Elden Ring Gravity Mage Intelligence Build Guide – Meteor Mage
In this Elden Ring Gravity Mage Intelligence Build Guide, I’m going to be showing you my Meteorite Mage build. This is a level 150 Mage build that focuses on the use of gravity spells to great effect.
An Intelligence Mage Build that uses Gravity Sorceries that deal both Physical and Magic Damage to cataclysmic effect.
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Firstly, let’s delve into the two staffs utilized in this setup. We have theCarian Regal Scepterin our right hand, and we have theMeteorite Staffin our left.
The reason we have this setup is because theMeteorite Staffgives you a 30% damage boost to gravity sorceries. This isRock Sling,Collapsing Stars,Gravity Well,Meteorite, andMeteorite of Astel. So all those spells are going to get plus 30% damage if you’re wielding that staff when you cast that spell. That doesn’t mean you have to cast it with that staff, but you need to at least be holding that staff in your hand when you cast it.
The reason that we have it in the left hand is that we’re going to be casting in the right hand with theCarian Regal Scepterbecause theCarian Regal Scepterhas better sorcery scaling at 80Intelligence. So we’re going to get increased damage by casting it with theCarian Regal Scepter, and we’re going to get increased damage by holding theMeteorite Staffin our left hand.
That 30% damage boost is higher than something like theJellyfish Shield’sdamage buff that it gives you when you buff with it, which is 20%. So it makes more sense to carry that staff in this case, not only because you don’t need the requirements for that shield without having to put some stats into it, but because you’re going to get even more damage out of it.
Beyond these two staffs, the only other weapon that I’m using is theFrenzied Flame Seal. And the only reason I’m using that is to castGolden VowandFlame, Grant Me Strength. We don’t need to upgrade this at all. It weighs zero, which is why I picked this one. Other seals weigh zero you can use, or you can use one that doesn’t weigh zero if you don’t have this one. But really, you don’t need to upgrade it at all because those two spells can’t be increased in efficiency. So you don’t need to upgrade the seal at all. You just have it there, buff when you need it, and then swap it back to theMeteorite Staff.
When it comes to armor for this build, you’re going to have fairly light armor because we don’t have hardly any points inEnduranceat all, if any at all. So you’re going to use something light. You can use pieces that increase yourIntelligence, like helmets that increase yourIntelligenceif you wish. It’s not super important.
You should have plenty of stats to go around with this build. So you can do that to get a few extra points inIntelligence, which you could then dump intoVigorto give you more health. I only have 40Vigorwith this build because we are a mage build and we’re playing at range. So that would give you a little bit moreVigor. Whatever you do, though, just make sure that your equipment load is light enough that you can medium roll still.
When it comes to talismans for this build, I’m using theRitual Sword Talisman, theGraven-Mass Talisman, theMagic Scorpion Charm, andGodfrey Icon.
Ritual Sword Talismangives you plus 10% damage when you’re at max health. You’re playing at range. You’re probably not going to get hit too often if you’re playing the build correctly. You’re trying not to get hit. So this is going to increase your spell damage by 10%. It’s one of the few talismans out there that can increase your spell damage without having to trigger multiple attacks.
Graven-Mass Talismansimply gives you an increase in sorcery damage since all of our spells here that deal damage are sorceries. So this works out nicely.
The reason we’re using theMagic Scorpion Charmfor this build is thatCollapsing StarsandGravity Wellboth deal 100% magic damage, andMeteoriteandMeteoriteof Asteldeal some magic damage.Rock Slingis the only gravity spell that deals 100% physical damage, althoughMeteoriteandMeteoriteof Asteldeal primarily physical damage. However, theCollapsing Starsspell andGravity Wellare pretty much staples as you move throughout the levels in this game.
So increasing the damage they deal is fantastic. The reason that we’re usingGodfrey Iconhere is thatGravity WellandCollapsing Starscan both be charged, and you’re going to increase the damage of these when you do that by about 15%, which is fantastic. These, again, are two spells that you’re going to use a lot with this build becauseMeteoriteandMeteoriteof Astelare not spells that you can cast all the time, andRock Slingisn’t very good in close-quarters situations.
