Since nothing can be missed, we have divided the guide by geographical location, as you need several skills to access all items that are unlocked as you progress the story. Finish the game story once, and come back to pick up all items once you have all of your abilities and upgrades.
Tip: Don’t freak out if an area becomes inaccessible after a story point – those areas don’t hide away anything you need to 100% the game.
Found as soon as you leave your house. Walk forward to find it. You will need to come back to this after meeting Brok at Tyr’s Temple.
Found near the mystic gateway by your house. Facing away from the house. walk forward, and around the rock to the left to find this artefact.
Follow the story path, till you have to cross a bridge by jumping over it. This artefact is just before the bridge to the left.
After completing a jump across a bridge and enemy encounter, you’ll come to a circular cavern with several diverging paths. Take the one to your right, that leads to a hidden area with the artefact. Drop down the chain, where you can fight 2 wolves. Once you dispose of them look left from where the wolves came from to find the artefact on the floor.
Return to the circular cross-roads, and take the middle path that leads towards a wooden barricade. The barricade hides the chest, that you must open to obtain a Idunn Apple. Finding 3 of these will upgrade your max health. You need to break 3 Seals to open the chest. All 3 are plainly visible. Throw your axe at them to break them.
Following the story, cross the bridge and enter the stone structure that leads to a sealed gate. You will fight a ton of Draugrs here. Once you beat them, look away from the sealed gate. Directly across the sealed gate, there is a door you can enter. Here you can fight 3 wolves and a Draugr. Once the battle is over, you can find the artefact left of the door. Grabbing this one completes the whole set!
After picking up Artefact 4, proceed to interact with the chains to open the sealed gate. Go through the gate, and head left. Go up the chains, walk up the stairs and head all the way to the end to find the first shrine of Skoll and Hati.
Hidden Chambers cannot be accessed until later in the game – so the first time you are here you won’t be able to access it. The chamber is located in the area right after the Boss fight.
Inside the Hidden Chamber – come back for this after you can open it.
Inside the Hidden Chamber – come back for this after you can open it.
Inside the Hidden Chamber – come back for this after you can open it. The Raven can be found flying over a reddish tree, you can bring it down with your axe.
This chest is unmissable. It’s part of the story. Atreus will be pointing and looking at it. Open it to get your first Light Attack Rune.
After Kratos and Atreus fall down a bridge, a huge battle ensues. Once the fight with the Draugrs are over, you need to inspect the runes on the wall to proceed the story. Unmissable.
Once you beat your first Revenant, follow the story path till you have to cross a bridge. There’s a Nornir chest right before the bridge. You must destroy the 3 seals. One is right above the chest. One is on the side of the bridge on a rock. The third seal can be seen from the cliff where you climbed from. Look at the other side of the bridge, and you can spot this seal behind a hole. Arc your axe throw a bit higher to break this one.
From the Nornir chest, climb back up the way you came and go left around the area. Beat the projectile throwing Draugr here and access the Shrine at the end of the area. This one is of Hrungnir.
Is right before the bridge leading to Brok’s shop, beside the Raven that is sitting on the rock. Right after you fight the human enemies for the first time, and scale the wall to the other side.
This Raven is sitting next to the Mystic Gateway, beside the bridge on a rock.
From the raven just before, climb down the chain. Once you make it down, follow the path to reach the artefact beside the body of a fallen soldier. This is the first of 9 Face Mask Artefacts.
Unmissable during the story. You get access to the shop after meeting Brok.
This artefact is found beside a corpse to the right of Brok’s shop.
Go left of Brok’s shop and go past the gate by pulling the chain. Get across the spike trap area and you can find the artefact beside a corpse.
Recall your hammer and wait for the spike ceiling trap to get down. Form where you got the artefact, jump from that platform to get on top of the trap. There is a Nornir Chest here to the right. Break the first seal that is left through a hole on the wall. The second one is behind the way you jumped from. look up and throw you axe at it. To get the third one you need to raise the platform by throwing the axe at the rotating mechanism just right below the gap you crossed while jumping. Once you raise the platform a bit, turn around and look ahead to find the seal behind a wooden plank. Break it to access the chest. Go and grab your first Horn of the Blood Mead.
Now follow the story path till you have a small cutscene looking at the mountain view. Right after go left to a corpse at the edge of the cliff to find this artefact.
After you solve the puzzle to open the giant circular stone gate, walk inside the tunnel and go up a couple ledges to the left to find this artefact on a corpse.
After the previous artefact, follow the path into the cave. You will come to a section where you can hear the raven and see a opening to the right of the cave. The raven is sitting on some rocks and it’s very hard to see because of the bright light.
Right after fighting the big burning troll boss, look up at the giant bone structures around the boss fight arena. The raven is sitting on the middle structure.
The chest is located top left corner of the area. You need to hit the 3 seals very quickly. They make a bell clang sound when you hit them. Hit the first seal on the other side of the area across the chest’s locations, Now run back to the chest and hit the other two seal to the left and right of the chest. Enjoy the health upgrade!
From the Nornir chest head left and throw the axe at a wooden barricade on a higher platform. Boost Atreus up there and he will drop the chain. Climb up and interact with the Lore marker to grab it.
Follow the story path till you reach an area with a lot of burned houses. The raven is on top of the first burned house.
Right after the raven, behind the house that you can smash, there’s a corpse with an artefact.
After you meet the Witch and get her compass, you will end up in the Witch’s Cave. Walk down the path, defeat the nightmares, and walk into the tunnel leading down to the bottom floor on the left. You need to push the gaint pile of rocks into the water. Now use this to cross to the other side into a small cave where the artefact can be found.
Head back to the area you fought the Nightmare at. Jump across the gaps to reach this chest.
The next set of collectibles can only be gotten after Atreus get his shock arrows. This is story related, and you need to come back here anyways.
Once you beat Hraezlyr, reach the top of the mountain, and talk to Mimir, you need to head back to the Witch’s Cave. Because the World Serpent woke up, the water levels has decreased. You will get access to an elevator when you reach the end of the Witch’s cave. Right beside the elevator you can find this gate
After taking the elevator up, look right. Blow up the red tree sap using Atreus’s Shock Arrows. The Chest is behind this area.
Take the path down to the bottom floor. You can see the Nornir Chest to the right when you get down. Shoot Magic arrows into the crystals to solidify the bridges. Now to find the seals. The first one is right in front of the chest inside a small hole. It’s beside the red coffin across the elven crystal bridge. The second one is past the area covered in red tree sap. Throw the sap (found behind the Nornir Chest) onto the red crystals. Use shock arrows to blow them up. Climb up into the area and look up to find the second seal. The third one is in a small crack at the well leading out of the Witch’s Cave. It’s beside the previous Cipher Chest.
Climb into the area that was blocked by red sap crystals beside the Nornir Chest. You can find the scroll on the ground here.
Right after grabbing the previous treasure map scroll, open the door and go through. There is a huge stone block here. Move it to the right. There is a small hole you help Atreus climb into. He will jump on the block. Move the block to the left now. Atreus will jump to the other side and try to figure out the sand riddle. Break the wooden planks covering the writing on the wall to the left of him. Once he solves the riddle, jump to the other side and open the chest!
As you are climbing out of the well to get to the Witch’s house, there is a Lore Marker on the wall you are climbing. Hard to miss this one.
Once you climb out, look to the left. There is a Lore Marker that needs to be activated using a crystal. The crystal is behind the well. Grab it and place it in the hole. Make Atreus shoot the crystal with Magic arrows and it will activate.
Go down the path after the previous Lore Marker. The artefact should be on the right
After the artefact, cross over the tree and stick the left path. The Lore Marker should be on the wall on the left.
Look away from the previous Lore Marker. It should be 10-15 metres away from the previous one on a wall across
Right after the previous Lore Marker, go towards the stones to the right of the turtle. You can find the dig spot here with some nice loot.
Right beside the previous lore marker, there is a chain you can climb up onto. Once you get up there, look to the right beside the Nornir Chest. The artefact is beside a corpse.
Right beside the previous artefact, the raven is sitting on a rock beside some trees.
Walk past the previous Raven and to the edge of a cliff overlooking the Turtle. Interact with the runes below you and Atreus will figure out the answer to the Sand Riddle at the bottom of this area. Go down there and ask Atreus to etch the answer. This will cause the area to be fixed and the chest will be revealed.
Once you get a piece of Thamur’s magic chisel, and get the Winds of Hel Energy ability, you can come back to the Witch’s Cave to grab the final few collectibles.
