Prince of Persia: The Sands of Time Will Redesign Its Levels & Combat

Jun. 13, 2024



Prince of Persia: The Sands of Time Will Redesign Its Levels & Combat

Prince of Persia: The Sands of Time Will Redesign Its Levels & Combat

Recently, Creative Director Bio Jade Adam Granger and Game Director Michael McIntyre gave an interview in which they explained their approach to rethinking the design of the title and its various changes.

Specifically, what will change in the remake and what will remain as it was? “Running on walls, which is so iconic, we will try to match it as closely as we can. The dagger too.”

“There are core elements of the original game that we respect: the powers of time, the tone of the game, and the gravity-defying gameplay.”

“But we modernize things like level design, for example, and really enhance the scale of the world. We also varied the challenge a bit more,” says Granger.

McIntyre adds that combat is a good example of something that has changed, because many players today would feel that the original combat was outdated, and he mentions games likeDark SoulsorGod of War, which have significantly elevated combat design in the 21 years since the original.

“But there are certain things that are iconic to the Prince of Persia fighting style, like the jump attack, where you jump over an enemy and strike them, or roll on the ground and stab a downed enemy to drain their sand with the dagger.”

“There are moments that must be preserved visually and in terms of rhythm, and also the feel of combat as an acrobatic hero who gracefully stays one step ahead of the horde that outnumbers him.”

This isn’t the only thing mentioned in the interview that will change: the scale of the world will allow players to feel vertigo when climbing the castle, in a way that was impossible in the original.

And, above all, the role of Farah, who will have more interactions, more depth, and agency, with her own background, desires, needs, and likes; a true character, even if she isn’t playable.

“For us, the affection between them must feel deserved, and it must be realistic or relatable that she falls in love with the Prince and vice versa. That said, we will keep the plot as it is; we won’t add lots of additional scenes. What we add to Farah will usually be optional, to give her more depth without extending the narrative too much.”

Be sure to check out other newsDune: Awakening Unveils Story Cinematic & Reaches 1M Wishlists On Steamand alsoGaming News – Elder Scrolls Online Gold Road, Diablo 4 Anniversary, Astro Bot Announced, Soulmask Sells 200,000 Units.

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