So let’s now focus on the spells for this build. There are five gravity sorceries in total.Collapsing Stars,Gravity Well,Meteorite,Meteoriteof Astel, andRock Sling, which I previously mentioned.Collapsing StarsandGravity Wellare pretty much going to be your bread and butter with this build as you move around the landscape, go through dungeons, and face regular enemies.
There are a couple of reasons for that. The damage is very high, particularlyCollapsing StarsoutperformsGravity Wellin terms of total damage, although it costs a little more FP. But these both deal 100% magic damage, which means they’re going to get the most benefit fromMagic Scorpion Charm. And they can also both be charged, so they’re going to gain the benefit ofGodfrey Iconas well. So when you can charge them, you should.
They also work better in closer proximity to enemies, like not point blank, but you know, in the like 5 to 10 meters, 15 meters range. They’re a lot better thanRock Sling.Rock Sling, if the enemy isn’t far enough away, usually one or two of the rocks will go by them. Or sometimes if you’re in a tight corridor, one of the rocks will hit the side of the corridor and you’ll lose out on a lot of damage that way. And it can be very hard to use when you’re not at range.
Another thing I want to note aboutCollapsing StarsandGravity Wellspecifically is they have a mechanic built into them that allows you to pull enemies towards you.
Collapsing Starspulls a little bit with each orb that hits the enemy, whereasGravity Wellpulls like one substantial pull. It’s better at pulling harder-to-move enemies, whereasCollapsing Starsis better at moving smaller enemies because it can hit them multiple times and they move a lot more, whereas it may not move larger enemies in some cases.
This may not sound like a great mechanic because you’re a mage and you don’t want enemies to get close to you, but you can use this to pull enemies off ledges or you can use them, particularlyGravity Well, to pull enemies into you where you can useSpinning Weaponto just absolutely annihilate them with theCarian Regal Scepterbefore they can do anything because the damage that you’ll do with that skill is high. After all, that’s magic damage and you have theMagic Scorpion CharmandRitual Sword Talisman, etc. So you’ll do substantial damage with that as well.
Another thing that I wanted to mention aboutGravity WellandCollapsing Starsas well is that you duck down when you stick your staff into the ground, which is a small thing. However, it allows you to duck under horizontal attacks, not unlikeBeast Clawwhen you’re using that spell. So if you time it right, you can actually avoid attacks.
Also, if you find you likeSpinning Weaponas an ability, you can also swap outGodfrey Icon, for instance, for something likeShard of Alexanderto further boost the damage of that. You’re going to be usingSpinning Weapona lot more than you think with this build because it’s the best way to handle point-blank enemies. These spells take too long to cast when you are very close to enemies, and sometimes they can go right over an enemy if they’re close anyway. SoSpinning Weaponis really what’s going to save you in those scenarios.
Rock Slingis really good for this build because it’s 100% physical damage and sometimes you will face enemies that are magic-resistant. It’s not a commonly resisted damage type I find magic in this game. However, there are enemies likeRennala, etc. that are resistant to magic damage, and it’s a good way to get around those resistances and deal physical damage. It’s also very good at staggering enemies.
If you need to stagger something, if they have a weak point like theFire Giant, you can stagger them pretty easily with this spell as long as you can stay at range. And it’s a great way to knock down enemies so you can get in some free shots with spells or you can go up and useSpinning Weaponon them if you want.
SoMeteoriteandMeteorite of Astelare two spells that are situational because essentially what you want to do is just hold the button down when you’re casting these spells to unleash just tons and tons ofMeteorsthat usually will wipe out everything on the screen. Or if it’s a big enemy, which is generally when I’m using it, will hit them repeatedly and hopefully wipe out their health bar before they can do anything.
TheCerulean Hidden Tearworks well with both of these spells because it allows you to use yourFlask of Wondrous Physickas you get into combat and then just hold down this button for like 10 seconds where you don’t consume any FP at all. And you can just rainMeteorsdown, usually on big enemies like dragons, and just chew their health far away. Sometimes it’ll even knock them down if you hit them in their weak spot or head enough times, and then you can just cast it again and finish them off.