Right after getting out of the elevator go to the Cipher Chest location. You can see the Winds of Hel Energy swirling at the green orb. Use the Blades of Chaos to grab it and run to the bridge beside the elevator. There is a green orb on a pedestal there. Transfer the wind energy there. Now take the wind energy and run to the bottom area and transfer the energy to the ball beside the area where you got Artefact 7. Now go to the other side of the area where you helped Atreus get to the Sand bowl. Use the Blades of Chaos to burn the brambles. Now transfer the wind energy to the orb on top of the platform. Make sure to move the block to the middle so Kratos can jump from the platform to the block to the other side where the legendary chest it. Now grab the wind energy and cross to the other side and transfer the energy to the door. The door will open and reveal the chest
At the location where you got the Treasure Map, the Hidden Chamber is right beside it. Use the Magic Chisel to open the door.
Inside the Hidden Chamber. Once you go down the elevator, the gateway should be in front of you
Inside the Hidden Chamber. Go down the elevator and go to the other side of the area to fight the Valkyrie. A really tough opponent. Make sure to be ready when you fight her!
After you kill the Valkyrie, look up the raven should be sitting on top of this room.
Head back up the well to get to the outside of the Witch’s house area. Go towards the Sand Riddle area where you got Legendary Chest 4. Look on the right pillar. You can spot a Wind Energy orb. Grab the wind energy and transfer it to the orb on the left pillar. Now climb the chains to get to the top area. Transfer the wind energy to the orb with a seal on it. Make sure to remove the wind energy when the seal has a B rune facing up. This mechanism rotates as the wind energy is on the orb. Once the B is facing up, transfer the energy to the orb on top of the Nornir Chest. Now head back the previous orb. Look up to find two more rotating mechanisms. You need to toss you Leviathan axe to change the rune that is displayed. The top one should have the B rune facing right, and the bottom one should have the B rune facing up. This will unlock the Nornir Chest.
Unlocked automatically in the story, once you meet Sindri.
Facing away from the shop walk towards the path leading up to the Mountains. Turn right to find the Nornir Chest up the path. The first seal is behind the Chest. It should have the E shaped rune on it. The second seal is at the bottom of this path. It should have the P shaped rune on it. The last one is to the right of the second seal. It’s covered in poison mist. Use your axe to stop the poison to see what the rune is at. It should have the inverted B shaped rune on it..
*You will need the Winds of Hel Energy ability and the Blades of Chaos
While going up the mountain you will get greeted by a Revenant. You will kill her when you first see here, but you need to come back to this location to get this one. Go to the area with the red coffin. You can burn the brambles on the top platform to reveal an orb with wind energy. Grab the wind energy and run towards the story path towards the mountain. Keep an eye out to the left side as you run to notice another orb. Transfer the energy to this one for now. Grab it again and run to the area where you fight the Revenant. To the right of this area is a door closed by an orb. Transfer the wind energy to open the door revealing the Legendary Chest.
*You will need Thamur’s Magic Chisel piece to access this one
After grabbing the previous Legendary Chest, run into the small path leading into a cave on the right. Inside is the Hidden Chamber door.
This one is inside the hidden chamber. Once you get off the elevator look up above you to find the raven perched on the ceiling of this area.
This is inside the Hidden Chamber. Once you go down the elevator the gateway is right in front of you.
This Valkyrie Boss fight is located at the end of the hidden chamber.
This chest is beside the door where you get attacked by your first troll. Once you finish the fight. Look towards the area with the poison mist. Throw your axe at the red barrels to blow them up. One red barrel will blow up the path leading to the chest, and the other barrel behind the far poison spewing crate will blow the poison crate. Now with only one poison crate left, you can freeze it with your axe to access the chest.
After the previous Legendary Chest, go through the giant doors and take a left towards the giant cable car. Look on top to find the raven perched on the side of the mountain cliffs.
After going to Alfheim, coming back to Midgard, and clearing the black breath, climb your way up to the top. Right underneath the nose of the face carved on the mountain, you can find the dig spot. It’s the same cliff overlooking the path you came from.
After clearing the Black Breath, solving the sand riddle in the room with the Deer giant Statue, and go through the tunnels, you’ll come an area with a bridge. Here you will fight a Revenant and some nightmares. After killing them, look into the small hole under the bridge. You can spot the raven underneath the bridge.
After climbing up a stone wall, you will fight Draugrs. Once you beat them look to the left. There is a wooden wall barricading a blue crystal. Break the wall, and let Atreus shoot the crystal with magic arrows. Pick up the crystal lying beside this area and carry it through the light bridge into the area with the Nornir chest. Go left from the chest and cross the bridge to get to the room with the Lore Marker. Place the crystal into its slot, and let Atreus shoot it with magic arrows. This will light the Lore Marker and let you interact with it.
Right after collecting the previous Lore Marker go back towards the room connecting to this room via a bridge. You can light the crystal beside the Chest to reveal the runes needed to open the chest on the wall. It’s written with blood. There are 3 rotating mechanisms with runes on them. Spin them to correlate with the 3 runes needed to open the chest. 2 can be spotted from the bridge connecting to the Lore Marker room, and the final one can be seen left of the magic light bridge.
After the previous Nornir Chest, take the Light bridge back to the area where you fought the Draugrs. At the back you can spot a wooden wall. Break it you’re your axe and go inside the small cave to find the artefact beside a corpse
Once you make it to the back of the Deer Statue, you can spot the writing on it’s back.
As you continue your journey through the Mountain, you will climb a big wall. There is writing on the wall mentioning “Hraezlyr”.
When you get to the Heart of the Mountain area, where there is a giant prong suspended in the air by a rope, go right towards a giant wooden crate in the middle. Behind it you can find this Lore Marker.
After Atreus drops the giant boulder onto the floor, and beating the Draugrs that come out of the hole, you can go inside the same tunnel. Once you come out you can spot Brok’s shop to the left.
From the previous Shop take the path leading into the giant cavern. Look up to see the raven flying in this area in circles.
After going through the spike traps room, you will come to a room with a giant crate in the middle. Push it to the left. A spike door is revealed to be hidden behind the crate. Throw you axe to move the door. Behind this door you can find the artefact beside a corpse.
Move the crate to the left in front of a ledge on the right side of the room. Now climb the crate and climb onto the ledge. Look behind you to see a bridge you can cross. Make sure to drop the bridge down. Go through bridge and the area on the other side. After fighting a couple Draugrs, you can spot the Raven sitting inside a small hole on the wall, behind the area where the Draugrs spawned.
Once you open the giant gate in this area, you can push the crate through the opened gate to the previous area with the giant prongs. Now place the crate in front of the gate beside the ledge on the left you can jump to. You need to go here to move the giant boulder. Before going to the boulder, don’t forget to grab the Chest to the left of this platform. It has a Runic summon for Atreus.
After beating the boss “Hraezlyr”, this shop gets unlocked automatically.
After getting the Shock Arrows for Atreus, follow the path away from Sindri’s Shop. You will come to an area where you will have to climb a wall. Turn right to find this chest covered in sap. Let Atreus shoot the sap to blow the crystal up. Now go and open the chest.
After climbing the wall, you will fight Nightmares and Hel-Reavers. Once you beat them you can spot red sap on a pulley. Shoot it to make it explode. This will open a small hole behind it. Go inside to find the artefact beside a corpse.
After getting past the room with the sap on a pulley, you will come to an area with red crystal covering the path to a room on the left. Go forward to find a Nornir Chest. In front of the chest you can find some red sap. Grab it and throw it at the red crystal covering the previous room. Shoot the crystals to blow them up, and go inside to find the Jotnar Shrine.
From the previous Jotnar Shrine, look to the right of the shrine to find the first seal. Throw your axe to break it. Now head back to the room with the chest. Use the sap and shock arrows to lower the bridge. Go onto the other side and you can spot the second seal on some rocks to the left of the bridge, while looking at the chest. Now use the bridge mechanism to lift the bridge to the top section. Go across to find the third seal placed on a ledge to the right. Break it and go back to the chest to grab your upgrade.
After grabbing the upgrade from the previous chest, go across the bridge to the other side and look to the right to spot a Lore Marker covered in red crystals. You know what to do. Grab the tree sap and explode the crystals with shock arrows. After the crystals clear up you can interact with the Lore Marker
Once you make it to the Summit, go through the narrow path till you get to the point where you have to climb the wall. Before you climb it, look to the left to find the artefact beside a corpse around the corner of some snow.
After getting Mimir’s head, follow the path down the Summit to find the chest to the left as you leave.
This is story-related. After the previous chest, follow the path down and you can use the Mystic Gateway at the end of the path to travel back to Tyr’s Temple.
