Dragon's Dogma PC Port Might Lead to Sequel

Jan. 8, 2016



Dragon’s Dogma PC Port Might Lead to Sequel

Dragon’s Dogma PC Port Might Lead to Sequel

In an interview withPC Gamer, Dragon’s Dogma Online producer Minae Matsukawa, director Kento Kinoshita and PC producer Jon Airhart had some interesting things to say about the future of the series. The interview  shed some further insights onto the development of the first game, how thepawnsystem came to be and more. When posed the question of whether or not there will be a sequel toDragon’s Dogma, Matsukawa had this to say:

Thanks for your interest in the series! The Dragon’s Dogma development team members often talk about the possibility of a sequel. We’d love to hear the opinions and feedback from players of the upcoming PC port of Dragon’s Dogma: Dark Arisen, as that will increase the chances that we can look into the possibility of continuing the series.

Well that’s quite the tidbit of information from Matsukawa! No pressure of course, but if gamers come out in strong support of thepc portwe may be able to hold them to their word. For newcomers to the series and vets thinking about making a second purchase we have some details on the re-release.

Pre-orders are being rewarded with a substantial digital art book and a 53 track soundtrack. Ask any Dragon’s Dogma fan and they will tell you how much they loved the music. Now it can be yours on demand!

The PC port releases January 15th and we have a beautifulDragon’s Dogma Wikiall primed for your return trip to Gransys. Would you rise against the dragon once more?

Visit theDragon’s Dogma Wiki

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Emergence

Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

That’s because your friends weren’t properly trained/geared/using good skills. Pawns are never as effective as players, but they get really effective. The game is just opaque about the systems at work.

http://dragonsdogma.wikia.com/wiki/Pawn_Inclination

After that it’s altered by their knowledge of the specific foe, they won’t slash climbing the legs to unbalance a cyclops until rannk 2 or 3 (specific actions section, far left side)http://dragonsdogma.wikia.com/wiki/Bestiary

Even after that, the pawns behavior is further modified (though to a lesser degree) by your behavior. If you spam 10fold flurry, they learn to use it more often. If you climb enemies a lot, they climb enemies more often. You consistently mirror spells to increase casting speed and so do they.

It works really, really well… once you know how it works and get appropriately trained pawns. Gamefaqs has a bunch of people who know all this crap for the PS3 version in their pawn sharing club (or maybe pawn trading club) that are almost always well trained, so you can check for yourself. Or, give me 3 or 4 days after release and I should have an appropriately trained pawn myself that I will lend you just to prove my point.

My biggest complaint (aside from the lack of an explanation for any of this) is actually that last bit. It alters their behavior and inclinations even if you aren’t the same class (or they aren’t with you, they mimic other players who borrow them as well) which means you have to periodically reset their inclinations and set them back up with the ones you want.

This game really deserved a sequel. A really fun open world RPG with lots of interesting ideas.

I just hope if they do make a sequel that you can coop with other people in their party. That would be absolutely insane and so, so much fun.

Also they really needed to make the party system a bit more tactical, my friends were essentially meatshields + healer for the whole game

I just recently got Beyond Good and Evil on PS+ for the PS3. Great game from the older generation.

If any game needs a sequel to turn it’s pile of good ideas not executed all that well into a proper classic, it would be this (Also Beyond Good & Evil). So much potential dragging along a bunch of odd design decisions and balance problems. Who makes a class system that punishes you for leveling as 3 of the classes? Who thought simple addition instead of scaling was a good idea for a damage formula, and then implimented enemies and gear that far exceed what the system was built to handle?

Who though stackable prieapts were a good idea? I want to slap whomever put that in game.