The difference betweenMeteoriteandMeteorite of Astelis just thatMeteoriteis cheaper and it doesn’t shoot out as many projectiles asMeteorite of Asteldoes as quickly and you can get it earlier in the game. So you’re pretty much going to useMeteoriteuntil you getMeteorite of Astelbecause if you’re using theCerulean Hidden Tear, that FP cost of the spell doesn’t matter anyway and you want to get out as manyMeteorsas you can.
Meteorite of Astelis better at doing that. Also, one of the reasons that we have a huge FP pool with this build with 40Mindis because we want to be able to use these spells even when we don’t haveCerulean Hidden Tearor like if you’ve already used it once and you need to go again with your FP bar, just drain it onto an enemy. You want to be able to get good use out of this spell even when you don’t have that because you’re not going to have that in every situation. Beyond being able to cast a lot of spells, you’ll be able to use these spells effectively with a huge FP pool as well.
Beyond the gravity spells themselves,Golden Vowis simply there to give you another way to boost your damage and also give you a little bit more protection. You are kind of squishy with this build. AndFlame, Grant Me Strengthis there to increase your physical damage. As I mentioned,Meteorite of Asteldeals primarily physical damage andRock Slingis 100% physical damage. So it can boost those spells. It doesn’t last very long. It’s a 30 second buff. So it’s situational, but sometimes you want to use it.
Lastly, we haveTerra Magica, which boosts your magic damage while you’re standing in the kind of circle that it puts on the ground. This is really good for fights where you’re going to be usingGravity WellorCollapsing Starsbecause those deal 100% magic damage. It’s not as effective withMeteoriteorMeteorite of Astel. So you want to try and primarily use those spells when you’re usingTerra Magica.
So when it comes to the stats for this build, I have 40Vigor, 49Endurance, 12Strength, 12Dexterity, 80Intelligence, 25Faith, and 9Arcane.
So we have 40Vigorhere, which is probably a little bit lower than most people would like, particularly in light armor. But again, this is a mage build. You’re trying to play at range. You’re trying to stay out of melee range most of the time. So you shouldn’t be getting hit. And 40Vigorshould be enough if you’re playing the build correctly. 40Mindis there again to give you a huge FP pool so you don’t have to worry about casting spells. You can cast a lot of spells or you can useMeteoriteorMeteorite of Astelwithout worry and hold it down and still get a very effective burst damage in some cases.
11Enduranceis just there because I had an extra point. So I put it inEndurance. You could put it inIntelligenceor Figure orMind, wherever you want. It doesn’t matter.StrengthandDexterityare not really needed for this build at all. They’re just there because of my class.
80Intelligenceis there to get the most out of theCarian Regal Scepter. Again, you want to be able to do as much damage as you can with these spells. And it shines about 80 and then starts dropping off. 25Faithis simply there to meet the requirements forGolden Vow. I started as a Confessor, so this was only about 11 points for me to get there but if you’re another class, you may want to consider not using this or taking a couple of points fromStrengthandDexterity.
If you’re a different class, hopefully, those can go intoFaitha lot easier. Maybe you have like 9Strengthand 8Dexterity. You could take those extra points and put them intoFaith. Should make it fairly close to where you need about 10 points. Shouldn’t be that bad. AndArcane, again, you don’t really need for this build.
Just a final tip for this build. If you’re using theFlask of Wondrous Physick, obviously theCerulean Hidden Tearis good. If you’re going to go into a boss fight, useMeteoriteorMeteorite of Astel. But that’s not always the case, though. Some bosses are very quick and agile. You’re just not going to be able to do that. Some bosses are big and you can. But if you’re not using that, using theMagic-Shrouding Cracked Tearis also very good.
If you’re going to be usingGravity WellorCollapsing Stars, which you will in a lot of boss fights, particularly with smaller bosses. So it’s good to use theGreenburst Crystal Tearto increase your Stamina Recovery is always good because you do consume Stamina quite regularly when you’re casting spells. Getting that Stamina back quickly allows you to keep casting and also continue dodging and casting at the same time.
So that wraps up ourMeteoriteMage build. As always, let us know if you have questions or other tips in the comments below. We have a ton more builds coming forElden RingandShadow of the Erdtreeso stay tuned for those. If you need help finding the spells, items, or equipment in this build, and securing some personal objectives, make sure to check theElden Ring Map.
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.