Eitr: New Gameplay Video & Developer Interview
If you are a fan of the Souls series or Diablo, or RPGs in general, you probably perked up to ourEitr hands-onfrom Gamescom. As we really loved the game, we followed up with Eneme Entertainment developers David and Tobi, and they kindly provided some answers and footage sure to wet your appetite for pixelated souls. And of course, we will be filling in anEitr Wikifor all your research needs!
FL:Pacing/Learning Curve: Given the influences you have mentioned (Zelda, Diablo, Dark Souls), how do you expect the pacing of the game to be? Should players expect frequent deaths and restarts, and perhaps getting stuck temporarily at a challenge, or would it be more of a progressive curve? (for example, in Diablo you unlock new difficulties)
FL:Will there be a New Game Plus? Would it bring about increased difficulty or rewards?
FL:Will leveling be permanent, or do you plan in allowing players to reassign their points? Will there be a level cap?
FL:Will there be a crafting system? What can you tell us about it?
EE:So the crafting system in Eitr will be quite light, it is more aboutupgradesrather than crafting new items. You’ll be able to significantly alter the statistics of most equipment in the game by breaking down items into resources and using these resources to alter other items.
FL:What itemization model are you aiming for? Do weapons and armors have special traits?
FL:Will there be upgrades for weapons and armor, or will you find better ones as you move along?
FL:Will bosses drop special rewards? Are these percentage based or certainties?
EE:Yes, some bosses will drop Legendary items that can only be acquired from those specific bosses. All loot in the game is percentage based.
FL:Can NPCs be attacked or swayed to join or oppose you?
FL:Will the story and endings diverge based on choices or actions?
EE:Haha, I’d rather let players find this one out for themselves!
FL:Are there traps or other environmental features?
Eitr’s gameplay was a lot of fun, and the new reveals on mechanics are exciting to say the least. Share your thoughts in the comments!
Fexelea
MMO raider by day and guide writer by night, Fex enjoys multiplatform gaming, good books and animes, and streaming with a cold beer.
That is indeed Cas’ voice, he was very tired though haha.The game is looking epic, and I’m really curious about the way the RNG will turn out. The devs have been implementing fan feedback ideas such as adding movesets, which I find a great way to develop. I actually really want to play this haha.
Is that Cas voice?
Loved this game, especially because it looks difficult, and not in an unfair way. I’m also loving this art style that some devs have chosen lately, this decade has been great for new classic 2D styles and for RPGs in general
It feels like we’re hitting a golden age of rpgs where influences of influences are influencing new games (that’s an odd mouthful). When I see games like this it impresses that upon me. It shows the industry developing further. It’s somewhat like popular music, where decades ago you had all these archetypes as the first of their kind, like the Beatles, Zepplin etc, and now a lot of new music is a subtle mix of all of that and it’s all the better for it. I can’t wait to get my mitts on this one.