Microsoft Reveals Project Scorpio Specs, Will Be Backwards Compatible With All Xbox One Games

Apr. 6, 2017



Microsoft Reveals Project Scorpio Specs, Will Be Backwards Compatible With All Xbox One Games

Microsoft Reveals Project Scorpio Specs, Will Be Backwards Compatible With All Xbox One Games

Microsoft revealed throughDigital Foundrythe tech specs of their upcoming Project Scorpio console, a powerful upgrade to the current Xbox One, similar to the PS4 Pro. They did not reveal a release date or price but said it was aimed at the “premium gamer”.

Here are the Scorpio’s specs:

The Scorpio is 30% faster and 4x more powerful than the Xbox One. All Xbox One games will be compatible with it without requiring patches, basically allowing the entire library to experience improvements in performance like load times and frame rates, even if you’re not running a 4K TV. New games will be able to take advantage of full 4K at 60 FPS (Forza 6 was the game demo’d at these specs).

Here’s a chart comparing the specs of the present lineup of current gen consoles for those that like the nitty gritty:

Thoughts on the new hardware? Enough to get you to upgrade or buy a new one when it does release?

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Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

I don’t see it, for a number of reasons.

Tflops are far from an actual measure of the ability of a GPU, but even if we use that figure, you’re looking at about an RX480 (which stock clocks at like 5.6 or 5.8 or something.) That’s a budget card for mid-range PCs, not even remotely comparable to high end stuff, or even the upper end of mid range. If you’re talking proper 4k gaming machines, it’s not even close, PC is the only option. The GPU is almost irrelevant, even if the PS4 Pro/Scorpio GPU could do 4k/60 for AA or AAA games, the CPU simply couldn’t.

Every PC gamer I’ve ever talked to would take 1080p or 1440p with settings maxed at 60fps over 4k/30 at medium, because incredibly sharp rendering is of no benefit when the thing being rendered looks bad (doesn’t interact well with lighting, low texture detail, mediocre particle effects, skin that looks like plastic or rubber instead of skin, really bad pop-in ect,) the pharse polishing a turd come to mind. Thus, there’s nothing for a 4k console to compete with in that area. Those same PCs could do 4k/30 if they wanted, but they don’t want because it looks bad and runs poorly, and PC gamers who want to do 4k/30 can already do it (better than the console can because of said CPU) for about 50 USD more than a current console.

Where consoles and PC actually compete is in convinience (where consoles are currently screwing up big time but still have some advantages,) public perception (because people are still convinced it’s more expensive to PC game for… some reason, even when (at least in the US, most of Europe, NZ and Australia) it’s actually not) and being idiot proof (because you’re responsible for your data on PC and you can break it) and the PS4 Pro and Scorpio don’t really have an impact on those factors.

I’d be more impressed if it were Project “Hank” Scorpio

Finally, PC’s have at least some competition. Unless Xbox gives it a price that makes it unworthy of our attention…

I like my Xboxone, it’s a good little machine, but I’m not entirely an upgrade is what it needs, some exclusives would be nice, 360 back compat is the big selling point imo, mainly because there’s a ton of great games that you can pick up for next to nothing used and have a good time with, xbones library is sadly lacking. The question ” do I need this shiny new thing to play near decade old games ?” Springs to mind, they need to fix the core gaming problems instead of trying to outgun the PS4 Pro