Divinity: Original Sin 2 Reaches Final Kickstarter Goal

Oct. 2, 2015



Divinity: Original Sin 2 Reaches Final Kickstarter Goal

Divinity: Original Sin 2 Reaches Final Kickstarter Goal

Over 2 million dollars. That’s the number that Divinity: Original Sin 2 developer Larian Studios has raised in their 35 dayKickstartercampaign which we have beenkeeping tabs onover the past few weeks. In a resounding success of crowdfunding, the indie developer has met every initial and stretch goal for the upcoming sequel toDivinity: Original Sin. Here’s their gratifyingly stamped checklist:

The big push here was towards the Game Master mode, which similar toSword Coast Legendsgives players the opportunity to custom edit dungeons and control them on the fly as others are playing. Along the way, fans unlocked other goodies like full mod support (always a good thing), deeper romance and rivalry options, a mask that allows players to change into all manner of things, and they also managed to land beloved fantasy game writer Chris Avellone who will now pen at least one of the origin stories.

In addition to securing copies of the game at a great deal, backers were able to reserve all manner of special loot, such as art books, hoodies and cloth maps, providing a strong sense of value for the fans. It’s evident the model worked as people came out in full force to support the franchise. Updates, incentives and livestreams along the way helped keep the enthusiasm up and brought Larian and the community close together. Now they begin their push to complete the game and have promised a similar level of community involvement every step of the way.

Kudos to indie success and we’ll keep providing updates as the game near’s completion, and don’t forget the Divinity: Original Sin Enhanced Edition which comes out later this month on PS4, Xbox One and PC featuring controller support, local co-op with split screen, fully voiced characters, a totally reworked story with a brand new ending, and more.

Visit theDivinity: Original Sin Wiki

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Emergence

Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

Interesting… I hope they have fixed the long saving time…