Remnant 2 Invoker Build – The Fire Tormentor
ThisRemnant 2 Invoker Build Guide, theFire Tormentoris focused on fire damage over time. TheInvoker Archetypeworks remarkably well with many of the existing Archetypes, especially when teamed up with anEngineer. We spent quite a bit of time brainstorming and testing different combinations, and eventually came up with a unique and enjoyable build called the Fire Tormentor.
As you might expect from its name, the Fire Tormentor relies heavily on Fire-BasedMods, causing significant fire elemental damage over time. The build uses weapons andtrinketsthat are designed to stack Burning on enemies and maintain it throughout combat.
With this build, players don’t need to focus on hitting specific weak spots and will have frequent access to their mods, creating a smoother and more enjoyable gameplay experience. So, let’s get into building the Fire Tormentor, starting with the Archetypes
For this build, we’ll choose the Invoker Archetype, primarily because it gives us access to theWay of KaeulaSkill. This skill allows you to cast a Tidal Wave that not only deals elemental damage to enemies but also creates a Rainstorm covering a large area of effect. This Rainstorm inflicts theDrenchedstatus, a recent addition to the game, causing significant impact on affected enemies.
When targets areDrenched, their movement speed drops by 10%. Plus, every few seconds, they get hit by Lightning Strikes for extra damage. Keep in mind that this damage gets split among all the enemies in the storm, so the fewer targets there are, the more intense the Lightning Strikes—especially when you’re up against bosses.
While theWay of Kaeulais a useful skill, it isn’t the centerpiece of this build. The Lightning Strikes and Tidal Wave elemental damage are a nice bonus, but the key benefit is theHastebuff it grants. Allies standing in the storm receive this buff, and we all knowHasteis a fantastic advantage for anybuild.
ItsPrime Perk,Visionary, doubles any Skill Charges you have and reduces Skill Cooldowns by 10% each time you use a skill. For this build, thePrime Perkdoubles the ammunition capacity of any heavy weapon you deploy, which is something theEngineerArchetype will definitely benefit from.
TheInvoker’s Damage Perk,Entranced, provides a 30% increase in Skill Damage, a 15% boost in Elemental Damage, and a 5% increase in Elemental Critical Chance. These bonuses are ideal for this build, as we’re focusing on dealing fire elemental damage from various sources.
The Invoker’sTeam Perk,Communion, offers a 1% reduction in skill cooldowns and heals 2% of your max health every 3 seconds. While this might not seem like much, it’s quite handy for multiplayer runs, providing a subtle yet beneficial boost.
Lastly,the Invoker’s Relic Perk,Soothsayer, extends the duration of an activeInvokerSkill by 20% based on its original length. For this build, you may need to use Relic charges to replenish your Heavy Weapon’s ammo, so having thisRelic Perkis a useful advantage, giving you a bit more flexibility when managing your skills and resources.
For the secondArchetype, theEngineeris the perfect fit. This choice provides access to theFlamethrowerSkill, which serves as a Heavy Weapon that can be deployed during combat. When theFlamethroweris set up, it shoots intense bursts of fire, dealing significant damage to targets and, as you’d expect, setting them on fire with theBurningeffect.
Next, let’s focus on theEngineer’s Damage Perk,Metalworker. This Perk boosts Skill Damage by 50% and Ranged Damage by 25%, with an additional 5% increase in Skill and Ranged Critical Chance. It’s an incredible boost for this build because Skill Damage affects your deployed turrets, and you’ll be using yourLong Gunquite a bit, providing an all-around enhancement to your combat capabilities.
For theMod, I’ve chosen theFirestorm Modbecause of its powerful and sustained damage capabilities. Since this build emphasizes frequent use ofModsandTurrets,Firestormis a great fit—it allows me to activate it and then focus on other tasks while it continues to deal damage, providing a consistent stream of damage to enemies. This setup ensures you can activate Mods consistently during fights, thanks to its high Mod power generation.
As a result, you’ll often have multipleFirestormson the battlefield, delivering significant damage over time and boosting your Mod power pool. However,Firestormcan be divisive, especially inMultiplayersettings. If you find it doesn’t suit your team playstyle, consider swapping it for theHot ShotModto increase theBurningstacks, or opt for theHeatwaveModinstead for a different approach to fire-based damage.
For theBonesaw’s Mutator,Searing Woundsis the ideal choice. This Mutator boosts theBonesaw’sRanged Damage by 10% against targets that are alreadyBurning. On top of that, it can also add an extraBurningstack to enemies, enhancing the fire-based damage output of your build.
For theHandgun, we’re opting for theRepeater Pistol. As with theBonesaw, you’re free to choose anyhandgunyou prefer, as long as it supports the Mod we’ll be recommending.
Turning our attention to theRepeater Pistol’s Mod,Witchfire, ThisModshoots a volatile projectile that detonates on impact, leaving a trail of fire in its wake. Enemies caught in this flaming path accumulate an additional Burning stack and take Fire Elemental damage over time. It’s an efficient way to keep damaging enemies while you focus on other aspects of the battle.
For theRepeater Pistol’s Mutator, I’ve chosen theSpellweaver Mutator. This gives a 15% boost to Mod Generation for 10 seconds and a 15% increase inWitchfire’sdamage. Additionally, this Mutator allows you to reduce Skill Cooldowns by 1% for every 100 Mod Power spent, providing a useful edge in battle.
