Final Fantasy Type-0 HD – What’s been changed from the original release?
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Visuals and Art-style
Naturally the jump from the PlayStation Portable to the PlayStation 4/Xbox One has allowed Square Enix to massively increase the graphical fidelity of the game. With High Definition textures for both the environment and the player character models, although not at the level of Final Fantasy XV, Type-0 now looks a visual treat. It is noted by Square Enix that the character models now used in the HD version are the same as those used in the pre-rendered cut-scenes of the original release. In addition to visuals, the hardware increase has allowed Square Enix to tweak some of the art direction of Type-0. Director of Type-0, Hajime Tabata and character designer Tetsuya Nomura originally designed the game to have a very basic colour pallet and being extremely creative through the use of varying shades of red, due to the PlayStation Portables hardware limitations. With the HD remaster the game now as a much more vibrant pallet which makes it much more visually interesting for the player to look at.
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Gameplay, Controls and Balance
The most significant changes in terms of how the game plays have been focused upon the camera, balancing and controls. In terms of balancing, magic remains untouched but physical damage and summons have been buffed significantly. Enemy damage has also been scaled up in order to counteract the HD remaster’s improved environments and camera. Speaking of the camera, which was one of the biggest complaints players had with the original release, it has been improved with it being scaled back from the character and no longer clipping or being affected by the geometry of the world. This improvement also extends to the lock on system with party members and enemies no longer negatively impacting the camera. Other changes include the controls, with them being rearranged to take advantage of the PlayStation 4 and Xbox One gamepads. Other, smaller changes include an increase in the speed of player characters and new difficulty modes.
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Multi-player
The original release of the game had Ad-hoc multi-player. However, the time involved to implement multi-player servers across several potential platforms has meant that the multi-player has been scrapped from the HD remaster. The multi-player feature on the original game naturally had its own exclusive content (quests) and items. In the HD remaster this content has been merged into the single-player game, so little has changed beyond the lack of co-op. In addition to this, all Square Enix Members content and preorder DLC from the original game has also been implemented into the HD remaster.
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Miscellaneous Changes and Additional Information
Other, minor, changes to the game include a remastered soundtrack by original composer Takeharu Ishimoto, trophy/achievement support, additional fully-voiced cut-scenes, quests and items in addition to new outfits and customisation for player characters.
”The Japanese voices have been included as salromano mentioned. Thank you salromano!! The European version will include English and Japanese voice work and English, French, Italian, German, and Spanish subtitles as well.” – Director, Hajime Tabata at Reddit AMA
One final and positive note is that both North American and European versions of the game will include the option of Japanese VA.
Esquire
I responded to the comments, at least I think I did. I don’t use Facebook all that much so I may just be confused.
Great Article as usual Esquire! Check out the Facebook post, you have some comments there too