Elden Ring Gravity Sorceries Build – Gravity Sorcerer (Shadow of The Erdtree)
In thisShadow of the Erdtree Gravity Sorceriesbuild, I’m going to be showing you myGravity Sorcererguide. This is essentially a 2.0 version of ourMeteor Magebuild that we created shortly after the launch ofElden Ring. In this guide, we’re incorporating two new spells added with the DLC:Gravitational MissileandBlades of Stone. We’ll be showcasing these spells, along with a few others you might remember from the previous guide, to provide a comprehensive overview in case you haven’t played aGravity Magebefore.
In this Elden Ring Build Guide, I’ll be showing you my Gravity Sorceries build. This is aShadow of the Erdtreebuild that takes place after level 150. If you’ve been looking for a mage build that focuses on gravity spells, then you might want to check this build-out.
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So the first thing to talk about when discussing aGravity Sorcereris which staff to use. I’m using theCarian Regal Scepterhere. This is because it has fantasticsorcery scalingat higherintelligence. We have very high intelligence, 80 with this build, so that’s good. And it doesn’t have some of the negatives of otherstaveslikeLusat’s Glintstone Staff, which comes with an increasedFP cost, which we don’t want.
In my offhand, I’m carrying theMeteorite Staff. This gives you a whopping +30% damage toGravity Sorceryspells, which are all the spells we use that are offensive for this build. So you’re absolutely going to want this one in your offhand, and the reason to have it in your offhand is because you simply don’t get as muchsorcery scalingout of this as you do with theCarian Regal Scepter. So you don’t want to cast with it, but you absolutely want the damage buff from it, so you’re going to want to hold this in your offhand when casting.
And then lastly, I have theGolden Order Sealhere, which usesintelligenceandfaith, although I don’t really care about that. What I’m really using it for is it weighs nothing, and we can use it to castGolden VowandFlame, Grant Me Strengthperiodically. Some of theGravity Magicspells, the vast majority of them, dophysical damage, so sometimes we’re going to want to buff withFlame, Grant Me Strengthto get a little extra physical damage at the beginning of a boss fight or before a difficult encounter out on the landscape or in a dungeon, something like that. AndGolden Vowjust further increases the damage of our spells when we’re in a boss fight or fighting difficult enemies as well, and also gives us protection, which is good.
Next, let’s get into the spells themselves before I get into the rest of the equipment. Previously, in the other build, there were only five spells available. Now there are seven, but there are a couple that I don’t think you really need to use. For instance,Gravity Wellis simply outperformed byCollapsing Stars. Both of these spells do 100% magic damage and pull the target towards you, butCollapsing Starsdoes about 40% more damage thanGravity Well.
And frankly, when you’re fightingDLC enemies, you want to be able to one-shot them with a spell. You don’t want to have to cast it twice. This is moreFP efficientand also prevents you from being in the dangerous situation of hitting an enemy, pulling them towards you, and now they’re on top of you while you’re trying to cast.
The other spell I’m not using here isMeteorite. I haveMeteorite of Astelinstead. This is a more damaging version. It summons more meteors more quickly and comes at the cost of moreFP, but when you have a limited time window to use this, like when you’ve downed a large boss or something like that, you want to get as much damage out as quickly as you can, especially if you’re using theCerulean Hidden Tear, which removes the FP cost of a spell. So if you pop this right before you do this, you can just hold it down for 10 seconds and melt things.
So let’s talk a little bit aboutGravitational Missilenext. This is one of the new spells. You get this from defeating theFallingstar Beastboss, which is located inFingerstone Hill, behind the statue inShadow Keep. This spell does 100% magic damage, just likeGravity WellandCollapsing Stars. You can useMagic Scorpion Charmto boost this as well asMagic-Shrouding Cracked Tearvery easily. What this does is shoot out an orb that then pulses, pulling enemies towards it, not unlike what you’d see in theCommander Niallboss fight, before detonating in a large explosion.
