That said, theSweep,CycloneandVault Kickabilities dealstrike (blunt) damage, which is effective against undead and neutral against animals. So, if you’re switching between fighting animals and undead while questing, having those three abilities slotted can help you handle undead more effectively while your regular attacks deal with animals.
One downside of thespearis its narrowhitbox. It’s not as effective at hitting multiple enemies with basic attacks compared to other weapons withhorizontal attacks. While you can hit multiple targets, you’ll need to position yourself more precisely than with other weapons, which can make it trickier to deal with groups when your abilities are on cooldown.
New World Aeternum Spear Pros:
New World Aeternum Spear Cons:
Starting withCyclone, it hits everything around you in a360-degree arcand applies a 30%sloweffect for 3s. This is great when you’re surrounded, and it really shines inPvP. Slowing down enemies for three seconds gives your team the chance to finish them off. It’s also invaluable indungeons, where you face a lot of undead enemies. If you’re using aspearin dungeons,Cycloneis almost a must-have since it gives you that much-neededstrike damage. Progressing this skill line restores your stamina per skill hit and allows the skill to now push enemies back.
Next, we haveJavelin, which isn’t anAoEability but lets you throw your spear and knock down targets when upgraded. This is highly useful inPvPfor stopping enemies trying to escape, giving your team time to catch up. It’s also a solid opener in group combat—throw theJavelin, knock down an enemy, and have your team jump on them before they get up. It doesn’t deal massive damage, but it’s a great tool for gaining control in battle, even up close if needed. It’s easier to use this skill now because of the lock-on feature which lets you target enemies with ease. Progressing this skill line allows you to reduce the spear’s cooldown by landing headshots and increases Javelin’s damage.
Sweepis another solid ability, hitting enemies in a120 to 150-degree arcin front of you and knocking them down. It’s useful in bothPvE and PvP. In dungeons, it can help knock down multiple enemies at once, preventing them from damaging your team while also giving you the chance to hit several enemies at once—something thespearstruggles with outside of abilities. Inlarge-scale PvP,Sweepcan also be effective, but it’s less likely to be used in smaller PvP skirmishes. Progressing this skill line grants yougrit, preventing you from being staggered while using the skill, and allows you to do a follow-up attack.
Thecapstoneof this tree,Reserved Strengthgives you+25% damage when at full stamina. Since attacking with aspeardoesn’t consume stamina, this is a strong bonus as long as you’re not dodging or blocking much. If you’re focusing on light and heavy attacks or using abilities without much evasion, this capstone is a significant damage boost, making it perfect forquesting,dungeons, or situations where you want to take down enemies as quickly as possible.
The first ability to look at isPerforate. This deliversthree quick hitsin rapid succession, dealing slightly less damage than a normal attack but landing those hits fast while inflicting a 5%rendto the enemy that can be stackedthrice. It’s a great skill, especially considering the rhythm of thespear—the first attack is slow, the second faster, and then there’s a brief pause. You want to fit your abilities in between two light attacks, likelight attack, light attack, ability, rather than breaking the combo too early, which can slow down your next attack. A good flow would be to start with acharged heavy attack, follow it up withPerforate, then golight attack, light attack, and use another ability. Progressing this skill line increasesrend‘s effect and also inflicts weaken to the target, reducing their outgoing damage.
Skeweris another strong ability that applies ableed effect. It allows you to rush the target and stab them with yourspear. Thebleeddoesn’t deal massive damage but can be a game-changer in bothPvEandPvP. It constantly pressures enemies, and inPvP, it’s particularly annoying, making it harder for opponents to escape. ForPvE, this ability works well against enemies that run through or past you, like animals, often finishing them off after they’ve already escaped your range. It has decent reach, comparable to acharged heavy attack, so it’s another solid opener before you chain into light attacks andPerforate. Progressing this skill increases its damage, grants you a 20% Empower for 10s if Skewer gets a critical hit, and increasesbleed‘s duration.
Vault Kickmight not be something players use much early on. Its range is shorter than expected, and thestunisn’t always necessary for questing when you’re just trying to kill enemies quickly. However, against tougher enemies or inPvP, a stun can give you time to heal or deal damage without retaliation. The main reason to considerVault Kickis its final upgrade, which reduces the cooldowns of your other abilities by30%if you land the hit. This is huge for keeping your ability rotation going, shaving4 to 5 secondsoff cooldowns in some cases. Note that this ability istaunt gem compatible, which allows you to taunt enemies you hit withVault Kick. Progressing this skill line grants you a 20% empower and reduces other spear ability cooldowns by 30% for each successfulVault Kickhit.
Lastly, theExploited Weaknesscapstoneincreases your damage by up to30%for eachdebuffon the target. While this is strong, it can be harder to maintain compared to theZoner capstone, unless you pair the spear with a secondary weapon like ahatchetthat can apply debuffs. Overall, theZoner capstonewill likely be easier to use for most players, so I recommend sticking with that.
Good weapon pairings for theSpeartypically revolve around otherdexterity-based weapons. Arapieror aranged weaponlike themusketorbowwork well. Even though thehatchetprimarily scales withstrength, it still benefits fromdexterity. It’s a solid choice, especially for gettingdebuffson your target before they get close. This way, inPvP, you can weaken them from a distance and really punish them when they close in.
If you’re leaning towards aranged setup, themusketorbowlets you soften enemies before switching to the spear when they come in close. One downside of theSpearinPvPis its limited mobility—it doesn’t have many tools to close the gap on fleeing players. That’s where a weapon like therapier, with its forward-moving abilities, can be handy for catching up to enemies. Or, if you’re using ahatchet, themovement speed bonuscan help you close the distance quickly.
On the other hand, if you’re more comfortable with kiting, you could stick with abowormusketand just pick off enemies as they try to run. Since these also scale withdexterity, they fit naturally with theSpear.
Ultimately, it’s all about what activity you’re doing. If you’rehunting, amusketpairs great with theSpearfor long-range shots. If you’re focused onPvPorquesting, ahatchetorrapiermight be more practical, giving you extra abilities forclose combatand frequent ability use.
For theSpear, you’ll generally want to go withlight armorto maximize your mobility and damage output.Light armorprovides a+15% damage bonusand allows you tododge roll, which is excellent for avoiding damage and keeping your distance when needed. This works well with the Spear’s focus ondexterity, giving you the agility to engage in quick attacks and reposition easily.
However, if you find yourself in situations where you’re getting hit often, you might considermedium armorfor a balance betweendamageandsurvivability.
That wraps up ourSpear weapon guide. We’ve got moreweapon guidesincludingMusket,Rapier,Bow, andHatcheton the way, so keep an eye out for those. If you have any more questions about the game, feel free to check out theNew World Wiki. What do you think of theSpear? Let us know in the comments!
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.
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