Kingdom Come: Deliverance – Warhorse Studios Interview
Back in January, Fextralife community member dn1nd wrote apreview articleabout the upcoming historical RPGKingdom Come: Deliverance. In the preview, we took at a look at this game rooted in realism and the historical setting of 15th century Bohemia. We recently had the pleasure to sit down with Tobias Stolz-Zwilling, PR Manager at developer Warhorse Studios and gained some insights into the development of this very unique game.
FL: Can you tell us about the history of Warhorse Studios?
FL: Wow, that is pretty fantastic!
FL: That’s a great box quote right there.
FL: So you mentioned both the setting and realism as being a risk. What is it about that time period and realism that was such a strong motivating factor in creating this game despite the risks?
FL: Yeah some of this history is new to me.
FL: How hard is it to maintain that historical accuracy?
FL: If you’ve been drudging up the past have you made any discoveries or things that have been forgotten?
FL: Not only a reconstruction but a reclamation of history.
FL: So within these creative gaps, are there instances where you have to compromise and do something unrealistic?
FL: What about healing and wounds? How is that handled?
FL: Ok, so it’s still rooted in history.
FL: So how do you balance that unchanging history with fun?
FL: Are there plans for a sequel?
FL: Will this come to consoles?
FL: Is there anything you want the average gamer and RPG fan to know about Kingdom Come?
It was a wonderful interview and those are some interesting insights into the process of game development and the new crowdfunded model that is causing a revolution in indie gaming. Thank you to community members dn1nd and vahn_narsamee for collaboration on this! Those interested in checking out the alpha can visitKingdom Come’s Official Siteto gain access. We’ll continue to keep you updated on the development of this game, which is scheduled to release sometime this summer. Keep checking back for more!
Visit theKingdom Come: Deliverance Wiki
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Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.
It was a fascinating and enjoyable interview. It’s pretty cool to see a story like this unfold, this kind of experience probably wasn’t possible in the video game landscape 10 years ago. It’s really a blessing for indie devs who want to tell their stories.
This really is cool, glad they decided to take a risk and make the game they wanted. Czech history sounds kinda cool.
Great Answers By War Horse. Thank you for letting me be a part of that.
Great interview! This game looks awesome. I’m looking forward to the PS4 release, and the game looks like it will be worth the wait.