This can be a difficult spell to use. You can charge it up for extra damage, but often, enemies will run out of the pulses and still get to you. So it’s best to throw this in front of enemies so they can’t reach you. Another thing I learned about this while doing this build is that if you throw this, like, unlocked straight into the ground, it’ll detonate instantly. So if an enemy is charging you and you need to do something quickly, just cast this normally, point it at the ground, and boom.
It’ll usually kill the enemy, and if it doesn’t kill the enemy, it’ll at least knock them flying so they can’t get to you, allowing you to cast another spell in the meantime. This is a great spell for AoEs. If you’re trying to throw it into the middle of a bunch of enemies, it can get the job done really well, and it’s a nice alternative toBlades of Stoneif you want to deal magic damage.
The other new spell isBlades of Stone. This does 100% physical damage. It deals no magic damage whatsoever. It summons blades of stone that come out from under the ground beneath the target, and if you charge it, it’ll actually summon three in a row that follow the target. So if the target moves forward, it’ll try to follow them. If they move backward, it’ll try to move past them, etc. It’s really good at tracking the target.
Sometimes enemies can move out of it, but if you lead enemies and position yourself accordingly, you can usually use this point-blank. Sometimes you need to get a little tricky and jump into it so that enemies follow you back into the AoE, but generally, this is a very high damaging AoE that deals physical damage. It’s not super expensive; it costs the same amount of FP asCollapsing Stars, so you can use this as your go-to attack out on the landscape.
You have tons of FP with this build, and it AoEs unlikeCollapsing Stars. You can get a lot of enemies at once with this, and I find that this is my bread-and-butter spell for this build. I use it a lot during boss fights and out on the landscape. It’s really, really strong, particularly when you use the charged version. And again, because it’s physical damage, you can buff yourself withFlame, Grant Me StrengthorExalted Fleshto give yourself even more damage when casting this.
The other spell we use a lot in this build isRock Sling. This is another 100% physical damage spell. It does fantasticstance damage. It’s the only spell in our arsenal that you can use from horseback. So if you like fighting from horseback as a mage, this is the spell you’re going to use. It’s kind of difficult to use on horseback, admittedly, but because it has a lot of stance damage, it tends to stagger enemies and stance break them, giving you an opportunity to deal a lot of damage to them withMeteorite of Astel, particularly if you’re fighting a large dragon boss or any large beast-type boss.
You can stagger them with this spell and then jump down to useMeteorite of Astelto just unload on them while they can’t move. You can also pop yourFlask of Wondrous Physickif you have theCerulean Hidden Tearin there to hold down the button for 10 seconds if you can without getting interrupted.Meteorite of Astelis a bit unique because it does physical and magic damage, unlike the other spells which either do 100% magic damage or 100% physical damage. So it does a bit of both. This spell is very situational, typically used on big enemies to rain down lots of meteors and drain your FP bar into them.
For armor, it’s not super important what you wear. I don’t have many points inEndurance, so I wear light armor to medium roll with this build. But it’s not particularly important. I have thePreceptor’s Big Hatto give me somemind, which increases my FP. You can use any other helmet that increasesIntelligenceif you prefer. Otherwise, the armor isn’t critical as long as you can medium roll.
So fortalismansfor this build, I really have two setups: one for landscapes and dungeons, and one for boss fights.
The two talismans I use regardless of these scenarios areGraven-Mass Talismanto increase mysorcerydamage, which is good in any case, andGodfrey Iconbecause this increases the damage you do if you charge up a spell.Collapsing Stars,Gravitational Missile, andBlades of Stonecan all be charged, and those are the three spells that I use the most. So you’re always going to get something out of that if you charge your spells before casting. This is the mostFP-efficientway to play this build.
