Elder Scrolls Online Morrowind PvP Battlegrounds Detailed

Mar. 8, 2017



Elder Scrolls Online Morrowind PvP Battlegrounds Detailed

Elder Scrolls Online Morrowind PvP Battlegrounds Detailed

Zenimax Online has detailed how the new PvP battlegrounds will function in theElder Scrolls Online’supcoming expansionMorrowind.

Battlegroundsare short matches of 3 teams of 4 players (4v4v4). Teams are not bound by Alliance and instead are all in with their team. You join a battleground similar to the way you queue for a dungeon from the the Group & Activity Finder. You  must be level 10 at the minimum and can queue solo or in a party and can specify a level range of 10-49 or 10-50 with the game type randomized. When the fight starts you’re leveled the way you are when enteringCyrodiil. Matches last at most 15 minutes and provide quicker alternatives to the longer current setup of PvP.

There are three unique Battleground game types at the launch of Morrowind:

In each game type, you’ll win by either reaching the point limit or by having the highest total by the end of the match.

There are three unique arenas you’ll fight in at launch:

You earn points as you capture, defend, and kill, depending on the game mode. In addition to this, you can earn medals for unique actions depending on the game type:

At the end the matches your points and medals contribute to end-game rewards, including Alliance Points, Experience Points, and items. There will also be new Achievements to earn based on how you play. Weekly leaderboards will let you earn further rewards.

Thoughts on the new game type? With MMOs, it’s good to give players options for short bursts of activity to balance the more heavy time investment activities. Elder Scrolls Online Morrowind releases June 6th for the PS4, Xbox One and PC.

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Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

So… shooter mechanics for an RPG… I’m not sure how this is going to work, but it could be a lot of fun, or it could be awful

I’m really curious to try it.