Mass Effect Andromeda Gameplay Information Roundup

Nov. 8, 2016



Mass Effect Andromeda Gameplay Information Roundup

Mass Effect Andromeda Gameplay Information Roundup

With the release of N7 Day information,Mass Effect Andromedais now back at the forefront of the gaming world’s consciousness. With the info releases compiled in our N7 Day coverage, tidbits of information have been rolling in through other outlets likeGame Informer magazineand social media communication from the developers themselves. Here are some highlights.

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Emergence

Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

Well what I hope is, true open world exploration and seamless transitions from planet to ship like in Mass Effect 1.

I want to be able to walk around our citadel equivalent in a way that makes it feel like a real place instead of little rooms with loading screens in-between them. Again like the first game.

I don’t want our vehicle to have weapons.

I want them to use the system for ammo they implemented for the prothean rifle and the old lancer rifle. It felt like a real upgrade from the original games overheat system. Instead of a weird retcon.

I want weapon skills back just refined. I like the way Deus Ex 1 and Mass Effect 1 handle the idea of weapons as a skill, and I would like to see this refined.

Although I liked taking advantage of the weapon weight mechanic in Mass Effect 3 I always only ever had the full casting speed buff or the exact opposite.

I want that stupid flying around in space thing removed since it conflicted with the lore. The spaceships pinpoint a location and then go blast to that location. Which is why in the first game you just chose a location and went there.

I want more depth in my equipment options. In the second and third game I basically just used weapon damage or cast speed increase armor and then chose the highest damaging/highest DPS weapons. There were weapon mods in ME3, and some were pretty neat like the power damage and speed up for the pistol and SMG. I want more of that. I want armor to influence my defensive stats. I want mods for my armor. I want to have the biotic amp and omni tool as equipment again but with customizability instead of just a straight upgrade. I would like Light, Medium and Heavy armor to return with no skills attached, but have different bonuses and draw backs. Perhaps biotics and tech abilities are better the lighter the armor.

I want biotic and tech resistance as stats back instead of not being able to CC enemies of they’re anything but the absolute weakest enemies or already dead. Not being able to singularity shielded and armored enemies made the adept worse than any other class. I’m not saying they should he as powerful as they were in the first game, but they definitely need a rework.

I want some of the unique abilities from multiplayer back in the main game. I want mehc armor available like the N7 destroyer. I want stuff like defense matrix, the omni shield, supply pylon, biotic sphere, annihilation field, hunter mode, hex shield, biotic focus, shield boost etc.

I want to be able to customize my melee and dodge ability. Each multiplayer class had it’s own unique dodge and melee attack. I want to be able to pick the one I want to use.

I would say, “I want good characters and story,” but this is Bioware, they don’t get points for good writing any more. It’s a given. Which is why I focused on mechanics. That’s their weak point in my opinion.

We should make a list of things people are hoping for, and keep a going tally of reveals and how they match those expectations or not, so that there can’t be over-hype

Really, looking forward to this.

I do hope it proves to be as “solid” as the former trilogy was. Do not care this much about its play-style, to be honest.All i want is the feels, the fun, the romance – was quite groundbreaking back then, so i would really like this to be a part of it again – and last but not least…..Krogans.

I am so scared though just because I do NOT trust EA. I’ll probably preorder anyways, I want to have the game to analyze for better or for worse, but if it is bad… Then… I may never return to the franchise unless I see drastic changes in how EA manages it’s, “developers.”

This is actually sounding quite interesting. There may be hope yet!

The sentinel was an odd ball. There was so much overlap in the biotic abilities and tech abilities, both effectively being caster classes focusing on burst damage, combos and CC. So when combining them in the first game it effectively did nothing special except maybe be a better caster with singularity as a bonus power at the cost of a weapon skill. Making them a tank made them better at being a soldier than the soldier on top of having a bunch of damage and CC abilities.

Agreed, although I like that they will still define players as being a particular class (and therefore unlocking class-specific powers) depending on your chosen playstyle. I’m curious to see how this ‘Explorer’ jack-of-all trades class will work and how different it will be from the Sentinel class, given that by ME3 the sentinel was almost a biotic/tech/combat hybrid anyway.

This is the sort info that Bioware should’ve revealed much earlier they also should’ve backed it up with gameplay footage.

Good to see they removed the class system. It felt too restrictive, and hopefully will remove the bonus power system as that made the all biotic adept class for example, not have all biotic powers like it was originally intended to. Bonus Powers/Abilities existing to help make your character more well rounded. For example taking up shotgun on an adept, singularity on the sentinel or what have you.