The remaining collectibles in this area can be obtained during your second visit to The Mountain during the story.
When coming back to the Mountain area, you can take the left path when looking at the Deer Statue. Last time there were red crystals, but this time you can use shock arrows. Clear the path. Now go back to the main hall and grab a crystal. Take it to the Lore Marker that is just a bit past the wall that was covered with red crystals. Place the crystal into its slot, shoot a magic arrow and activate the Lore Marker. Interact with it to pick it up
When you get back into the Heart of the Mountain room (the giant hall where you got lifted by the prongs last time), you can go left to find a small hole covered in red crystals. Shoot shock arrows to blow the red sap, and go inside to pick up the artefact lying beside a corpse
Go to the right of this area to find the Hidden Chamber. You can’t miss it. It’s past the pulley mechanism. Open the chamber using Thamur’s Magic Chisel!
Inside the Hidden Chamber. Take the elevator down, and it will be right beside the elevator exit
Also inside the Hidden Chamber. Go the end of the area to find a Valkyrie. In this room look up to the right to find the Raven.
Inside the hidden chamber. At the end of the Hidden Chamber you can find a really tough Valkyrie waiting to rip you to shreds. Go beat her!
After using the elevator to reach the top (the one covered in blue brambles), you can head right. There is a wooden wall on a higher platform you can break using your axe. Boost Atreus up there and he will drop the chain. Once you climb up, head towards the big door and you can spot the writing on the door. Interact with it to grab this Lore Marker.
After fighting the enemies that come out of the door (from the previous Lore Marker), you can see that there is a door sealed by Winds of Hel. Head back to the elevator and you can smash the wooden wall beside it. In here you can transfer the Winds of Hel energy from the orb to another orb that is in the adjacent room. Once transferred walk up to the orb and grab it physically. You can transport the orb and its pedestal closer to the chain. Climb the chain and transfer the Winds of Hel energy to the door. This will open the door and reveal the final Legendary Chest in this region.
After grabbing the contents of the previous chest, head back to the elevator. Now head left from the elevator and follow the path till you come to a long passageway. This path leads to a Frost Ancient Boss fight. In this pathway there is a map on the floor. Make sure to pick it up!
After fighting a Frost Ancient, you will head through a small tunnel, and climb a small ledge to reach a higher spot. Once you climb up, you can find the artefact beside a corpse
After the previous artefact, progress through the area till you reach a room leading out to the Summit. The shop is in this room in plain sight.
From the previous shop, go outside to the Summit. The Realm Tear is right in front of you.
Right behind the previous Realm Tear Encounter. Don’t forget to open it!
Talk to Brok whenever you get a chance while going through the story. He will eventually ask you for this favour. He then gives you the entry stone needed to access Volunder Mines. Brok is a character met in the story.
Once you reach Volunder Mines, take the elevator at the Boat dock up. Now look up to see a raven circling around.
Right beside the elevator and the previous raven, beside a small cliff.
Can’t miss this one. Once you go through a hole, this marker will be there beside a red coffin
Brok will be at the front of the gate leading into Volunder Mines with his shop. Can’t miss it
Right beside Brok’s shop, to the right of the gate into the mines
As you are progressing through the mines, you will come to a big hallway (after fighting a Revenant). Take the right path down a chain. Here a couple Nightmares spawn. Right beside the red coffin you can find the treasure map on the floor
On the right side of the arena where you fight the Soul Eater Boss in the Mine
After beating the Soul Eater Boss, climb the chain to get out of the room, and as you leave the room you can find this on the wall
This favour is given to you by Brok after finishing his first favour, Second Hand Soul. Talk to him again anywhere at his shop to get this favor. He will give you the entry stone to enter the mines.
As you make your way through the Landsuther Canyon to reach Landsuther Mines, you will spot Brok’s shop before the gate leading into Landsuther Mines.
This gateway is right beside Brok’s Shop
Right above Brok’s shop and the Mystic Gateway, this raven is circling around the area.
You will eventually drop a big pile of rocks onto the floor inside the mines. This will create a hole on the floor. Climb down the hole, go through the basement area and go up an elevator to reach a red coffin. The treasure map is right beside the red coffin.
You will eventually come to a big room where you need to climb to the second floor platforms and move a pile of rocks by turning a lever. From that spot turn right and look up. The raven is sitting on a ledge above you.
Sindri will ask you this favor if you talk to him whenever you see him throughout your travels. He will give you the entry key needed to access the Storeroom’s pedestal. Sindri is a character met in the story
As soon as you dock you boat at Fafnir’s Storeroom docks, and use the elevator to get up to the top floor, look up. There is a Raven perched high above you
As you continue your exploration of this area, you will come to an opening where Sindri has set up shop. Right beside him, you can spot this gateway
Right after the gateway, interact with Sindri. This is unmissable
This raven is flying in circles above Sindri’s shop. Look up!
After killing the previous raven, go through the small tunnel. Once you come outside, you can spot the raven perched on top of a broken tree stump.
This one is directly on top of cave opening with the door you can’t open. While looking at the circular stone door that you can’t open, look up to spot the red barrel that can be dropped to explode. Directly above it, is the Raven spying on you.
After killing the previous raven, look right in this area to spot the chest atop a small hill. There are two seals behind the chest. The 3rdone beside the location where the raven was sitting on top of the cave opening. These seals need to be struck within quick succession or they will reset
Once you make it to the pedestal in the giant circular room, where you need to place crystals to form pathways, look up. The raven is just circling around in this area.
This is is directly beside the pedestal in the giant circular room leading to multiple doors.
At the end of the final room in Fafnir’s Storeroom, where you fight the two trolls and nightmares. The chest is on the right.
This is Sindri’s second favor he asks you. After finishing his previous favour, talk to him at any of his other locations and he will give you this side quest!
While trying to get into Northri Stronghold, you have to open a giant gate to get inside the area. Right beside the entry stone pedestal you can find this gateway. It’s in plain sight.
After the previous gateway, go further into the stronghold and you can spot Sindri’s shop. Dock your boat and talk to him to access the shop. Can’t miss it!
This one is right beside the shop. Look away from Sindri’s shop. The raven is perched on some beams at the entrance to this area.
This gateway is right beside Sindri’s shop!
Once you get into the room with the giant waterwheel, dock at the next boat dock. Continue along this platform till you have to jump to the other platform. At this point turn right to notice a wall you can climb up to. Once you reach the top of this small lookout tower, you can find the dig spot right in front of you.
After getting the waterwheel running again, you can go through the gate that was locked in the waterway. Dock at the next area where there is a bonfire in the middle of a huge battlefield. There is also a giant rock being suspended by a crane. Behind the bonfire, you can climb up a wall to reach the Lore Marker
After fighting the Traveler enemy on the boat, look to the left. The raven is perched on a metal gate on the other side of the water. This one is easy to miss because there is some intense light coming through the opening behind the gate.
After the previous raven, go to the area where the Traveler ambushed you. It’s a small path that leads you to a boat dock. Turn around to see a small hole in the hull of the ship. Go inside to find some writing on the wall. Inspect it to grab this Lore Marker!
Right after the previous Lore Marker, you can find this map beside a corpse in the same room.
Once you complete 2 favors for Brok and 2 favors for Sindri, you can head back to Tyr’s Temple and talk to them to get the quest. They will need to be together and this is a story based event. Along with the favour they will give you the entry stone that gives you access into Konunsgard.
While making your way towards Konunsgard, you will use the entry stone to open the gate leading into it. The gateway is right beside the pedestal you place the stone into.
After the previous gateway, continue deeper into Konunsgard. After climbing the first chain to get to a higher area, this Lore Marker will be right in front of you.
After the previous Lore Marker, continue further into the area and you will run into Sindri’s shop. It’s on the path towards the main objective in this area. You can’t miss it.
After the previous shop, go towards the left path. Keep sticking to the left path till you get to a red coffin. Now look behind the coffin and you can spot the raven perched on the other side of the chasm.
Continue your way through Konunsgard, till you reach a bridge you need to cross. To the left of the bridge you can find the gateway beside a wall that acts as a shortcut back to the gateway after you complete this area.
After you come to the giant gate that requires 2 entry stones to open, take the right path. Continue the path till you can climb a stone pillar. Follow the exit out to reach the dragon. Once you see the dragon turn around and walk back towards the stone pillar you climbed. Now listen carefully for a raven and look to the left towards the rocks. There is a raven that is hidden beside the rocks
This raven is right below the dragon, sitting on a rock.