With the weapons covered, let’s dive into TheFire Tormentor’strinkets. Starting with theAmulet, given our emphasis onFire ElementalDamage, theTalisman of the Sunis the best option. It boosts Fire Damage by 20% and increasesBurning Damageover time by 50%, providing the highest damage multiplier for this build.
Rings
Now, let’s talk about the Rings. The first one to consider is theStone of Malevolence, which boosts Mod Power Generation by 15% when dealing Elemental Damage. Since this build relies heavily on Fire Damage, you can expect a steady flow ofModPower, allowing you to useFirestormandWitchfireconsistently during battles.
Since we need to build up ourBurningstacks, theRed Ring of Deathis an excellent choice. This ring helps accumulate status ailment stacks by replicating the most recent damaging negative status effect applied to targets, allowing for quicker and more efficient stack building.
The third ring in my setup is theBurden of the Destroyer, which increases all damage dealt by 15% in exchange for a 35% decrease onIdeal Rangefor allfirearms. The drawback of this ring is minimal because we’re focusing solely on using Mods for dealing damage.
The last ring I’m using in this build is theBurden of the Gambler. Since we lack Critical Hit Chance and Critical Damage in this build, theBurden of the Gambleris a great choice—it provides an additional 15% Critical Damage and 10% Critical Chance while disabling weak spots.
You can ignore the downside of this ring since this build doesn’t require targeting enemy weak spots. However, if you’d like a bonus for hitting weak spots, you might want to use theBurden of the Sciolist Ringinstead.
Regarding the Armor Set, you can choose any set that suits your preference, but make sure it’s light enough for you to avoid enemy attacks with ease, as this build involves a lot of dodging. In this setup, I’m using theRed Widow Headdress, theHigh Noon Dudsfor the Armor, theKnotted Greavesfor the legs, and theRed Widow Bracersfor the arms. This custom set is designed to align with the overall theme of the build.
ForConcoctions, I recommend using theBottled Shaedberry, which offers an additional 10% Mod Power Generation, enhancing your ability to use Mods frequently in battle.
For this setup, you’re free to choose any Relic you prefer. I’ve chosen theTranquil Heartfor its passive 2 Health Regeneration and combined it with the followingRelic Fragments: a 10% reduction in Mod Cost, a 20% boost to Mod & Skill Cast Speed, and a 10% increase in Elemental Damage.
Now that we’ve discussed the build’s equipment, let’s move on to the suggestedTraits. By choosing the Invoker Archetype, you gain the level 10GiftedTrait, which increases Skill Duration by 30%. This is valuable as it extends the effects ofWay of Kaeula, giving you more time to benefit from its impact.
Meanwhile, theEngineer Archetypeoffers the level 10FortifyTrait, which increases Armor Effectiveness by 50%. This added boost to armor helps increase the build’s survivability, allowing you to withstand more damage in combat.
Next, let’s consider the level 10Flash CasterTrait, which grants an additional 50% Mod and Skill Casting Speed. Since this build relies heavily on Mods, having this trait maxed out is highly beneficial.
For the following trait, I suggest maxing outKinshipto level 10 to reduceFirestorm’sdamage in case you accidentally get caught in it. This will help you stay safe while using powerful area-of-effect skills.
To ensure that yourBurningstacks last longer on enemies, consider maxing out theAfflictionTraitto level 10. This Trait increases the duration of Status Effects on enemies by 100%, helping you maintain consistent fire-based damage throughout your battles.
BoostingVigorto level 10 will enhance the build’s overall resilience, giving you more health to withstand enemy attacks. Since our damage output relies heavily on Mods, I’ve decided to raise theSpirit Traitto level 10, which boosts Mod Power Generation by 20%.
Next, consider upgradingExpertiseto level 10 to reduce this build’s Skill Cooldown by 20%. This will allow you to use your skills more frequently, providing more opportunities to deploy Mods.
I’ve also raised theGluttonTrait to level 10, which increases the Use Speed of Consumables and Relics by 35%. This is crucial since you might need to use Relic Charges to generate ammunition for your Heavy Weapon later on.
As for theFitnessTrait, upgrading it to level 10 increases evade distance by 30%. Given the frequent dodging required in this build, this added distance can be a lifesaver in tight situations.
Here are some gameplay tips before we wrap up this guide. TheFire Tormentorbuild is capable of dealing massive damage if set up correctly, so here’s a suggested opener to maximize its impact.
As the battle begins, deploy theFlamethrower Turretto start inflicting damage on enemies. This initial setup will give you a good head start. Next, use theWay of KaeulaSkill to apply theHastebuff and summon aRainstormover the battlefield. This helps boost your speed while creating a potent area-of-effect hazard.
Start by casting all yourWitchfirecharges then, quickly switch to theBonesawand activate theFirestormMod. This sequence adds more firepower to your arsenal and ensures a steady stream of damage over time.
After activatingFirestorm, keep shooting at your targets with theBonesawto stack additionalBurningeffects. Keep an eye on your Mod charges—whenever a Mod is ready, use it immediately to keep the pressure on. The goal is to have multipleFirestormsandWitchfiresdamaging your targets, while you continue to pepper them with theBonesaw.
By following this rotation, your enemies will constantly take fire damage over time, and bosses will have a hard time standing their ground when the Fire Tormentor build is in action. This approach ensures a relentless assault of fire-based damage that will eventually overwhelm even the toughest opponents.
If you enjoyed thisRemnant 2: The Forgotten KingdomInvoker Build, make sure to check out our otherBuildsfor Remnant 2.
Castielle
Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.