New Mass Effect Andromeda Gameplay Info on Jetpacks, Combat & Design

Nov. 16, 2016



New Mass Effect Andromeda Gameplay Info on Jetpacks, Combat & Design

New Mass Effect Andromeda Gameplay Info on Jetpacks, Combat & Design

As part of their continuing coverage onMass Effect Andromeda,Game Informertoday released a video interview with producer Fabrice Condominas on the gameplay elements that Mass Effect 3 influenced, specifically what they learned from the game’s multiplayer. You can view the video embedded in theirarticleand read through the highlights here.

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Emergence

Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

There is no flying iirc, but there is a hover option the developers have talked about in interviews.

JUMP-PACK – it does not sustain flight, it gives you a boost, that is all

Sorry, I don’t normally nitpick, but this is no Jet-Pack (the Ironman suit, that has a true Jet-Pack!)

greetings LAXps: I’ll read the rest later (this just bugs me, whenever something that doesn’t make you fly for longer periods of time is called a Jet-Pack)

Don’t worry, that’s what I help with. If you compile the info, I can edit the grammar and layout.

Then I would have to write well. D;

You can make it into an article too

There is actually a lot more to this than is being discussed here on these articles. I might make a thread touching on a lot of the more promising aspects to the game. For example you can, “craft,” ammo types, meaning ammo powers are gone. The jet pack is also going to be used in place of the dodge roll? Not sure what exactly that means. A lot of people jumped to the conclusion that it’s like the Turians Ghost and Havoc, but I am not sure.

A lot of these sound promising. I like the idea of enemies being a bit more versatile and going in more than set pieces.