Enshrouded Unveils Patch 2, Adds Performance Improvements, Enemy Balance and More!
The second patch for the open-world survival role-playing game Enshrouded, that released in January of this year, is now available and includes some quite significant changes that will likely make a substantial difference in your gaming experience.
A couple of weeks ago, Enshrouded received its first major update, which included a bunch of bug fixes and performance improvements, as well as balance changes in skills and more.
We have just released Patch #1 (v0.7.0.1) for Enshrouded! Find the full change log here:https://t.co/UVAI4xQI8M
This update also encompasses a series of balance changes, including the redistribution of roaming enemies in certain areas, as well as various points of interest in all domains that are currently being polished by the developers.
Some of the fixes for this patch include crops not being saved upon exit, players failing to climb stairs or walls together, and open doors blocking projectiles.
While players complained about these bugs, it’s essential to consider that we will miss it when someone fell off the stairs; it was one of the most amusing things there was. For now, we will return to crafting with better security.
Regarding performance, after updating with this patch, you should notice smoother performance in areas with a large player base, and the saving process has increased in fidelity, so saving will no longer be a headache.
• Fixed several rare crashes.• Added more security to the saving process to avoid issues with saving, and better protection of the save game in case there is a failure.• Reduced the CPU load for idle servers.• Improved performance in large player bases and large crop fields.
• Fixed an issue that could prevent joining a server when the previous session was cancelled or crashed.
• Redistributed roaming enemies in several areas for improved balancing.• Fixed more cases of enemies with incorrect levels for the region that they are found in.• Fixed an issue where a Flame Altar near a Shroud Root could lead to the fog in the whole world disappearing. (this isn’t how you’re meant to save Embervale)• The game now prevents save points being activated when they are in deadly shroud.• Fixed an issue that could lead to wax and honey spawning in the player base without having to harvest a hivefirst.• Polished several points of interest.• Tweaked the sounds from Vultures. (we heard you and them! loud and clear)• Fixed several issues with incorrect ambient sounds.• Fixed an issue with music in dungeons being muted after combat.• Fixed the timings of the traps in Spires in multiplayer sessions.
• Fixed cases where the saving of crops when quitting and restarting the game world did not work properly.• Increased the stamina cost for the jump attack.• Fixed an issue where players climbing on walls and ladders could interfere with each other. (even though it was funny)• The water aura no longer heals when the player is dead.• Reduced the amount of twigs needed to craft arrows.• Increased the yield of twigs from grown bushes.• Increased the yield of feathers from their sources.• Lowered the amount of Flax needed to craft high end armor sets. (it was maybe a bit too much padding)• Lowered the amount of the resources needed to craft decorative books. (not all books are the Wheel of Time)• Castle Wall blocks now have the same maximum stack size of 5000 like other building blocks.• Fixed cases where open doors would block arrows or other projectiles.• Fixed some rare cases where looted weapons had an incorrect item level.
• Construction hammer no longer allows cutting holes into unbreakable materials like the foundational bedrock material at the bottom of the world. (but it was funny though)
Stay tuned for this and other news likeHow to Prepare for Elden Ring’s Shadow of the Erdtree DLCandModding Support Coming to Baldur’s Gate 3 Feature Cross-Platform Support
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