shield that protects you and prevents you from taking damage while allowing you to move around since you’re not crowd-controlled.
Because you have theAspect of the Trampled Earth, Trample becomes a Nature Magic and Earth Skill, and it’s able to summon 6 landslides to pummel enemies with huge AoE. The idea here is that when you go into combat, you’re going to initiate with Earthen Bulwark for protection and then follow through with Trample in the middle of a group to hit them with landslides that go behind you.
Each Diablo 4 Druid Build comprises the 6 Active Skills they have equipped and changing theseSkillscan drastically alter the way the Druid Class in Diablo IV plays. In this section, we’ll take a look at what Skills you should slot for the Nature’s Fury Druid Diablo 4 Endgame Build. By the time you reach Level 50, you’ll approximately have 58 points, assuming that you’ve accumulated enough Renown from different regions to gain 10 extra points. So your Skill distribution should look something like this:
The above list gives you the general order to invest in Skills, but keep in mind that you should prioritize picking up new Active Skills over investing in passives, so pick up passives later if you can get new Active Skills when you level up.
While fights are ongoing, you’re going to useHurricaneorCyclone Armorand then spam Storm Strike in order to try and reset the cooldown of Earthen Bulwark and Trample. These Skills will be activated in an alternating manner over and over again. In this case, I’m taking advantage ofTornadoto put something out that will continue to swirl around, Slow down enemies, and deal damage.
Since they’re Slowed, they’re CCed so we benefit from theDamage vs Crowd Controlled Enemiesbonus. What’s more, is that even if the landslides are there, the tornadoes will continue to swirl around on the battlefield, making it a nice synergy. If you don’t have Tornado or another Storm Skill that takes advantage of your Spirit, it just sits there and you don’t really gain any use of it.
I’ve opted for Cyclone Armor for this Nature’s Fury D4 Druid Build to give you a little bit more protection. It also has a chance to trigger a lot more defensive Skills such asDebilitating Roar,Blood Howl, and Earthen Bulwark again. The extra Earthen Bulwark is useful if you’re already in the higher tiers ofNightmare Dungeons.
Alternatively, you can opt for Hurricane if you’re looking to deal more damage on lower tiers. The nice thing about this Skill is that when you trigger it, you might get a chance to activate Trample. And you’ll gain more damage from it due to the Aspect of the Aftershock, which makes it so that every time you summon a landslide pillar, you receive another one that deals a little of extra damage. So the 6 pillars from Trample will be doubled as a result. Finally, in order to inflict more carnage, you’ll need to heavily invest inLandslide.
Cataclysmis your Ultimate Ability that lets you throw it up and then you can keep doing what you want to do. It just goes off, deals damage to everything on the screen, CCs enemies, and makes them Vulnerable. So you’re free to move around and attack using other Skills. Cataclysm is great for situations where you need burst damage like in Boss fights.
At World Tier 3, you’ll gain access to many items together with their bonuses. It can be challenging to determine the right ones to keep for your Diablo IV Druid Endgame Build without the proper direction. So in this section, I’ll discuss the best gear bonuses you should chase after together with theGemsand aspects to place in them. Remember that you can replace unwanted affixes atThe Occultistand upgrade your gear atThe Blacksmithfor the best results.
For theWeapon, the bonuses you’ll want include the following:
For your Weapon, you’ll need to take advantage of theAspect of Natural Balance, which makes it so that casting a Storm Skill grants your Earth Skills up to a 45%Critical Strike Damagefor 4 seconds while casting an Earth Skill increases theCritical Strike Chanceof your Storm Skills by up to 12%. This is doubled on a Two-Handed Weapon. So when you use Trample, you’re going to gain up to 24% Critical Strike Chance, or if you use Storm Strike, your next Trample for 4 seconds will gain up to 90% Critical Strike Damage!
ForArmor, you have theHelm,Chest Armor,Gloves,Pants, andBoots. The major bonuses you’ll want here include the following:
For this Nature’s Fury Diablo IV Druid Build, you’ll need theEarthguard Aspect, which gives you up to a 25% bonus amount of your next Earthen Bulwark for each enemy you crowd control up to 100%. So if you CC them, you’d deal even more damage, particularly on higher levels of the game to gain all the protection you need.
Speaking of protection, you’ll want theAspect of Mending Stoneto raise the duration of Earthen Bulwark by 6 seconds, up to 9 seconds. Killing enemies with Trample will also replenish some of your activeBarrierto help with survivability as you’re running around. Earthen Bulwark is a difficult Skill to use without this aspect simply because 3 seconds is not that long of a damage shield.
Lastly, you have theAspect of the Protectorto conjure another damage shield for 10 seconds when going up against an Elite or Boss.
For Jewelry, you have theAmuletand 2Rings. The gear bonuses you’ll need include the following:
For the most importantSpirit Boonof this D4 Druid Build, you’re going to take advantage ofObsidian Slamwhere every 20th kill will cause your next Earth Skill to Overpower. This means that Trample is going to Overpower every time. It’s great because this Skill hits like a truck.
At Level 50, you unlock the basic Paragon board to further enhance your Diablo 4 Nature’s Fury Endgame Druid Build. I’m using theShapeshifter Glyph, which makes it so that shapeshifting has a 20% chance to cause Trample’s damage to critically strike on top of your Critical Strike Chance, which is huge since you also get the extra Critical Strike Damage from the Aspect of Natural Balance. In effect, you’re going to hit very hard, particularly if you’re Overpowering at the same time.
From here, you’re better off using the Ancestral GuidanceDruid Paragon Board, and that’s because there’s a little cluster here that provides you with higher Spirits while gaining back resources on kill. So you can spam Tornado more and get extra damage. Additionally, you’re not only depending completely on Trample because the Ancestral Guidance Legendary Node allows you to deal 30% increased damage for 5 seconds after spending 75 Spirit, which is huge and will apply to everything you do!
In terms of gear, it may seem like you need a lot of specific aspects but the most important ones to get are the Symbiotic Aspect and the Aspect of the Trampled Earth. The others act like the icing on the cake to make this Nature’s Fury Diablo 4 Druid Build better. You might not get the best rolls on these 2 Legendary Aspect at the start but it’ll get your Build going as you acquire better pieces ofEquipment.
Now if you want to play this Build without having Trample, you can alternatively make use ofBoulderto have a Skill that not only uses a cooldown but also deals decent damage. The problem with Boulder though is it has a much narrower AoE so you need to be a lot more accurate with your cast but it still inflicts great damage. So you can use it between Levels 1 to 50.
So that wraps up our Nature’s Fury Diablo IV Druid Build, which is probably the last World Tier 3 Druid Build that I’ll do. Be sure to check out ourDiablo 4 Wikifor any other questions you have about the game and theBuildspage if you are looking for more Diablo IV Builds, as well as ourUltimate Beginner GuideandAll Classes Overviewif you are looking for more Diablo 4 content!
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.
So what skills are not being slotted? That would be a nice little detail to leave us. There’s a few builds of course that have skills invested in but aren’t slotted. I think Necro has 1 with golem, but no way to fit it in the skill bar
Wait. you show me a talent list with just trample on it and in the next bit you talk about hurricane.