Once you get close to the dragon, this quest will automatically pop up on the screen. You need to destroy the 3 rune seals that is containing the dragon. Once you destroy them, come back to the main pillar in front of the dragon that the magical leash is grounded to. Once you interact with it, the dragon will be set free and the quest will complete.
After you open a sealed door (the one that needs 3 rune seals to open), go through the area and cross a wooden bridge that will lead you to the final rune seal that is holding the dragon down. Halfway on the bridge look to the right to find the raven sitting on a small ledge close the rocks.
Right after the previous raven, get to the end of this bridge, and you will find the Lore Marker at the end. This is in plain sight and you will notice this if you are going for the final rune seal holding the dragon down.
Once you open the main gate (using the 2 entry stones), go inside and take the path to the right. You will fill the Jotnar Shrine at the end.
Right after the previous Jotnar Shrine, look up and behind the Jotnar Shrine to find the raven sitting on top of this area. It’s hard to see it because of the intense lighting, so make sure to listen to the raven noises!
After leaving the throne room, follow the path and take the right path at the crossroads. This leads to the chest, whereas the left path leads you back to the exit.
After the previous Legendary Chest, follow the other path. Once you get to the wall of the castle, take the hallway leading to the roof of the castle. Here you can find a Nornir Chest and an orb with Winds of Hel energy. If you turn around you can notice two rotating pillars with orbs on them. One on the left, and one on the right. The pillar on the right has one rune seal bell. The pillar on the left has two rune seal bells. What you need to do is to transfer the Winds of Hel energy using your Blade of Chaos to the orb on the pillar to the right. Wait till the rune seal bell shows up. Now transfer the energy to the other pillar on the left. Now the left pillar will keep rotating between the 2 different rune seal bells. Hit all 3 bells in quick succession to open the chest.
After the previous Nornir Chest, follow the intended path till you can climb a small ledge on the right. This is before you climb down the chain to get back to the Mystic Gateway from earlier. The Realm Tear is on this platform.
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent)
Once you dock at the shores of this area, make you way to the back where a giant ogre is lying dead. You will have a big fight here. Once the fight is complete go up the far left wall and you can throw your axe at some wooden planks blocking a small hole. Boost Atreus into it. He will drop down a chain you can use to climb up. Climb up and the chest should be right beside.
Right after the previous Cipher Chest, walk further into the path to find the artefact at the end.
After grabbing the previous artefact, turn around and walk towards the edge and look at the giant gate. If you look above the gate, you should spot the raven perched closeby
After the previous raven, go back down the chain and go to the front of the dead ogre lying on the floor beside the Lore Marker at the back of this area. In front of the ogre’s belly you can find the dig spot.
*You will need the Blade of Chaos, and the Winds of Hel Energy ability to get this one.
This one is a bit tricky. It’s in the middle of this area but also not easy to open. You need to transfer the green wind energy from the back of the area, to the orb above the gate. This will open the gate. Now get back to the chest. Make sure to memorize the runes on it. Jump onto the wall to the left of the chest. Climb up and go the edge of this elevated area. Now transfer the Winds of Hel energy from the orb to the Rotating Pillars that have orbs. There are 3 of with each holding a seal. Once the Winds of Hel energy is transferred to these pillars, the mechanism will automatically rotate. Wait till one of the runes on the chest show up and you can remove the energy. Now do this for the other 2 pillar around the chest to activate the chest. You can temporarily place the energy in the orbs around the area, if you need to traverse the area.
*You will need the Blade of Chaos, and the Winds of Hel Energy ability to get this one.
Right after you you finish grabbing the contents of the previous chest. Grab the Winds of Hel energy and run to door beside the boat. Make sure all the shortcuts are opened. Transfer the Winds of Hel energy to the green orb on the door beside the boat to open it. The chest is inside.
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent)
As soon as you dock at the shore, look to the right to find a rotating mechanism that controls the spikes in the area. The Chest is on the left from where you get off the boat. It is guarded by spikes. Throw your axe to move the spikes around. Keep rotating this platform to help you get your way to the Chest.
As soon as you climb your way to the top of this area, you can spot the raven flying above you. Look towards Tyr’s Bridge while looking at the sky to spot this raven.
After killing the raven, you can grab this treasure map that is lying beside the corpse surrounded by spikes.
This artefact is beside the corpse surrounded by spike. Look above you to find a rotating mechanism above some rocks. Throw your axe to spin this mechanism till it can’t anymore. The spikes will retract. Go and grab the artefact.
As soon as you finish collecting the previous artefact, look to the left, you can spot the chest. There are 3 seals that you need to hit within a few seconds to make sure the chest opens. Two are above and behind the chest, and the third one is inside the small cave opening to the right of the chest. Use the rotating mechanism to remove the spike and quickly hit all 3 bells. This will open the chest and retract the spikes on the chest forever. Now go and grab the upgrade
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent)
After docking at the beach, look in between the two platforms in front of you. The raven is perched on some rocks, above water.
After the previous raven, climb up to the top of the area. Once you get to the top, you will notice a Brazier on the right. This signifies you are at the highest part of this island. Now head left to find some yellow colored rocks. Behind the rocks you can spot a red barrel. Throw you axe at it to explode it, which will cause the rocks to explode as well. Now go and pick up the artefact beside the corpse.
After the previous artefact, head towards the Brazier. Beside the brazier you can spot this chest covered in blue brambles. Use the Blades of Chaos and burn them away. Now you can access the chest.
After collecting the contents of the previous chest, head left inside the small ship hull beside a zipline. The dig spot is inside this hull area.
From the previous dig spot, head to the edge of the cliff and take the zipline heading down towards the lower part of the island. Use it to get to the next chest.
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent). Also to access the collectibles in Iron Cove, you need to go to the nearby island, “The Isle of Death”. Climb all the way to the top there and use the zipline to reach the right side of Iron Cove.
When you get to Iron Cove via the zipline from The Isle of Death, there will be a lot of yellow rocks blocking your path. Behind these rocks there are usually red explosive barrels. Thros your axe to blow them up, and consequently blow these rocks up too. Now make your way to the top of the crashed ship on this island. Look west on the map to see a raven circling the nearby landmass. This one might take a while because you need to throw your axe a bit higher to reach the raven.
There is a door sealed by 3 rune seals on this island. Each rune is on a rotating pillar. You need to rotate these pillars to show the 3 rune symbols on top of the door. There is a rune pillar right in front of the door beside the ship. Another rune pillar is on the other side of the ship close to a red coffin. The last one is blocked by some yellow rocks. Blow these rocks beside the ship to reveal the rune pillar. Spin these 3 rune pillars to show the runes necessary to open the door. Inside the door you can find a Legendary Chest
This treasure map is on the eastern most part of the island. Dock the boat the eastern beach and you will notice the map lying on the beach in front
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent).
After docking at the beach, talk to the spirit that’s mumbling to himself. He will ask you to sAfter you land at the main beach (not the sea tunnel), you can see a Wayward Spirit standing at the beach. Talk to him to get a side quest from him. You’ll have to kill 4 groups of enemies, all marked on the map by waypoints.
After the previous spirit, go inside the cave and you should find the map on the floor beside the mystic gateway to the left of the cave.
From the previous map, continue into the cave and climb up all the way to the top area. You can find the chest at the top.
This artefact is on a corpse right beside the previous chest.
From the previous artefact, go down the chain to reach an area with a brazier. There is also a Nornir Chest on the other side of this area. Beside the chest there is a rotating pillar. The raven is perched on top of this pillar
Right after killing the previous raven, you can grab the contents of this Nornir Chest. On the rotating pillar there are 3 rune seal bells. You need to hit them in quick succession. Once you hit all 3 the chest will activate.
To get to this raven, you need to go back to the boat, and sail west a bit. Hug the rocks to see a tunnel leading to the backside of the forgotten caverns. The other path inside these tunnels lead to Konunsgard. Now once you dock behind the Forgotten Caverns, climb all the way up. Once you get to the top, look down the wall you climbed. The raven is perched right the top ledge.
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent).
Once you dock on the island’s beach, walk into the outpost entrance and turn right to find this hidden chamber. Inside the chamber you will find a red coffin!
The Nornir chest is in the middle of this outpost. You need to cross a light bridge to get to it. The crystal you need to shoot is covered by a wooden wall. Use the axe to break the wall and have Atreus shoot the crystal. The 3 rune seals are hidden around the whole outpost. The first one is on a pillar on the outskirts of the outpost in the water. There are some seagulls flying around this pillar. Should be easy to spot. The second one is closeby the area where you place a crystal into a crystal holder. The last one is right after the previous one. Follow the path you create by lighting the previously mentioned crystal and go down a chain and open the gate leading back to the Nornir Chest. Just above the gate, to the right you can find the last rune!
