Dragon Age The Veilguard Unveils New Details

Jun. 21, 2024



Dragon Age The Veilguard Unveils New Details

Dragon Age The Veilguard Unveils New Details

Initially known asDreadwolf, EA has decided on the subtitleThe Veilguard, as it better reflects what the new installment offers. The fourth part of the RPG saga will not be an open world and will focus on a more direct combat system. Say goodbye to ARPG mechanics and tactical components.

In this regard,Dragon Age: The Veilguardis more reminiscent of the direct action seen in Dragon Age II. Additionally, the protagonist (Rook) will be aided by up to seven companions. One unique aspect of the game, setting it apart from others likeBaldur’s Gate III, is that the companions will have their own stories and can establish bonds with each other, completely independent of the main character’s adventure.

Corinne Busche, met with Game Informer to reveal new details about the combat system. To begin with, game director acknowledges that the combat inDragon Age: The Veilguardis a natural evolution from previous games. It feels more direct, immersive, and authentic, moving away from tactical mechanics.

“I think the first thing to keep in mind is that combat in the franchise has been evolving. Each entry reinvents what combat is, and I would say our goal was to ensure we had a system that allowed players to really feel like they could enter the world of Thedas.”

Some examples include charged attacks, which can be executed directly or by pausing (to take cover or switch characters). Potions can also be used more quickly, with just a touch of the D-pad. The controls are identical, whether controlling a Qunari warrior or a mage. The difference is that the shield button (for the warrior) is the spellcasting button (for the mage), to cite an example.

Regarding the skill tree, the director of Dragon Age: The Veilguard comments that Rook has a more comprehensive tree (combat, passives, etc.), but companions will have their own skill sheets, which can be improved by assigning points as they level up.

The seven additional characters can use three abilities in combat (out of five selected), with buttons and shortcuts to make the action more direct.

“They have their own behaviors, they have their own autonomy on the battlefield, they will choose their own targets. As their storylines progress, they will learn to use their abilities more competently, and it really feels like you are fighting alongside them.”

One of the keys to Dragon Age: The Veilguard is knowing how to exploit the synergies between companions. The Bioware director cites an example of slowing down time with Bellara, then hitting enemies with Harding’s powerful attacks.

“I’ve seen Veilguard’s combat perfected over time, and I love it. I love that balance of real-time fluid action, but also the ability to have depth in the RPG, not just in terms of pausing and playing, but also in terms of how you bring your companions into the battlefield,” says Gary McKay, general manager of Bioware.

“What I see in Veilguard is a game that finally bridges the gap,” he states. “Without a doubt, the previous Dragon Age games reached the realm of ‘the combat wasn’t that bad.’ In this game, the combat is genuinely fun,” assures Mark Darrah, former producer of the saga.

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