Eitr is a Soulslike Game We’re Eagerly Awaiting
Eitrwas playable this past weekend at publisher Devolver Digital’s booth at the Playstation Experience in Anaheim. Developer Eneme Entertainment is working hard on bringing the isometric pixel art game to the PS4 and PC masses and along withSalt and Sanctuary, is one of recent crop of games in theDark SoulsandBloodborneinspired Soulslike genre that has us excited.
For those unaware,Eitris an action RPG built around exceptional combat and formidable challenges set within a mythological Norse world. It is in the same isometric view we’ve come to know from games like Diablo. The game’s main character is known as the Shield Maiden. The world tree Yggdrasil has been contaminated by Eitr, a corrupting force. The Shield Maiden must purify the tree to save all of existence, while at the same time, learn why she herself is immune while all around her perish.
There is no XP in the game; becoming more powerful is based around two parallel concepts. The first is based aroundweaponsandgems. Certain weapons are more powerful, and certain gems, which can only be combined with certain weapons anditems, make them more effective still. The second is “favor.” Defeatingenemiesgains favor. The more favor you hold, the more powerful you are. However, if you are killed, you lose all favor. As an alternative, you can return to Yggdrasil and spend the favor, gaining permanentstatboosts but you are overall less powerful. This is a clear inspiration from souls and blood echoes with their own unique twist.
The game features abonfiremechanic that behaves as safe havens, without respawning enemies, but the enemies themselves are brutal enough to compensate. Death is a constant occurrence and players can expect some intense and challengingbosses. Watching players play through the game at stations during conventions is a study in death, death and more death and this past weekend was no different.
The game does not have an official PS4/PC release date announced yet, but we’re hopeful it’s soon! To learn more, check out ourhands on previewanddeveloper interviewand keep checking back with us for news and updates! In the meantime have a look at this darling pixel art gif:
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Emergence
Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.
I can’t wait for this one! It’s gorgeous!
Very nice article!I am so excited about this game! I#m sure it will become the same great experience playing it likeSalt & Sanctuary did before! Chances are very good it gets even better
Love it when the retro-feeling is combined with new game-style ideas.
No release date yet. Really looking forward to it. The devs are awesome people by the way!
Any release date in sight already :0 ? Have it on my wait-for-monitor since the 1st trailer i think @__@
Good write up. I have a feeling the mechanics of this game are going to make it a popular speed & challenge running game. Do you know if Favor can be recovered or is it lost permanently? You mentioned that enemies do not respawn when resting at a bonfire/safe haven, but do you know if they respawn upon death? That would really play big into risk vs. reward. Really looking forward to a release date.