Diablo 4 Spiritborn Jaguar Endgame Build Progression Guide Torment 2-3
In thisDiablo 4SpiritbornJaguar Endgame Build, I’ll teach you how to make a powerful build aimed at Torment 2 and 3 – for Torment 4 you’ll want mythics and readjustments. The trend for allBuildsin Diablo 4 is to make them as broken as possible and this results in no-effort gameplay where all you do is press one button. We have builds like that for other classes and for Spiritborn coming, but I wanted to make something different that made gameplay flashy and engaging. Much like the levelingUnleashed Hunter build, this Build is FUN above anything else, deals amazing AOE damage, and is highly survivable thanks to epic heals.
I used thisBuildto progress through the review period from level 60 to Paragon 150 or so, at which point I could unlock Torment 3, but I was faced with time constraints to grind great affix gear so I didn’t keep pushing it further so I could spend time making builds for all other classes. Regardless of this, the build felt powerful and most importantly kept me engaged and wanting to play and get it more shiny upgrades. I did world bosses, tormented bosses likeAndarielandDuriel,Nightmare Dungeons,Helltides, Kurast Undercity with offerings and barter, hell hordes and everything else with ease in Tier 2, and the build will definitel work fine in T3 with some better upgrades, some of my loot wasn’t even Ancestral by the point I got there and I didn’t have all the tempering manuals.
TheBuildis crafted around several powerful uniques that synergize very well with each other. Uniques are actually not rare at all with Patch 2.0 and theVessel of Hatred expansion, so you’ll probably have a full stash of them by the time you get to Torment. Your equipment hunt will give you resistances, stats, attack speed, critical chance, critical damage vs vulnerable, ultimate damage and movement speed while adding cooldown reduction. If you are struggling, you can farm them from the summonable bosses or with specific offerings at the Undercity in Kurast. You can also get good loot from the Seasonal Quest Rewards, the Mercenary Caches for leveling each of them up, and the Season progression. In addition, you can quickly improve your aspects by using the Bartering system at the Mercenary Den and buying specific aspect bundles, and deconstructing those to be able to imprint better versions of those Aspects.
Your gameplay rotation will depend on how much of the build you have optimized and what kind of content you’re doing. When you start, your cooldown reduction will not be as good as mine, so you’ll be using your core skillRakemore. By the time you get to the ultimate state of the build, you’ll have virtually no cooldowns and will be able to spam your buffs, debuffs and ultimate over and over in a happy-go-lucky fireclaw tornado of roaring goodness. I love pouncing all over the screen with abandon and I don’t want to be worried about the ten million exploding effects left behind by ever mob, so our heal on vigor spent will take care of it for us.
Just remember these easy steps:
We will be using most skills from the Jaguar tree, and one skill each from the Gorilla and Eagle tree. The Jaguar is a close-and-personal melee fire damage tree focused on high critical chance, damage and attack speed. We’ll combine this with the Eagle’svortexto pull enemies in and on the Gorilla’sArmored Hideto provide us with damage reduction.
The unlock order for these skills doesn’t matter much because this should be a high level build where you have all your points, but if you’re starting this earlier I would suggest just going down the tree to the ultimate and the key passive then turning back and grabbing the extra passives and buffs.
The idea of your skill allocation is to max out your core attack to deal AOE damage and reduce cooldowns – attacking with this will also heal you which is a key part of our build. As you progress, you will unlockRavagerthat gives you a buff, the Eagle’sVortexto pull enemies in, and then getCounterattackto boost your dodge chance and its enhancements to boost your Critical Damage for up to 30%. I continued down the tree rather than get other passives as I wanted to get to ultimate ASAP, so we’ll take Potent & Furnace next, which are damage and crit damage buffs. Then we finally arrive atThe Hunterand its enhancements, before going down to collect the Key Passive “Adaptive Stances”.
