The way this Build works is that when your party pulls a group of enemies you will dropIce Stormto AoE and slow enemies, and then you will swap to yourLife Staffto begin healing. You’ll either useBeaconorSacred Grounddepending on what enemies you are facing, and then you’ll useLight’s Embraceto spot heal as necessary.
You can swap back to Ice Storm whenever it’s off cooldown to help with DPS, and you will useEntombedto restore your Mana if you are looking like you will run out.Ice Pylonis there to created a Frosted Area, which can be used to gain the benefit of passives likeRefreshing Frost.
Because you will primarily be using a Life Staff, and Life Staff healing is dependent on Weapon Damage, you will need to place a significant amount of points intoFocus. You can place points intoIntelligenceas well for more Ice Gauntlet damage, but it’s better if you place anAmber Geminto your Ice Gauntlet instead. This will change a percentage of your Ice Gauntlet damage to Nature, which is a far better damage type than Ice, since it’s less resisted on average, as well as increases your overall damage.
Place some points intoConstitutionso that you don’t die too easily. I like to take CON to at least 50 for the increase in consumable healing, but you can take it a bit more or less as long as you find you are not dying. It probably wouldn’t hurt to take this to 100 by max level (60).
The Skills I’ll list here are setup for Expeditions, and you can shift these as necessary for solo content or for PvP. I’ll make some recommendations on how to do that at the end of this section. First up is Life Staff Skills.
Sacred Ground– This Skill creates a AoE heal over time at the location specified. This can either be based off the positioning of another player, or simply ground targeted. Usually you want to alternate between this and Beacon to make sure a Heal Over Time (HoT) is constantly up on your group, but in dire circumstances you can cast both for some really good healing.
Light’s Embrace– Your spot heal, used to top up your team or heal those that have taken more damage then you’d like. It has a very short cooldown, but a fairly significant Mana cost, meaning you should try to use it sparingly and let the HoTs do the work when possible. You can scroll through targets to heal with your mouse wheel, and target yourself easily with the CNTRL button.
Absolvedis a must-have passive because it allows you to attack with the Light Staff without using Mana, and that will save you a ton of Mana. Besides this you want to look for any passives that increase healing done and received, and eventually take theDivine Blessingcapstone in the Healing Skill Tree.
Ice Storm– This is a rather large AoE that deals solid damage and slows enemies in the area. You can lead with this to help add some damage to your group, and then swap to Life Staff to begin healing. Swap back when it’s off cooldown and use it again if you need to. Note, don’t take the last upgrade to this Skill, or the AoE will end when swapping weapons. This is a bug that should be patched in future updates.
Ice Pylon– Though you won’t use this Skill all that often early on, it can do some damage, as well as create a Frosted Area that can provide benefits if you have specific passives like Refreshing Frost andQuick Frost. Don’t worry about it while you’re still learning the Build, and add it in when you are more familiar with it.
The Weapons you want for this Build are a Life Staff and an Ice Gauntlet. Look for ones that have the maximum possible damage to not only increase your damage, but also your healing with your Life Staff, since healing is based on Weapon Damage in many cases. Look for Weapons with Focus on them to further boost this Stat, as well as Crit Chance and Crit Damage. Outgoing healing is also nice if you can find it on a Life Staff.
Be sure to drop an Amber Gem into your Ice Gauntlet for maximum impact, and aDiamondinto your Life Staff for increased healing if possible. These aren’t a must, but they can make you much more effective.
Lighter Armor increases the amount of healing you do, so you likely want to be under the Light Armor threshold for this Build, but you can get away with Medium if you would like a bit more protection easily enough. You can wear a Medium Chest and the rest Light to stay under this, and get more protection fairly easily.
Look for Focus and Constitution on your Armor in order to help increase your damage and healing, as well as surviveability. Anything that reduces Cooldowns is also nice, since you often have gaps in your rotation that make your party members vulnerable, and anything you can do to lessen that helps a lot.
This Build works rather well in Expeditions where enemies are attacking other players, but can struggle in solo PvE questing when facing multiple enemies. Make sure to pick off as many targets from range as you can, and be sure to use Ice Storm to soften up groups of enemies. Make sure to use Entomb if you need to when things look bad and you need Mana, and eat some food just before you use it so you regain HP more quickly while inside.
You can use Mana recovery food in Expeditions to help you keep your Mana up, and if you have a good group then you shouldn’t need to worry about healing yourself much. However, if you find you’re taking damage a lot, healing food may be a better option. You can manage your Mana easily enough with Entombed, so it’s not such a huge deal.
If you plan to PvP with this Build, I highly recommend that you use at least Medium Armor to help you stay alive a bit longer, but you don’t have to. Also, it’s a good idea to swap out Ice Pylon for Ice Shower. Ice Shower will slow enemies, allowing you to fight from behind it safely, and is really good for harassing other players, particularly in smaller engagements. Learning to use it can be game changing.
Stay tuned for moreNew World Build Guides, and be sure to check out theNew World Wikifor more information about the game.
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.
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