Hogwarts Legacy Player Agency Will Affect Ending
Latest showcase for Hogwarts Legacy reveals details on gameplay, mechanics, character creation as well as how player choice will affect the ending of the game.
In an over forty-five minute gameplay preview of the upcomingHogwarts Legacygame. The showcase revealed some more details about the game. Director Alan Tew from Avalanche Software shares more about the gameplay and mechanics of the game.
The footage previewed some of the mechanics such as character creation, as well as showing more combat. Student companions for each of the Hogwartshouseshave been unveiled with a few details. Players will have choices to make in-game as well as action-based choices that will help dictate the ending of the game. Interactions also seem to help unlock choice when it comes to conversing with Hogwart’s students. Tew noted “different interactions with different characters can also offer different choice points for the player, and then some of those can affect things game-wide; some of these affect characters’ lives, the ending of the game.”
Choice-based mechanics will give a sense of player agency, especially when it comes to a role-playing game. Unravelling more mysteries at Hogwarts hopefully will mean lots of lore to uncover too. Having multiple endings means players will have a role in the outcome of their playthrough. How this also impacts different characters could mean we’re in for some consequences. How many endings is still a mystery, or to what extent our actions will have is also unknown.
Character creation was also given a whirl in the recent footage. There are a lot of choices when it comes to creating your very own Hogwarts student. In the short Q&A at the end of video, the team did share you will be able to adjust your character’s appearance later in the game. However, this will be a narrowed-down version of the initial character creator. So not everything will be able to be changed once you leave the creation page.
We did get a look at UI, but unfortunately not too much was spilt onSpelltypes as it would contain “spoilers”. But there will be a choice of 16 slottable spells to have on the go. Having this many spells on hand will allow for quick combat actions and getting to know their cooldowns. These spells are also divided into categories such as defence, force and control spells. In duels, you will see the opponent with a particular colour which will represent the spell type you will need to use in order to break their shield. If you have a “halo” above your character’s head, this means an incoming attack is about to happen. You can ready up to deflect that spell and if you catch it in time, counter with a Stupefy jinx to leave your opponent stunned.
We do know we’re getting a health bar, but the mysterious bar above has yet to be revealio’d. If you’re looking for a way to immerse yourself further, you can turn off the mini-map in the settings as well.
Probably the most I’m looking forward to in this game is just roaming the halls of this magical place. The highly details locations are impressive. Let’s just hope the story side of the game is solid. But it looks like there will be plenty of challenges to take part in too. Overall progress is made up of combat, quests, exploration, field guide pages and the Room of Requirement.
If you were hoping to be battling it out with house points as a core mechanic, the developers have shared these will be strictly part of the narrative. So you won’t be able to unleash your competitive side for the winning house.
We also got a glimpse of the outside grounds, particularly the rather long footbridge that runs across the lake. You can also spot an owl or two flying around. This is purely magical and the surroundings are just a feast for the eyes.
Yuria
News Editor at Fextralife. Yuria is an avid PC gamer and Twitch streamer who enjoys online multi-player games and believes games should have amazing storylines not just great graphics.