Dungeon Fighter Follow-Up “Project Overkill” Receives Gameplay Trailer
Dungeon Fighter follow-up Overkill receives a full gameplay trailer at G-Star in Korea. It featured a ton of its characters and combat.
The popular beat-em-up game from Nexon, Dungeon Fighter finally got a full gameplay trailer for the next entry into the series. Tentatively titled “Project Overkill” (maybe will eventually be called Dungeon Fighter Overkill?), this is a reenvisioning of the series by bringing it to full 3D graphics, and a bit more freedom on the Y-Axis.
Dungeon Fighter Overkill got a full gameplay trailer this year in Korea’s biggest gaming event, G-STAR. There isn’t much in terms of English details, but everything is visually striking enough to leave us a lasting impression. Let’s dive into what we saw in the footage.
However, this doesn’t necessarily mean the game is moving too far from its roots. While everything is moving to 3D, the game’s playable spaces will not have such a drastic change. It will be played in 2.5D instead, having the players still move along the X-Axis primarily, while still having some cases where the player can travel along the Y-Axis instead. This will add more depth and allow Neople to create some more interesting moments as they’ve unlocked a new plane of movement.
The main standout of Dungeon Fighter “Project Overkill” is the gorgeous eye-catching visuals. Dungeon Fighter is adapting a clean-looking anime aesthetic that definitely pops out of the screen. This is all possible due to the team moving to Unreal Engine 4 for the game. Everything is both stylish and flashy in the game.
Characters have a wide variety when it comes to both their looks and fighting styles. We have martial artists who expertly beat down their foes with a flurry of punches and kicks. Their hits aren’t plain at all, but are rife with particle effects, explosions, and more. Dragons and beams of energy fly out of their extremities, creating an even greater impact than there already was.
Similarly, we have sword-wielding characters as well. Both more nuanced and disciplined katana users and animalistic berserkers are represented here. Special moves consist of some of the characters literally flying around the air at inhuman speeds, their sword strikes being the only thing remaining on the battlefield. Berserkers can wield two large blades at a time, and strike with wanton abandon.
For the more magical in nature, don’t worry because Dungeon Fighter Overkill will also have mage-type characters. These aren’t your traditional wizards that need to stand back while channeling their spells. Dungeon Fighter mages aren’t afraid to get into the thick of things, blasting foes with elemental energies and even crashing down into foes after a well-placed teleport.
In terms of gunners, we look to have two in Dungeon Fighter. One is a heavy-weapon character that holds up a huge minigun. We also have a cowboy-styled desperado with a revolver (or two).
Dungeon Fighter Overkill does not have a release date nor price point just yet. It also isn’t quite clear if the game will receive English localizations. But hey, ifLost ArkorProject LLLcan gain enough buzz for a Western release, why can’t Dungeon Fighter Overkill?
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Auberon
Writer at Fextralife. I really like vanilla ice cream.