This passive is very helpful because every time you rotate skill lines, you will get +50% to all your core stats. This means the big requirements in your paragon board rare and magic nodes will be completed for you whenever this buff is up, which should be 100% of the time in combat. The last things you’ll take are damage reduction via gorilla tree, and further boosts in passives depending on how you’re doing. This is a flexible build so feel free to experiment around a bit if you prefer other passives.
You can adapt these options as best suits the gear you have gotten and your overall playstyle, as long as you make it so you have a source of vulnerable, a way to heal, and enough damage so that your Ultimate can cooldown reset constantly.
Spirit Hall Choices
Once more we are doubling down on Jaguar as we want to have max ferocity at all times, and want our Jaguar skills to perform the best they can.
The Jaguar will first give you a damage boost after repeatedly attacking with Jaguar skills, and using it a second time in your Spirit Hall will also allow you to have more Ferocity, and give you +1 Ferocity when you kill an enemy or damage a boss, keeping you pretty much permanently maxed if you’re moving fast.
This build is quite gear dependent, so take note of the unique farming methods I mentioned earlier. You will want to not only find these pieces, but also get Greater Affixes on them to make them truly powerful and enable you to advance further into Torment 3 and 4.
As a general note, try to prioritize Dexterity, Cooldown Reduction, Critical Strike Chance,Counterattack& Passive skill Ranks, Crit Damage, Vulnerable Damage, Life & Armor. You will need to re-evaluate this for elemental resistances once you move into Torment 3 and 4, but a lot of that is going to come from adding mythics for the “true endgame” builds.
Helmet
Loyalty’s Mantle:
This is a very good choice for us because it gives you 60% reduced cooldowns off the bat. The extra stats and damage are great, and the flat damage reduction comes in very handy. Your Greater Affixes for this can land anywhere too.
Jacinth Shell:
This unique is the soul of this build. We will sacrifice life to reduce our cooldowns to zero, but spending Vigor will return that life to us instantly. So essentially spammingRakewhile your ultimate is on cooldown will heal you while that cooldown goes down to a mere few seconds, and it will be right back and ready to be cast again. This is what makes the build fun for me as it adds a “pay attention” aspect, as it’s entirely possible to kill yourself by not attacking. But when you’re fighting it’s amazing.
Fell Soothsayer Aspect: When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes 55% [15 – 55]% of the killing blow’s Base damage to another Nearby enemy. (Spiritborn Only)
We have several Incarnate skills that we cast constantly, so we’ll be making the entire screen vulnerable all the time. In addition, all these vulnerable enemies will pass on part of their killing blow damage to other enemies, creating chain reactions of damage.
Affixes
Tassets of the Dawning Sky:
These pants are a powerhouse of resistances, especially if you get Greater Affixes on Resistance to All Elements. You can experiment with other gear here if you feel survivable enough, but the nerfs from the high level torment difficulties are quite strong and these pants make a huge difference all by themselves.
Rakanoth’s Wake
These boots are also incredible for resistance boosting, but they come with added movement speed, cooldown reduction AND will buff your non-physical damage (so all of it) by a big amount. In addition, since you’re casting skills with a cooldown all the time, you’ll be constantly triggering the built-in fire explosion, that works well with our buffed Fire damage.
Two-handed Polearms have “Damage to Vulnerable Enemies” built-in and it is a huge boost for your build. Quarterstaves have block, which we don’t really want, and Glaives have Damage to Elites, but you’ll have to decide if you prefer to boost vulnerable damage or vs elites and compare how your dps work as you go.
