Hellpoint Development Update
Upcoming sci-fiDark SoulsinspiredHellpointhit their Kickstarter goal early last month and since then have been focusing on the game’s development. Since then the team has made numerous improvements to the game beyond the demo build players have been able to play. In adev streamand campaign update post, developer Cradle Games has laid out some of the major features they’ve been adding and tweaking.
Player feedback has been vital in devising their plan of attack, so much so that they’ve tabbed their efforts, “War Against Clunkyness” and to that end, much of the development has been around smoothing out the game’s feel. What follows is a list of what they’ve been working on over the past months:
Cradle Games is planning to update the public demo with all of these changes in improvements, and they have said they hope to make this update in a month or two, which would be wonderful as many of these changes look like they’re exactly in the right direction fromour experiences with the demo. You can check out the demo for yourself now onSteam.
Things seem to be coming along nicely with Hellpoint, we’re looking forward to seeing much more. Thoughts on the update? Let us know in the comments!
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Emergence
Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.
I’m impressed by their drive. They really want this to work, huh? That’s a good sign.
I think what’s most interesting is how much focus they’re putting on the animations when it’s still in alpha. They’re trying to address gameplay concerns now instead of holding off on the polish until after they already have most of the game done? I wonder if making sure the game is smooth and enjoyable ahead of time (as opposed to smoothing it out afterwards) will help the end product? Establish a good direction before it’s too late to change, maybe.