After the previous Nornir Chest, go through the gate that you just opened as a shortcut to get back to the chest. Look at the edge of this area past the gate to find the dig spot at the cliff.
This one is at the very top of the outpost. Can’t miss it.
This Realm Tear is right beside the previously mentioned Legendary Chest. To activate it you need to shoot the two light the crystal around this area. Also you need to place a crystal into the crystal holder and light it up too. The crystal is found right beside the area you fought the Ice enemies. You need to let Atreus shoot the crystals to form a bridge leading to this crystal. Once you carry the crystal to the crystal holder, place it in, shoot it with magic arrows and the Realm Tear should appear. Enjoy the tough fight!
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent).
Once you arrive on the island, you will be greeted by some Draugrs. Once you beat them go past the metal gate and look at the mountains. In the distance you can see a raven flying in circles around the small rock formation. Aim a bit higher when throwing the axe to hit this raven. You can also get close to it by going to the Stone Falls region. You can get a better angle from the top area of Stone Falls.
This chest is in the back area of the island. It is covered in blue brambles.
This dig spot is in the back area of the island beside some rocks. From the previous chest head left to find it.
This chest is located inside the door locked by the 3 runes on top of the door. The 3 rune seal bells corresponding to the door are in plain sight. One on top of the door, one beside the door to the left, and one in the middle of the gate leading you to the other side of the island. The problem with the third rune is that you need to close the gate to access it. So you need to go up the stairs at the front of the island and move the rotating gear. This will move the waterwheel. Make sure to move the wheel enough so the back side of the island can be accessed by the water. Now take the boat to the backside of the island, close the gate, and then take the boat back to the front of the island. Now ring the 3 bells in quick succession to open the door. Don’t forget to grab the chest!
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent).
When you are climbing to the top of this area, you will notice a spirit beside the mechanism that opens the gate into Veithurgard. Talk to the spirit and he will give you the side quest.
Right after talking to the spirit you need to lower a small bridge by throwing your axe at the axle holding it. Once the bridge lowers, look above the bridge to find the raven perched on top of the cliff.
After killing the previous raven, go across the bridge and you can find the map on the floor on the other side.
Right after the previous raven, go past the bridge, through the gate, and head right to find the artefact beside a corpse.
Now head back through the gate you used to get here and lower the chain to drop the gate. This will open the gate on the other side. Now if you lowered the bridge under the raven, you can jump back to the circular area and go get the Legendary Chest from the other side.
Now head back to the area where you lowered the previous gate. There is a path you can take to climb down. Once down, look to the left to spot the water wheel and some red sap. Shoot it with Shock arrows to get the wheel moving. Now head back to the boat. Right beside the boat at the start you can spot a legendary chest covered in red crystals. Wait for the sap to circle around on the wheel and when it is close to the red crystals on the chest, shoot it with shock arrows to explode the crystals on the chest. You have to be good at timing here as the wheel spins fast. Once the crystals are gone, you can access the chest
In order to access Veithurgard, you need to wait till the water level has dropped twice (after Mimir has spoken with the World Serpent), and you need to open the giant golden gates North East of the Lake of the Nine. This gate can only be opened by accessing the wheel mechanism beside the Spirit in Stone Fall island. You will need to climb up to the top area and use the wheel mechanism to open the gate. Then you can enter Veithurgard.
As you are trying to reach the shores of Veithurgard, you will undoubtedly run into Brok’s Shop after crossing the golden gates and docking at the next boat dock.
This Lore Marker is right beside Brok’s Shop. You can’t miss it!
After the previous lore marker, you need to squeeze through to the other side in a small crack in the wall. Once you get to the other side, you will face some wolves. Once you beat them, head right to find this lore marker in front of you.
Once you grab the previous one, head right to find this lore marker at the back corner.
After the previous lore marker, you will once again get on a boat and enter the actual area of Veithurgard. Instead of docking at the island right in front of you, go left to the island housing a giant statue of Thor. The raven is flying around the island in circles here.
After killing the previous raven, head back to the main island of Veithurgard. The gateway is right beside the area you dock at in the beach, to the left side.
After the previous gateway, head right towards the chains. Lower the chain, and look to the right to find the gear you can freeze by throwing the axe at it. Now go inside the gate that opens up. Climb the walls and drop down on the ledge close to the shack in the main area. There is a wooden wall you can break which has the artefact behind it close to a corpse.
Now head back to the mystic gateway in this area. Go to the end of the bridge on the water. The artefact is beside a corpse there.
Right after the previous artefact, head towards the staircase leading to the dragon. To the left under a shack, you can find this Lore Marker.
After the previous lore marker, head up the stairs towards the dragon. You will automatically get this quest. You need to find the 3 rune seals that contain the dragon within this area. Once you break all rune seals within this area, come back to the dragon and interact with the main pillar that harnesses the dragon down. This will free the dragon
This raven is underneath the dragon behind a wooden wall. Use you axe to break the wall and then kill the raven!
After the previous the raven, head left towards the water to find this artefact beside a corpse.
From the previous artefact follow the path towards the giant stone being worshipped by enemies. Halfway to this stone, you can turn right onto a broken bridge. This artefact is on this broken bridge beside a corpse.
Right beside the previous artefact, you can climb onto a small platform with a Nornir chest. The first rune seal is to the left of the chest. For the next one head to the giant stone being worshipped by enemies. Once you kill them, go to the chain that acts as a shortcut to the bottom area. To the left of this chain you can spot the rune on top of some stone platforms. If you can’t spot the rune seal, head to the first seal for the dragon on the cliff overlooking the Stone. You can clearly see the rune from that spotThe last one is behind the gate in front of the Nornir Chest. To get here you need to go past the area with the giant Stone into the tunnels leading to the giant stone gate blocked by 4 rune seals.
Once you reach the giant gate blocked by 4 rune seals, head left to find this lore marker in the corner.
Right after the previous lore marker, look past some rocks to find this raven sitting at the back. This is like a few metres away.
After the previous raven, you can find the dig spot close to the rock hiding the raven. This is right beside the previous Lore Marker as well.
After opening the giant gate sealed by 4 rune seals, you can find this shrine right behind it, in the following room.
This artefact is to the left of the Jotnar Shrine beside a corpse.
After you use a lever to drain the water, you can climb down onto the sewer area. The artefact is beside a corpse that is on the main path. Can’t miss this one.
Right after picking the previous artefact up, you can find this Lore Marker in the next room.
Right after beating the boss of this area (The giant fire Ogre), go to the next room and chest is right in front of you. This one is impossible to miss!
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent). The Council of the Valkyries is located north of the Lake of Nine, close to the Mason’s Channel. There are two areas for this Region. There is a left island close to the Helheim Tower, and a right island that is close to the Alfheim Tower
The first set of collectibles are on the right side of the Mason’s Channel (close to Alfheim Tower)
Once you dock at the beaches of the island left of Alfheim Tower, you will notice some red crystal blocking your path on the right. Shoot the red sap with shock arrows to blow them up. Go further into the area where the red crystals were blocking and turn back towards the giant statue. There is a raven sitting on top of the statue. You need to aim incredibly high to get this one.
Right after the previous raven continue through this area to find a Realm Tear close to some yellow rocks. Kill the enemies to seal it.
After the previous Realm Tear you need to destroy the yellow rocks blocking the right path. Go on top by taking the left path and look down towards the back of the yellow rocks. You can see some red explosive barrels. Throw your axe here to blow them up. Now go back down the right path and at the end you will find this chest.
After the previous chest go up the left path towards the giant doors. Go inside to spot the dragon at the far end of the cavern. You will instantly get this quest upon seeing Fafnir. You need to destroy 3 rune seals to free the dragon. The first one is to the right of the door you come in from. To get there, drop down and climb the wall on the right of this area close to the water. Climb up to find this rune seal being worshipped by enemies. The second seal is close to the dragon, on the left side of the area (close to the dragon’s right leg). The third seal is found close the second one. Take the left path and climb up to find the seal close to a Lore Marker. Once you finish destroying the seals, head to the middle where the dragon is magically leashed to a pillar. Interact with it to free Fafnir and finish this quest.
This Lore Marker is close to the third rune seal mentioned in the previous Favor. Take the left path close to the dragon’s right leg to reach this marker.
The rest of the collectibles are on the left side of the Mason’s Channel (close to Helheim Tower)
After docking at the left side of the beach, you can spot the map on the shore. It’s hard to miss this one.