Aspect of the Wild Claws:Rake manifests a Spirit Jaguar which also castsRakeat a random enemy, dealing [90 – 130]% Base damage. (Spiritborn Only)
This is an great aspect for our build, and it will be buffed by the two-handed weapon so it’s the best it can be. It will essentially cast a separateRakein addition to the one you’re casting, giving you extra damage to enemies you’re not even paying attention to. You can experiment with other Aspects here if you want, for me I wanted to maximize my AOE and the random offscreen Rakes felt very catlike so I stuck with it. I expect I’ll change this when moving to late Torment 3
Affixes
OR the GLAIVE
Wushe Nak Pa
This unique Glaive is built for ultimates, and the +3 to Supremacy is fantastic. I would recommend that you try it if you get it. You will lose vulnerable damage and any other greater affixes on your normal weapon, but if you roll a star version of this with + on ultimate it could make your Hunter incredible.
Aspect of Plains Power:
This aspect will give you a special circle underneath where you stand, and staying within it will buff your damage and keep your Ferocity from going down. We lucky hit very frequently and the circle is a fantastic boost for bosses and to stand on when taking incoming damage, and it will synergize with our glyphs on paragon.
Affixes
Accelerating Aspect: Critical Strikes with Core Skills increase your Attack Speed by 30.0%[+] for 5 seconds.
High attack speed is vital to our survival and motion, so we want to maximize our use ofRake. This aspect will keep your attack speed topped up at all times since our critical hit chance is so high.
Affixes
Ring of the Midnight Sun
Implicit Modifiers
Unique Modifiers
This ring is perfect for this build because we are focusing on Criticals and using vigor-hungryRake, so using this one will feed us a great amount of vigor back whenever we crit, which is amazing and, when combined with paragon, will allow you to pretty much never need resources, while healing ourselves whenever we spend them.
You can use gems orrunewordsdepending on what you find and what you can craft. You will only be able to get runewords if you have the expansion, but you should be able to get them from other players via trade as well. Since nobody knows how that market will work, we have to assume you will only use what you find, and I personally saw that the drop rate for runes seemed to ramp up based on my own Paragon level rather than the torment tier I was on. So on my first class I got very few runes even farming bosses Torment 2, but by my second class and closing in on 200 paragon points I was getting 3 legendary runes in 5 boss runs in Torment 1. This was the same for greater affixes, so maybe I’m just unlucky, but keep it in mind!
Pick your Mercenary
The Vessel of Hatred Expansion will allow you to hire aMercenaryto fight with you constantly. The best match for our build isVaryana, because her skills boost your Attack Speed. You can get Varyana quickly by doing her quest as soon as it appears from the Den, then equip her and kill Elites to level up Rapport and unlock skill points. Select:
For your reinforcements you can really pick anything you like, as it’s a situational decision and it doesn’t happen all that often, but you can gain Fortify by usingRaheiras a reinforcement. Either way, that attack speed buff from Varyana can be quite awesome so work on her rapport.
This build is meant to let you progress through endgame, meaning completing Torment 1, Torment 2 and starting off Torment 3. You will need Mythical items and double and triple affix gear to do Torment 4 comfortably, so I’ll make a separate dedicated build for that.
Your Torment progression will be heavily based on finding Ancestral gear with Greater Affixes that matches the right bonuses and gives you the right amount of resistances and leveling up your paragon to get the extra bonuses from your glyphs.
Since this is a progression build, I haven’t min-maxed the boards themselves as you’ll have to change them to adapt to true endgame. That said, you can follow this recommendation to replicate my results and make small adjustments to match your playstyle without having to freak out. And if you didn’t know, there’s now a new item called Scroll of Amnesia or something like that and it will reset all your Paragon and Skillpoints in one easy click!
Basic Board
For this board, we will go right and up toward the glyph, grabbing dexterity nodes on the way. Our first Glyph is Wildfire. This makes it so for every 5 Dexterity purchased within range, you deal +2.0% increased Fire Damage, which is great, but the important one is the next one:
Additional Bonus:
Requirements: (purchased in radius range)
Legendary Bonus:
You will initially need to run about 4 or 5 level 20+ pits to take your glyph to level 15 and max its radius. Don’t worry about taking it to 45 and move on to the next glyph after, always radius first!
