King Arthur: Knight’s Tale Marksman Class Guide - How To Build A Marksman

May. 8, 2022



King Arthur: Knight’s Tale Marksman Class Guide – How To Build A Marksman

King Arthur: Knight’s Tale Marksman Class Guide – How To Build A Marksman

King Arthur: Knight’s Tale Marksman Class Guide – How To Build A Marksman– In this King Arthur: Knight’s Tale Marksman Class Guide, I’m going to show you how to build your Marksman from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip. If you are looking for a Marksman who specializes in inflicting multiple Status Effects while dealing massive damage from a distance, then this King Arthur: Knight’s Tale Marksman Class Guide is for you!

Similar toArcanists,Marksmenare weak in the melee range particularly due to the absence ofArmourin the early game, resulting in receiving injuries andVitalitydamage often. As such, they must always stay at the sideline throughout the encounter. They also utilize covers to reduce the damage they take from ranged enemies. Marksmen likeLady Dindraineand Sir Bors have a variety of single-targetSkillsto inflictBurningandPoison. These are powerfulStatus Effectsbecause more often than not, they kill affected creatures after 1 turn.

As a Marksman, your goal is to improve both Weapon Damage and Armour BreakingStatsto amplify overall damage while destroying Armour. It’s equally important to increase Perception to at least 2 in order to alert you of hidden traps and enemies lurking in the shadows so you don’t take surprise damage. And finally, you should also improve Physical Debuff Resist to lower the effectiveness of physical status effects such asKnockdown,Vulnerability, andWeaknessin instances when enemies successfully position themselves beside these rangedHeroes.

In terms of party composition, it’s absolutely important to have at least 1Defenderto act as a meat shield should the fight lack environmental covers. Doing so will protect your squishy Marksmen. You can then include another Marksman,Champion,Vanguard, or Arcanist. All of these are excellent damage dealers so you will have the capability to annihilate multiple enemies more efficiently.

Every time Heroes level up, they gain 2 skill points. However, they can receive more by activating Shrines, consuming Tomes of Proficiency from exploration, and unlocking perks inCamelot.King Arthur: Knight’s Talefeatures active and passiveSkills. Active skills differ for Heroes belonging to identicalClassesbut this is not true for passive skills that are mostly the same. In this guide, we will discuss Lady Dindraine’s best abilities to prioritize upon reaching Level 15 while talking about Sir Bors’ essential skills. You can recruit Lady Dindraine and Sir Bors as you progress through Acts 1 and 2, respectively.

By the time you reach Level 15, you will have gained access to all skill tiers and have invested a total of 28 points from progression alone. At Level 1, Lady Dindraine automatically has access toShootandFire Arrow. Note that the skills and enhancements below are listed in the order you should take them.

Shoot– This is the standard ranged attack that becomes much more effective when you take all enhancements, namely, Torture, Weak Spots, Piercing Arrow, and Elusive. Specifically, Torture and Weak Spots boost Weapon Damage against enemies affected by Burning and Poison, respectively. Piercing Arrow, on the other hand, pierces the Armour to damage Vitality andHPwhile Elusive lowers the cooldown period of Lady Dindraine’s skills upon killing a target. The latter is important in order to apply status effects more often.

Fire Arrow– This inflicts Burning for 2 turns to deal Damage over Time (DoT). For Fire Arrow, you need to take Crippling Hit, Heated Arrow, and Greek Fire. This combination reduces the enemy’s AP, increases Weapon Damage, and lengthens the duration of Burning.

Poisoned Arrow– This inflicts Poison for 2 turns to also deal DoT. Out of the 4 enhancements, you ought to take Sickness, Toxic Arrow, and Agony Spot. Sickness is especially a good one since you deal Vulnerability, which amplifies all of the damage received by the target from the party, thereby allowing you to kill them quickly. So you will want to use Poisoned Arrow to engage them unless they are immune to Poison like the Lost. Meanwhile, Toxic Arrow and Agony Spot enhance the skill’s Weapon Damage and Poison duration.

Scout– This is a must-have passive as it grants +1 Perception, letting Lady Dindraine detect any nearby traps. Scout also grants her +1 Movement AP, which is necessary to move around for better positioning. No enhancements are required here.