After the previous map, look to the right to find a climbable wall. Climb up and progress through the cave to run into Sindri’s shop on the left.
After the previous shop, climb the wall to reach the next floor. now head right to reach a tunnel leading out to a cliff overlooking the statues outside this area. There is a dig spot at this cliff.
After the previous shop, climb all the way to the top to find a door. Go through it and enter the Council of Valkyries. Go all the way to the end of the are to find the council room. At the back you can find this gateway.
In the same room where you activated the previous gateway, there are 8 chairs. You need to place the helmets of the 8 Valkyries that you can find throughout the game on their respective seats. There are 4 in Midgard, 1 in Alfheim, 1 in Helheim, 1 in Muspelheim, and 1 in Niflheim. Once you slay them all and retrieve all their helmets, come back to this room. Place their helmets on their seats and a Realm Tear will appear. When interacting with the Realm Tear, “Sigrun” the Valkyrie Queen will viciously attack you. This is the hardest fight in the game as she can use all her sisters moves, and is extremely fast. She will constantly attack you. Make sure you are fully upgraded before attempting this. Even on Normal she is quite a beast. Drop it to Easy if you want an easier time on this fight. Once you kill her you can claim her helmet.
This Mystic Gateway is right in front of Brok’s Shop which will get automatically unlocked during the story after Brok gives you the entry stone for it
The next set of collectibles can only be gotten while going for the Black Rune. You will need to get Thamur’s Magic Chisel piece, and open the Magic lock. After using the sand bowl to go down the elevator, you can access these collectibles.
Right after going down the sand bowl elevator, go to the main room down here. You will get a cutscene showing the Black Rune being guarded by 3 giant rotating rings. Head left to find this legendary chest.
As you are going through this area, you will notice a couple blocks going left and right. This is a trap. Behind this trap there is a Nornir chest. The first rune seal is beside the chest, on the back of the block traps. Wait till the block moves forward and you can break the rune seal behind it. The next rune seal is in the main circular room connecting to this room with the chest. This second rune seal is on the side of this room. The last one is on top of the spike traps leading to the main story path area.
You will eventually have to climb to the second floor area to transfer Winds of Hel energy to another ring orb. There is a Lore Marker on the wall to the left. Make sure to interact with it.
The last few collectibles can only be gotten later in the story when you need to access Tyr’s secret chamber. This is right after Brok and Sindri get together to make the special key for you!
After Kratos decides to flip the whole Realm Travel Room, you need to take an elevator down to continue the story path. Once you get down, look behind you to find this Shrine!
After the previous Jotnar Shrine, take the left path from the elevator. At the end of this path you can find this purple chest.
This lore marker is right beside the cipher chest.
Now head inside the path on the right from the elevator. Halfway through this path you will notice a door shut and has two orbs on the door. You need to place Winds of Hel energy into each orb slot. There is more energy on the saws that move around the next hallway. Grab the energy from one of the saws, and transfer to the door to open it. The chest is behind this door.
This chest is right at the end of the path after the previous legendary chest.
This lore marker is right beside the purple cipher chest!
While going through the main story path, you will go through the Mason’s Channel, and open the passageway towards Thamur’s Corpse. It’s a giant gate in the water that needs to be opened using a wheel mechanism. Right after opening the gate on the North side of the map in Midgard, you will fight a Troll and some Dark Elves. Right beside where the Troll spawns, there is a spirit you can talk to. He will give you this Side Quest. He asks you to retrieve Gullveig’s Bones that are scattered across the Lake of the Nine. They are marked on the map. Go and retrieve them. When you get back to him, there will be a boss fight with a tough Revenant. Kill her to complete the quest.
During the story, you will come to this area. Right after docking the boat at the boat dock, look to the left to find this gateway!
Right behind the gateway you can spot this raven perched on top of a wall. Aim higher to get this one!
This shop is unmissable. You will get a cutscene during the story and automatically unlock this shop. You can’t get back to this area though!
This Hidden Chamber is right beside the Mystic Gateway, where you docked the boat. After going through this whole area, you will get access to Thamur’s Magic Chisel piece! You can use it to break the seal on the door.
Inside the Hidden Chamber. Right after entering the hidden chamber, you can spot this Jotnar Shrine on your way to the elevator.
This gateway is inside the Hidden Chamber. Take the elevator down and the gateway is directly in front of the elevator.
Right after the previous gateway inside the hidden chamber, enter the arena where the Valkyrie is sleeping. Above this arena, there is a raven perched on a tree branch.
This Valkyrie is at the end of the Hidden Chamber. A tough opponent! Be ready before you fight her!
*To grab all the collectibles here, you will need to drop the water levels twice. (After Mimir talks to the World Serpent). Also it’s recommended to keep this for the end, as many collectibles in the Shores of the Nine area overlaps with other areas around the Lake of the Nine. Lastly you also need all 4 language ciphers for Muspelheim and Niflheim unlocked in order to be able to read some Lore Markers. In general keep this area for last when doing a collectibles run!
Starting at Tyr’s Bridge, right outside of Brok’s Shop, head down the stairs on the left. The artefact is beside a corpse.
From the previous artefact, head further down the stairs till you reach the boat dock. Now head around the back of the temple area. You will reach a chest that is covered in blue brambles, which can be destroyed by the Blade of Chaos.
Go inside the Vanaheim tower. This tower leads to the Foothills area. Once you enter the tower from the Lake of the Nine area, turn left and go inside the room. This shrine is inside the room!
This lore marker is right after the previous shrine. Go back to the main room and you can notice that there are two stones with writing on them. One of them says Muspelheim. You will need all 4 language ciphers for Muspelheim in order for Atreus to be able to read it!
Right beside the previous lore marker, the other writing on the stone is for Niflheim. You will need to collect all 4 language ciphers for the language of Niflheim to be able to read it!
After reading the previous Lore Markers, make Atreus shoot the blue crystals on the archways of the doors in the room. There are 3. Once all 3 are lit, a Realm Tear opens up in the middle of the room. Kill the enemies to close it.
Now continue further into the Vanaheim tower, until you reach a part where you need to climb. Right beside the wall there is a Lore Marker, with a crystal slot. Look behind you to find the crystal on the floor. Place the crystal in its slot, shoot it with magic arrows and then interact with the Lore Marker.
Right after the previous Lore Marker, look to its left to find this chest in the corner.
This one is at the Lookout Tower area. After docking your boat at the shores of the Lookout Tower, look straight into the small cave to find the gateway at the end.
From the previous gateway at the Lookout Tower area, climb to the very top to find a zipline heading towards the Muspelheim tower. Take the zipline to the next platform. On this platform, you can find the Jotnar Shrine.
After the previous shrine head right towards the cliff. The dig spot is closeby.
After the previous shrine, keep going towards the Muspelheim Tower. On your way to the tower you will come across this chest. It’s on the way.
This gateway is on top of the Muspelheim Tower. This is directly after the previous chest.
This artefact is beside a corpse on top of the Niflheim Tower. Dock your boat at the boat dock area of the tower, and take the elevator up to the top
Right after picking up the previous artefact, look at the ship that is crashed beside the tower. You can spot the raven on it. Toss your axe a bit higher to nab this one
This gateway is right beside the artefact on top of the Niflheim Tower. Make sure to use it after killing the previous raven.
On top of the Niflheim Tower. In between the two big braziers that have one of the names of the Valkyries. Make sure to kill the enemies inside the tear after using the previous gateway.
This gateway is on top of the Isle of Death area. You need to climb up to the top. The gateway is on your way to the top. Can’t miss it if you are trying to reach the top.
This Lore Marker is also at the top of Isle of Death. From the previous gateway keep climbing to the top, and it should be to your right.
This Lore Marker is at the very top of the Iron Cove area. To reach it, use the zipline connecting Iron Cove and the top of Isle of Death.
This gateway is at the Forgotten Caverns area. Once you dock your boat at the shores of Forgotten Caverns, head inside the cave and look to the left to find this gateway in the corner.
Right after the previous gateway in the Forgotten Caverns, climb up to the top of the area to find this Lore Marker.
To reach this Realm Tear, you need to climb the back wall of the Svartalfheim Tower. Take the path leading to Konunsgard, but head left to dock behind the tower’s wall. Climb up to the top and head right. At the end of the path you can find this Realm Tear. Kill the enemies to seal it.
This gateway is at the top of the Svartalfheim Tower.
This gateway is at the beach of the Ruins of the Ancient area.
After the previous gateway head into the island to find a Soul Devouvrer. Beside this enemy you can find the map on the corner of the arena.
