Morbid: The Lords of Ire, the Upcoming Horror-Soulslike, Receives Story Trailer and Demo Announcement
Morbid: The Lords of Ire shows off a story trailer plus a demo announcement for this December.
Morbid: The Lords of Ire continues the story of the heroic Striver, who returns to face the evil Gahars and their five Lords of Ire, who have corrupted the five lands of Ire. The game features brutal combat, diverse environments, a sanity system, weapon and blessing upgrades, and epic boss battles.
The story in Morbid: The Lords of Ire is simple: a terrible darkness stirs, and corruption starts taking over. New followers of the Lords of Ire have risen (now five this time), and it is up to the Strider to “rend their flesh” and make them not living anymore.
Strider will journey through five horrific biomes called the Lands of Ire, each of which is occupied by a different faction. Environments will be quite varied, from the usual frost-covered mountains, desolate rivers, and forgotten settlements. The one thing they will have in common is that everything is unsettling.
Morbid: The Lords of Ire is a horror game at its core, inspired by the likes of H.P. Lovecraft and Edgar Allan Poe. It will be full of otherworldly creatures, highlighted by its dark and gruesome aesthetic. Areas, enemies, and even the main character are gritty and dreary. Enemies in particular are quite grotesque mutations of living beings. We see horrific caricatures of people, decrepit animals, and other demonic foes. Who’d want to lord over this lot?
Morbid: The Lords of Ire is a welcome evolution to the ARPG Morbid: The Seven Acolytes”. It moves away from the top-down pixel art (though admittedly still horrific) aesthetic, and moves into a fully 3D space. The game still features the same main character, Strider, though it is now less colorful this time around. This isn’t bad in any way, as the more muted tones and hues are a better fit for the game’s overall tone and feel.
Fans of the series will need to adjust to this newfound perspective and camera freedom, however, as it changed genres overnight.
However, Morbid: The Lords of Ire still retains two more things from the original: the sanity system and the souls-like punishing combat. Depending on how you approach the grotesque hordes will determine the effects on your psyche. The way the Steam page describes it is that the more you lean towards insanity, the more dangerous you are.
When you succumb to insanity, the player character receives various buffs such as increased damage, but the world can become more distorted and overall more dangerous. Lower sanity will make you much weaker, but the clarity can reveal hidden paths and secrets to you.
The game has a souls-like combat system in all senses of the word. Morbid: The Lords of Ire has the player use different weapons, equipment, and blessings to fight against various enemies and bosses. Much like other games in the genre, Morbid will have a stamina system, which limits the player’s actions, and a health system, which can be restored by using blood vials. You will also be able to parry and dodge, which allows the player to avoid or counter enemy attacks.
Customization comes in the form of weapon choice and blessings. Weapons would be your standard swords, spears, axes, hammers, and whatnot. Blessings, on the other hand, are just runes and other magical enchantments that the player can collect to increase their various stats.
These will be sorely needed if the player wants to eventually face off against the five Lords of Ire. It is said that these enemies will be massive and grandiose in their scale, and each encounter should be quite a memorable fight.
In other news, check outFinal Fantasy 7 Ever Crisis Gets PC Launch Date December 7th, andVampire Dynasty is Coming to PC with Co-op, Castle Building and Vampiric Powers.
Auberon
Writer at Fextralife. I really like vanilla ice cream.