Deflection– This reduces the ranged damage you receive by at least -4, which further increases as your level goes higher.

Dash– At Level 2, you will want to start by acquiring this active skill. Dash allows Lady Dindraine to traverse longer distances without taking any Attacks of Opportunity in the process. As such, it’s an essential skill to take, especially if enemies are near her and she needs to escape from them, or she has to get in a better position to maximize the damage she deals from afar. Similar to Scout, no additional enhancements are necessary to improve Dash.

Alchemist&Pyromania– Since you specialize in inflicting Poison and Burning, you will want to invest in the Alchemist and Pyromania passives. Alchemist decreases the AP cost of Poison Skills. For this, it’s best to take Master Poisoner, Extra Damage, and Corrosion. Master Poisoner lowers the afflicted enemy’s damage by 50% while Extra Damage enhances the Weapon Damage associated with Poison Skills. Corrosion melts their Armour every time their turn starts. Comparatively, Pyromania increases Burning Damage by 50% so this synergizes very well with Fire Arrow.

Long Reach– This is a good passive that increases the range of Lady Dindraine’s attacks. At higher levels, once you have additional skill points, you should obtain Far Shot, Prepared, Eagle Eye, and Disengaged. Far Shot further lengthens ranged attacks by +1 at the start of her turn when her AP is maximum while Prepared significantly boosts her Weapon Damage when she attacks first in combat. Eagle Eye improves the damage Lady Dindraine deals when her target is far away and Disengaged rewards her further by amplifying damage once again as long as there are no enemies within 5 tiles of her. In other words, she has to be secluded from the rest of the party to be an extremely effective Marksman.

Poison Bomb– This is the first and only group skill that deals Weapon Damage in a 3×3 tile AoE. To make Poison Bomb better, you will need to unlock Pestilence, Acid Blast, and Potent Blast at higher levels. This combination inflicts Poison, melts Armour if the target has any, and increases the overall Weapon Damage of the skill. Basically, Poison Bomb becomes the group skill equivalent of Poison Arrow, making you a much more formidable opponent.

By the time you recruit Sir Bors, he will be Level 8. He is a reputable Marksman because of his high Armour as well as various ranged abilities that further amplify his performance in combat. In this section, I will go through Sir Bors’ unique skills that make him a must-have archer in your party. Note that you no longer need to change any of his abilities given how potent they are.

Mark Target– Unlike Lady Dindraine, it’s usually best for Sir Bors to start his attack with Mark Target, which automatically makes the enemy Vulnerable. The enhancements that make this skill more potent are Evil Eye, Entangle, Deadeye, and Blink. Evil Eye further increases the Vulnerability percentage inflicted on the target to a total of 30% while Entangle dealsSlowin order for them to use up most of their AP. Next is Deadeye to increase Sir Bors’ ranged attacks and finally Blink to reduce Mark Target’s AP cost by 1. You can then use this skill in combination with Poisoned Arrow to also inflict Poison or the Shoot ability when the enemy is about to die.

Adrenaline– This grants +1 AP upon slaying a unit.

Aimed Shot– This greatly damages the enemy since its corresponding arrow pierces their Armour. The higher your remaining AP is, the more potent Aimed Shot becomes. If you are fighting a strong miniboss, you should use Mark Target followed by Aimed Shot to significantly damage his HP and Vitality.

Skirmisher– This is the reason why Sir Bors automatically has Armour when you recruit him. Skirmisher lets him don Medium Armour which isn’t a passive available to Lady Dindraine unfortunately.

Smothering Shot– This is a good active skill that not only deals considerable Weapon Damage but also lets Sir Bors inflict Silence, thereby limiting the abilities the affected target can activate. For Smothering Shot, you will want to prioritize acquiring Suffocation to Weaken them enough to deal less damage, as well as Slowness to slow down their movement.

In King Arthur: Knight’s Tale, you can bring up to a maximum of 4 Heroes perMission. For party composition, you have the option to bring both Lady Dindraine and Sir Bors together with a Defender and Champion, Arcanist, or Vanguard. I did find Champions and Vanguards better suited with either of them rather than an Arcanist because these classes are resilient enough to take damage rather than the Arcanist, which is a glass canon. For instance, Heroes likeSir LancelotandLady Boudiceaare able to deal impeccable damage up close.