This gateway is at the Mason’s Channel area. Dock at the beach there and this gateway should be right beside it. This gateway is right beside the Helheim Tower.
This artefact is beside a corpse on top of the Helheim Tower.
This gateway is at the top part of the Stone Falls area
This artefact is beside a corpse on top of the Alfheim Tower
Right beside the previous artefact on top of the Alfheim Tower
Also on top of the Alfheim Tower.
This Lore Marker is on a Brazier at the end of the Cliffs of the Raven area. Interacting with the Brazier will light it up, and you will have to fight some enemies. Once you kill them you a spirit will appear asking you a favour.
After reading the previous Lore Marker, and fighting some enemies, a spirit will appear and give you this side quest. If you managed to talk to the other spirits around the Lake of the Nine area, then this quest will already be started.
[nfobox color=”black”]All Collectibles for GOW Alfheim:x6,x2,x2,x4,x1,x1,x2,x2,x5,x1,x1,x1[/infobox]
*You go to Alfheim during the main story, but don’t have the necessary equipment and abilities to grab all the collectibles here. You can come back later in the story or post game to collect the rest of the collectibles that you missed.
After getting to Alfheim, this Lore Marker will be on the bridge heading towards the light. As soon as you gain control of Kratos, wall forward and look for glowing writing on the right hand side
After the previous Lore Marker, head further down the bridge. You will fight some Dark Elves and then go through an Archway. You will then have the option of going left or right. Head right to find this chest.
Right after the previous chest, take the left path down to the waters. Sindri is at the end of this area where the boat is also located.
After Atreus interacts with a Sand Bowl near the Light of Alfheim, you will take an elevator down into the Ringed Temple. Once you get down, you fight some Dark Elves. After the encounter, head right and interact with the lever. It will open a door to the right. Go in there and look at the hole. You can spot the chest with some red cysts growing around it. There are two cysts you need to break in quick succession. The problem is the other cyst is close to the door which you can’t see. So throw the axe at the cyst beside the chest, and then walk back to the entrance to the chest’s location. Now recall the axe to hit both cysts as the axe will direct its movement towards your location. This might take a couple tries to work.
After the previous chest, advance through the area till you reach a wheel mechanism that will lower the area in front of you. There is a Nornir Chest directly in front of you. The rune seals are all hidden closeby and to get to them, you have to move the wheel a certain amount of times. Moving the wheel a couple turns will lower the platform halfway where you can clearly see your first rune seal. Throw you axe at the gear to stop it from moving. Now drop into the platform and break the seal in front of you. After that, turn around behind you to spot the second rune seal. Break it, recall the axe and get back on the wheel mechanism. This time crank it all the way down. The platform will go down further and you can see your way out! Again, freeze the gear, and drop down onto the platform. Turn around behind you to see the third seal on a small ledge. Break it to open the chest on top. Now if you get on the ledge where the third rune seal was, and then recall your axe, you will be elevated to a red coffin. Make sure to grab it along the way.
After fighting a couple Dark Elves and a Stone Ancient mini-boss, you can find the chest in the left corner of this area. This is right beside the root you have to cut to restore the main bridge above the Ringed Temple.
After cutting the previously mentioned root, the light bridges will be restored. Use the light bridge on the left side of this are to reach the artefact beside a corpse.
After using an elevator to reach the top of the Ringed Temple, you can cross the bridge to the Blue Door, which does not open from this side. The story path is to go to the right. Head left. There is a Nornir Chest inside the door here. But there are cysts here that block the door from opening. Align your shot with the multiple cysts behind the door. If you succeed in killing all of them in quick succession, the door should permanently open. The chest is at the end of the room. This is a timed chest. To open it you need to hit the 3 rune seal bells quickly. The first bell is on top of the chest, second one is directly outside of the door leading to the chest on the left. And the third bell is directly in front of the light bridge leading to this area. Once you hit all the bells in quick succession, the chest will open.
From the previous chest, head back toward the story path to find Sindri’s Shop along the way. To the right of his shop, you can find this shrine.
As mentioned before this shop is directly beside the Jotnar Shrine. It’s right before the tunnel leading you inside the Ringed Temple.
After Atreus learns the ability to use Magic Light arrows, you need to use them to light crystals up and traverse the area. Once you get to the top of this area where there is a gate blocking the path, you will fight 2 dark elves. Once you kill them, look towards the Light of Alfheim to spot the chest at the edge of the platform.
Right after opening the previously mentioned chest, you need to drop the crystal above you. This will open the gate behind it. Take the crystal and place it in the slot in front of you. This will activate the Lore Marker in front of it. Interact with it to collect it
After the previous Lore Marker, take the crystal and walk up the long winding stairs. Once you get to the top, place the crystal on the slot in front of you. This will activate a light bridge above you. Get up there to find a Nornir Chest inside a small enclosed structure. Again, you needs to hit the 3 rune seal bells within the area in quick succession to open the chest. Head to the right side of the chest outside the structure where the chest is in. You can spot a hole. Through this hole you can see the first bell beside the chest, and if you look to the left you can spot the second bell at the far end of another hole. The third bell is right behind you, from where you came (by climbing the ledges). Now you know their locations, and can aim at all of them without moving. Hit them quickly to open the chest.
After taking the crystal elevator down back into the Ringed Temple, you will notice that it’s dark everywhere. There is an artefact in one of these rooms beside a corpse. Don’t forget to pick it up.
After the previous artefact, exit the room, and you will notice the top floor closing off. Now head left. The way forward is closed, but you can use the light arrows to create light bridges to get through. Get inside the room on the left to find a crystal hanging on top. Shoot it down, and the doors will open. Kill the enemies and inside the middle doorway, you can find the artefact beside a corpse.
While heading back to the sand bowl, you will come across the wheel that lowers the platform at the beginning of the temple. This is the same wheel used to grab the contents of the nearby Nornir Chest. Use the wheel once more. Lower the platform to the very bottom, freeze the gear and head inside the lower path. At the end of the path, behind the wheel is a room with an artefact beside a corpse.
The main area of Alfheim, The Ringed Temple is complete. The next set of collectibles are on the Light Elf Sanctuary, which is on the right side of the Sand Bowl (The Sand Bowl that acts as an elevator leading you out of the Ringed Temple!)
This chest is all the way at the back of this area. You will need to open a gate using a lever. Go through the gate and take a left. This will lead you to the Nornir Chest. This one is a bit tricky as none of the bells are lit up. So you have to hit them all to see which ones count towards the chest. The solution is: first bell is right above you when you enter this small area. The second bell is 2 bells to the left of the first bell. And the third bell is 3 bells left of the second bell. You need to hit them in quick succession to open the chest.
Go back to the area that connects to the previous Nornir Chest. You can use the lever there to open the gate that is covered in vines and cysts. The trick to opening this one is to use the lever to activate the gate, and then quickly hit the bottom cyst using the axe throw. Now recall the axe quickly and throw the axe at the top cyst through the hole to break that one. Quickly recall the axe to hit the bottom cyst that regrows on the way back. This will permanently removes the cysts. Behind this gate you can find the Realm Tear. Kill the enemies to seal it
After the previous Realm Tear, follow the path back to beach. This time you will be on the top platform where a Draugr was initially shooting fire balls at you. There are 3 cysts below you. Line up all 3 and throw your axe to destroy them. This will clear them up and also reveal an artefact beside a corpse on the same platform you are standing on.
From the previous artefact, drop down to the lower area, and go right into the tunnel that just cleared up. Inside the tunnel you can spot a legendary chest in the middle with vines covering it. There are 3 cysts at the top of the room you need to destroy in quick succession. Use the wheel mechanism. Rotate it all the way and the handle above with the cyst will move accordingly. Your goal is to move the wheel all the way till it reaches it stopping point and then quickly run to the right of the wheel, and aim at the cyst that is not moving. Once the other 2 cysts align with the cyst that is not moving, throw you axe at them to destroy them all. This might take a couple tries, but destroying them will free up the vines on the chest.
The last batch of collectibles are on the Light Elf Shore, which is on the left side of the Sand Bowl (The Sand Bowl that acts as an elevator leading you out of the Ringed Temple!)
After docking at the shores of this area, head left inside the small cavern. After fighting some Nightmares, you need to light the 3 crystals on the floor with light arrows. This will cause a Realm Tear to appear. Kill the enemies to seal it.
From the previous Realm Tear, heading to the opening in the cavern and look towards the Light of Alfheim. Now look left and above you. There is a raven perched on some rocks on the outside walls of the cavern.