Once we have that, pick the dex nodes going down if you feel you want health (optional based on your stage of survivability) and then go up to grab the magic and rare nodes above the glyph on both sides.
Second Board: Sapping
“When you Cast 3 Gorilla, Jaguar, Eagle or Centipede skills in a row, restore 15% of your Vigor and gain 30% increase damage for 5 seconds”
This board is immediately necessary to manage your vigor as you hunt for the right gear. Place the legendary node as close as possible, and go up to Opportunist and right to the node as soon as you can. After this, your objective is to reach the glyph slot to add Ritual while picking up Intelligence nodes within the glyph radius.
Additional Bonus: (if requirements met)
Requirements: (purchased in radius range)
Legendary Bonus:
The damage buff and reduction from the circle can be easy to miss, but I did a couple of tries with and without it and found it really rather noticeably, particularly when facing off against Torment 3 bosses and enemies that seem to always have several affixes, barriers and extra health.
Board 3: In-Fighter
“When you Dodge or Block and attack you gain 2% increased Attack Speed and 1% increased damage for 5 Seconds. This can stack up to 9 times.”
We pick this board because the extra dodge and attack speed from the legendary node will allow you to move around those bonuses on your other gear. Since it’s not urgent, we put the glyph closest to us to get there first and slot our third glyph: Hone.
Additional Bonus: (if requirements met)
Requirements: (purchased in radius range)
Legendary Bonus:
We are all about the Jaguar so this is no surprise. You will want to meet the requirements to max your critical strike chance as well, and eventually benefit from a hefty boost to critical strike damage at level 45.
This board has mandatory +damage nodes near the glyph, and optional survivability nodes you can get to if you feel you need them. I like living on the edge so I mostly got what I wanted and exited out to the next one, but you can always go for them while working through more levels.
Board 4: Revealing
“Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 30%[x] increased damage to Crowd Controlled Enemies”
The effect of the legendary node will add crowd control to our arsenal of damages, but it’s not immediately necessary so I put the glyph closest to me as I progressed. Our Fourth Glyph is Innate
Additional Bonus: (if requirements met)
Requirements: (purchased in radius range)
Legendary Bonus:
The two rare nodes near the glyph are very useful, giving you lots of Vulnerable damage and damage to crowd controlled enemies. The main reason we are taking this glyph right now is that even at this level of progression, with these defensive values, you will be able to advance to Torment 3 and improve your chances of good drops. From this glyph you’ll cut across the board and take attack speed on your way to the legendary node, before proceeding to our final board. I was not high enough level to do this during the review period, but you should aim to get eitherConvergenceorDrive, and the glyphsTurforSpirit.
Coming into the Jaguar class for the expansion, the only thing I was sure of is that I didn’t want to make another brainless “press x to win” build. My desire for more active engagement after the faceroll of the lightning sorc of the last seasons was a great motivator, but I was very plesantly surprised by just how different and versatile the Spiritborn can be. This Jaguar build is really a lot of fun to play, and has great clear speed even with unoptimized gear and without doing a scientific PHD on the Paragon boards and their correlation to each and every one of your affixes.
You should approach this build with all the pouncing it demands, and be ready to be there and participate in the action constantly. There’s NEVER a moment where you don’t have something fun to press, but if you don’t you’ll kill things anyway. Certainly the closest to self-healing wolverine we’ll ever get in Diablo, I absolutely recommend you try this and have a ton of fun adapting it to your style and perfecting it for Torment 4.
We have many more builds and Diablo 4 content coming, but I am curious to know: are you playing the spiritborn? Or what class are you trying? Will you do any alts this season? Share your priority list with us so we can publish the right content for you!Be sure to check out theDiablo IV WikiandDiablo 4 Mapfor any help you might need, and stay tuned for our other ClassBuildLeveling and End Game Guides!
Fexelea
MMO raider by day and guide writer by night, Fex enjoys multiplatform gaming, good books and animes, and streaming with a cold beer.