In terms ofMorality, Lady Dindraine is aChristianwhile Sir Bors isNeutralto your decisions so it’s almost next to impossible to upset the latter Marksman. For Lady Dindraine, as long as you don’t constantly make tyrannical choices, you will gain her trust so much so that it’s quite easy to maximize. At 20Loyalty, her overall damage goes up by +20% and she gains +1 AP.

If you don’t recruit Sir Bors, then you can go with the Marksman, Defender, Champion, and Vanguard setup. This is a good party composition since you will be picking enemies at range with Lady Dindraine and a Vanguard such as Lady Boudicea. Lady Boudicea is an excellent Hero because she is very sneaky. She can throw Poison Daggers, jump on enemies to surprise and attack them, and teleport behind them to deal +30% Backstab Damage. Meanwhile, the Defender and Champion will plow forward to deal huge melee damage.

When it comes to the Marksman’sEquipment, you should equip the Sentinel’s Mark, which is obtained through exploration, to improve both Weapon and Poison Damage or the Infernal Rune of Frenzy to enhance Burning Damage. Either way, these bows synergize really well with Poisoned and Fire Arrow.

In terms of Light Armour, Lady Dindraine should wear the Sigil of Mending from theEnchanted Toweras it grants her +4 Armour. This also provides Mental Debuff Resist, extra HP when she takes Vitality damage, and Vitality at the end of every Mission. For Sir Bors, he ought to continue wearing the Mark of Lir Medium Armour, which gives +7 Armour and +2 Movement AP.

ForTrinkets, it’s best to equip the Bishop’s Pendant for Lady Dindraine and the Firestone Ring for Sir Bors that are both acquired from completing Missions. The pendant grants extra Movement AP and the Magic Armour Skill, which provides a ton of Armour for added defense. Meanwhile, the ring boosts the damage he deals against Burning enemies. You should also consider equipping the Eagle-Eyed Lucky Charm of Composure for more AP and better Perception.

Furthermore, remember to bringStoneskinandHealing Potionsto restore Armour and HP, respectively. You should also strive to get the following Essences – Resilience, Deflection, Conflagration, and Blight. You can obtain these from the Challenges tab of the Journal. Resilience grants +2 Injury Tokens to automatically remove any injuries sustained. Deflection lowers the damage received from ranged attacks. And finally, Conflagration and Blight amplify Burning and Poison Damage, respectively.

For the Marksman, positioning is a huge part of succeeding in encounters, that is, knowing how near you have to be to actually shoot enemies. Since you don’t have much Armour, you should situate yourself near covers or melee allies. If you haveSir Pelleaswith you, especially at lower levels, you can stay near him because he is able to activateGuard, which provides +2 to +4 Armour.

Should they get to you, the other Marksman can kill them, or the Defender, Champion, and Vanguard will go in between the two of you. Similar to Arcanists, what you are actively trying to avoid is the Ranged Penalty, which reduces the Marksman’s damage by half when enemies are adjacent to them.

The reason why Lady Dindrain’s skills deal both Burning and Poison damage is to make her more flexible when she tackles different enemy types. Some are immune to fire like Seelie minibosses while others are resistant to Poison such as the Lost. In both cases, she is still able to damage them effectively without the need for another archer. Furthermore, you may have noticed that I did not includeSir Yvainin this King Arthur: Knight’s Tale Marksman Class Guide. The reason is he has fewer unique active skills and he also can’t equip Medium Armour, making him rather weak and Sir Bors the obvious choice.

In Camelot, remember to invest in theMerchant’sArmoursmith and Master Blacksmith first to gain +2 Armour for both Marksmen. It’s also ideal to unlock Archery Range in theTraining Groundto acquire +1 Skill Point on top of the Basic and Advanced Training Perks. The latter notably raises your Vitality and HP.

Stay tuned for moreKing Arthur: Knight’s Tale Build Guidesand be sure to check ourOfficial King Arthur: Knight’s Tale Wiki. You can also drop by ourTwitch Channelif you have questions about the game. What is the class you will be focusing on? How is your experience with the game so far? Let us know in the comments below!

Reiku

Writer at Fextralife. I enjoy playing RPGs, narrative-driven games, and platformers. Outside of gaming, I like watching meaningful movies and reading sci-fi and dystopian books.