This artefact is beside a corpse on the right from where you dock the boat on the shore.
After the previous artefact, follow the tunnel on the right to the end. You will find the chest at the end of the path overlooking the entire shoreline.
*To access this Chamber you need Thamur’s Magic Chisel piece. This is automatically earned through the story, so you need to come back here via the Realm Travel Room, after acquiring it.
This chamber is at the end of a tunnel directly in front of the beach from where you dock.
This gateway is inside the Hidden Chamber. Take the elevator down and it should be directly in front of you.
This raven is inside the same room where the Valkyrie is sleeping. Look to the left when you enter the room.
At the end of the Hidden Chamber. A tough fight! So be ready!
*You will go to Helheim in the main story, but you cannot grab all the collectibles. You will need to come back with Atreus to grab all the collectibles.
The first time you go to Helheim during the story, you can grab these collectibles.
After getting to Helheim via the Realm Travel Room, go outside. Now turn right and go behind the pillar to find the artefact beside a corpse.
After the previous artefact, continue along the story path and you should see it covered in blue brambles on the left. It is right before you reach a circular ringed structure.
This raven is directly after the previous chest. Go into the circular ringed structure and look up. The raven is perched on top of an orb. This is a Winds of Hel Trap. You can switch to your axe and throw it at the raven to kill it.
After reaching the giant gate leading into Helheim, you have to take another route to get inside. Burn the brambles to the left, and continue along the path. Once you shimmy along the ledge, you will fight some enemies. Kill them all, and climb the wall. You will climb around the wall and end up of the bottom platform. More enemies will spawn. Once you kill them, look up on one of the stone pillars here. There is a spot covered in brambles. Use the Blades of Chaos to burn them. An artefact will drop down once the brambles are burned.
After the previous artefact follow the story path until the ice shelf collapses. You will fight some enemies here. Once you kill them all, climb the left path. On top you will notice a raven perched across a small gap.
Get back down to the collapsed ice arena. Walk to the edge of the ice close to the wall you need to climb to continue the story path. You will notice a raven flying below the edge in circles.
After the previous raven, you will need to climb a wall to continue along the story path. Once you do climb up, walk forward a bit and look above you. There are some brambles on the ceiling. Burn them for the next artefact to drop onto the floor.
After killing the Gatekeeper and acquiring the Winds of Hel ability, you will work your way back to the Gate of Helheim. This is a gate that requires two orbs (wind traps) to be filled with Winds of Hel energy to open. You need to transfer one of these energies to a door close to Tyr’s Bridge. This is a long way. First transfer the wind energy from the gate to an orb along the path to the right. It’s beside a Traveler enemy. Now transfer the energy to an orb to the left beside the next gate. The next orb to transfer will be beyond the gate onto the right underneath a statue. Next is to transfer the energy to an orb behind a statue on the right side of the path. Once you get here, more enemies spawn, so take care of them. The next orb to transfer the energy is inside the circular ringed structure. The orb is inside the ring itself where the first raven was! The second last orb to transfer the energy is to the left beyond some ice. You need to go all the way to the left close to the edge to see it. Now go to the other side of the ice by getting close to the doors of Tyr’s Temple. From the other side of the ice, you can snag the energy and run to the door that is below the stairs on the left side of Tyr’s Temple. Run down the stairs and look to the left to find the door with the wind trap orb. Transfer the energy into this orb to open the door with the Legendary chest inside it!
*The rest of the collectibles can only be collected by coming back to Helheim with Atreus. You need his shock arrows
Head back to main gate that required two orbs filled with Winds of Hel energy to open. Crawl through the tunnel to the other side. Climb the ledge to the small platform in front of you. Go right and have Atreus shoot the red sap at the end. Once the red crystals explode, you will find a red coffin behind it. On top of the coffin, the raven is perched on some ice.
From the previous raven kick the chain down beside it, and climb down. Turn left when you get down to notice more red crystals. Shoot the red sap with shack arrows to clear them. On the other side is this chest.
From the previous chest, head back to the raven before it. Now follow the path further into Helheim and climb the second platform. This time head left. There is an opening covered in red crystals. Shoot it with shock arrows to clear it. Entering this opening counts as a Hidden Chamber unlocked. This one doesn’t require a magic seal to break.
Once inside the previously mentioned hidden chamber, look to the right to find the artefact beside a corpse.
Directly after the previous artefact, look ahead towards the blue magical doorway. You can see a raven perched on a small pillar right in front of it.
Inside the hidden chamber at the bottom. Take the elevator down and you will notice it when you get down.
After the previous gateway, head up the stairs on the sides. Look up to notice the raven perched on the ceiling, just above the gateway.
After killing the previous raven look beside to find an artefact beside a corpse, close to a lit torch
This Valkyrie is sleeping at the end of the hidden chamber. Be prepared for a vicious fight!
In order to access Muspelheim, you need to collect 4 language ciphers from purple cipher chest. Once you collect 4, you will learn the rune to travel to Muspelheim. Use the Realm travel room to go to Muspelheim. This realm is different in the sense that there isn’t much to explore. There are 6 trial locations where you can test your might. Each trial location has 2 trials, and once you get all the way to the top of the mountain, you can fight a Valkyrie.
After getting to Muspelheim, continue along the only path in this realm. Eventually you will come across Brok’s Shop. To the left of his shop, you can find this Jotnar Shrine.
This gateway is right beside the Jotnar Shrine, right before the first trial location.
This one is located right before the second trial location.
This gateway is before the third trial location
Before the fourth trial location
Before the fifth trial location
Before the sixth trial location
This Valkyrie is at the top of the Volcanic Mountain that you will climb in Muspelheim. You need to clear the other 5 trials to get to this spot. This is a tough fight! You do need to beat her as she drops the “Raging Inferno of Muspelheim”, which is needed for the final upgrade for the Blades of Chaos!
*In order to access Niflheim, you need to collect 4 language ciphers from purple cipher chests. Once you collect 4, you will learn the rune to travel to Niflheim. Use the Realm travel room to go to Niflheim. This realm is the most different compared to the rest. The traps and areas are procedurally generated, so each run will be different. Still some collectibles should be around the same general area.
After reaching Niflheim, walk forward along the only path and you will undoubtedly reach the entrance of Ivaldi’s Workshop maze. Sindri’s shop is set up to the left of the entrance.
Talk to Sindi and he will give you this Side Quest. You need to collect 500 Mist Echoes in the maze. You are constantly being poisoned by the mist, so move quickly. Loot chest, and defeat enemies as quickly as you can to amass the 500 Mist Echoes, which shouldn’t be too bad. Once you have 500, go back to Sindri. Go the “Buy” section, then choose “Resources”, and finally craft the “Niflheim Entry Stone” using the 500 Mist Echoes. Now take the entry stone and go the pedestal at the beginning area of the maze. Insert it to open the Workshop area, and the Side Quest will be complete.
This one starts as soon as you finish the previous one, after opening the Workshop. You are tasked to open one of the chests inside the main Workshop area. So grind some more Mist Echoes and open the cheapest chest and go back to Sindri to finish this side quest.
This one starts directly after finishing the previous one. The goal is to close the 3 Realm Tears inside the Workshop area. Each Realm Tear costs a lot of Mist Echoes to open, and each one requires an Anchor of Fog. Anchor of Fog is a special resource required to open the Tears in this Realm. It can only be found inside chests randomly at the very heart of the maze. So you have a lot of grinding to do before you can open and seal all Realm Tears. The best way to farm Mist Echoes is to make a complete circle around the entire maze, while collecting all contents from chest, and killing/looting enemies. Each chest you open will progressively give you more Mist Echoes for that run, and enemies drops loot that can also be sold for Mist Echoes. The chests can also give you resources to sell for Mist Echoes. So do a complete and thorough sweep while being quick! Once you seal all 3 Tears, go to Sindri and talk to him to complete this quest.
As mentioned in the previous Favor, this Realm Tear is inside the Workshop area and will require 10000 Mist Echoes and 1 Anchor of Fog to open. Kill the enemies to seal it.
Inside the Workshop area. The second Realm Tear requires 15000 Mist Echoes and 1 Anchor of Fog to open. Kill the enemies to seal it
Inside the Workshop area. The third and final Realm Tear requires 20000 Mist Echoes and 1 Anchor of Fog to open. Kill the enemies to seal it
The Valkyrie always spawns on the left side of the maze. Be quick in this fight as you are constantly being poisoned here by the mist.
rubhen925
A Trophy Hunter with an addiction to gaming! Also I make trophy guides, and walkthroughs on my spare time.
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