Now if you’re out on the landscape or in dungeons, in tandem with those, I like to use theBlessed Blue Dew Talismanto replenishFPover time. This can help just make your life easier if you’re exploring methodically and slowly, and can give you a lot of FP back. If you’re someone who rushes constantly, this might not be good for you, but if you’re exploring and taking your time, then this is a great one to replenish FP so you can keep casting spells.
The other talisman that I use isCrepus’s Vial.Crepus’s Vialincreases your attack power when you kill an enemy. And since you’re constantly killing enemies with this build, you’re going to boost the damage your spells do. Obviously, this one is not so good in boss fights since bosses tend not to have a lot of adds, so you don’t really get anything out of this in boss fights. But it can be really good out on the landscape.
If you don’t haveCrepus’s Vialor you want to use another talisman in its place, you could useRitual Sword Talisman, which gives you a 10% increased attack power while you’re at full health. This will impact all the spells that you use. You tend not to get hit too much with this build, so this is not hard to pull off. In fact, you could even stack these together and replace theBlessed Dew Talismanif you want to get even more damage with your spells.
Magic Scorpion Charmis also a good choice here if you find yourself usingCollapsing StarsorGravitational Missilemore. This will increase the damage of those by about 12%. If you’re fighting bosses, again, it’s a flat 12% increase, which is really good. It does come with the drawback of taking more damage, which can be detrimental in the DLC. But if you like those spells and know you’re going to be using them in a boss fight or in a certain stretch of the game, consider slotting that one.
You might also consider usingDragoncrest Greatshield Talismanfor more protection, especially if you’re using theMagic Scorpion Charm. You really can’t have too much protection. My strategy with this build is to burn things down quickly and not worry about my health bar, so I don’t really like to have that one. But you can’t useCrepus’s Vialeffectively in boss fights, so it’s not one that I would super recommend. And if you’re usingBlades of Stone, thenMagic Scorpion Charmisn’t super useful in boss fights either. So you have to consider something in that fourth slot.
For this build at level 156, the attribute distribution is:
Strength: You only need 8 Strength for this build. Avoid putting extra points here.
Dexterity: You only need 10 Dexterity. As anAstrologer, you start with a minimum of 10, so don’t allocate additional points.
Vigor: Set at 50, but consider increasing to 55 or 60 eventually, especially since you’re usingLight Armor.
Mind: High at 43 to ensure you can cast many spells in boss fights without frequently managing yourFPpool. Increasing this further can be beneficial.
Intelligence: At 80 for maximum damage output with theCarian Regal Scepter. Consider increasing further for moreSorceryscaling. Eventually, you might want to switch to thePrince of Death’s Staffat higher levels (250-270) for better scaling if you boost both Intelligence and Faith.
Faith: Set at 25 to useGolden VowandFlame, Grant Me Strength, beneficial due to the inclusion of 100% physical damage spells in your build.
When it comes to theFlask of Wondrous Physick, theMagic-Shrouding Cracked Tearis great for boosting magic damage in boss fights. If you decide to useBlades of Stone, consider swapping it out for something else. I also recommend theOpaline Hardtearfor increased protection or theCerulean Hidden Tearto freely use FP for a duration, especially useful withMeteorite of Astel. However, this is very situational.
For this build,Radahn’s Great Runeis the best choice. It provides extra health, more FP, and increased stamina. Given the lowEndurancein this build, this added stamina is beneficial. This build focuses on casting spells rather than physical protection or melee combat. While you can increaseEnduranceif you take this build to higher levels for better protection, it’s not crucial at the current level.
ThisGravity Sorcererbuild is very strong, even more so with the additions from the DLC. TheBlades of StoneandGravitational Missilespells are particularly powerful. If you’re struggling with the DLC, I highly recommend trying this build as it excels in boss fights. That’s it for the guide. As always, let us know if you have questions or other tips in the comments below. We have a ton more builds coming forElden RingandShadow of the Erdtreeso stay tuned for those. If you need help finding the spells, items, or equipment in this build, and securing some personal objectives, make sure to check theElden Ring Map.
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.