Fallout 4 Patch 1.3 Out This Week for All Platforms
Bethesda is rolling outFallout 4Patch 1.3 this week for dedicated Wastelanders. The PC patch is live and the PS4 and Xbox One versions are due to release this week. Here’s a list of the notes for the upcoming patch, some of which are PC specific such as the new ambient occlusion setting (HBAO+).
Lots of fixes and improvements especially related toSettlementsandCraftingwhich is a welcome sight as players expressed some unfulfilled potential in these areas. I personally didn’t have a problem properly dismembering the dwellers of Vault 81, but it’s nice to see a fix for those who did as well as those game halting quest bugs. Still tinkering away in the Commonwealth? Any fixes you’d still like to see? Sound off in the comments.
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Emergence
Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.
RIP crafting w/o using up materials. Kinda glad that it’s gone, though. The glitch, in my opinion, trivialized searching for materials
This patch fixes the settlement glitch you encountered. I can confirm that, as I had the same problem.
i’ll wait a bit more before i go and patch the game, supposedly it fixes the dogmeat workbench copy glitch but i don’t want to patch it yet until I’m satisfied with mini-nuke ammo amount since i can’t pay for mini-nukes
So far it’s fixed a few issues I had with the gameplay and graphics. Happy.
Just gonna keep going with the “make myself a mercantile legend” play. Water purifiers, harvest water, turn into other assets (ammo, fusion cores, materials). Oh, and making the wasteland depend on my settlements for food.
I’ll eventually get on and check out the update. A bit later than I expected, but if all true, sounds like it was definitely what the game needed.
So, I played some time with this update, and I have to say, it’s AWESOME! not awesome.You can see who is assigned to what! No more equipping them with unique items!The loading screen time, while fast traveling, has been greatly reduced! YAY!And the item rotation!Everything looks good.
Maybe they are so deep into fantasy that they count their weeks in tendays?
I checked a few days ago for this patch, and there was nothing. It finally downloaded today, so it must have just taken it’s dear sweet time getting done.
It’s weird, but I never got most of these bugs, apart from the one with MacCready’s perk and few others. I’ll miss those headshots from a mile away with my pistol. Glad they finally fixed it though, it definitely made the game way too easy.
This is great to hear especially with the calculations when it came to settlement happiness. Once that gets passed I’m hoping most of my settlements will be able to finally reach max happiness, since I’ve invested so much time and caps into them. Not to mention that status menu for the residents in my settlements, I’m sure that’ll make things a lot more interesting when I’m adding resources to all the settlements that I’ve been maintaining.
Same goes with the glitches for all the quests, most of those occurred with my character so I ended up sidelining them. So it’ll be nice to finally be able to finish those quests up.
I agree. I’ll be happy to get back on the game once the patch is released on ps4.
I’ve been pretty happy to see the support and transparency with these updates. They’re not just the “Fixed various bugs and glitches” type and are actual meaningful corrections that are clearly taking player feedback into account. They are so far delivering on their post launch support plans and that makes me very happy to see.
Thanks for the article, Emergence.
Glad to finally hear from Bethesda. Glad they’re addressing these problems in big chunks.
I’m liking this update. Some of the fixes were already addressed in bug fixing mods, which I use; for instance, Killshot perk giving you 2000% instead of 20%, and the unaddressed Yao Guai Roast glitch which turned the VD into a slaughter machine.
A fix I personally would like to see is proper velocity for critical hits. There are time which a critical hit wouldn’t take effect properly. Another bug I’d like to see fixed, is proper trap/mine replacements after quickloading; if a mine explodes, in a quickload, the mine is gone.
I’m really looking forward to future updates.