Songs of Conquest is a Strategy RPG Inspired by Games from the ’90s, Gets Q3 Release Date
Songs of Conquest is a turn-based strategy RPG that invokes memories of classics such as Heroes of Might and Magic and King’s Bounty.
Fans of the old style of turn-based strategy RPGs such as the Heroes of Might and Magic orKing’s Bountygames have had slim pickings. We may have gottenDisciples Liberationa few months back, but nothing scratched the itch like those games from back in the 90s.
Players take control of immensely powerful magicians called Wielders. The Wielders in Songs of Conquest roam the map in search of adventure, glory, and most importantly, treasure.
The gameplay is split into different segments, such as a majestic overworld filled with miniature representations of cities, temples, armies, and other landmarks. We will also have a hex-based combat battlefield, filled with intricately detailed units and heroes.
Just like in Heroes of Might and Magic, the player’s central hero will roam the map while starting out in a primary city or stronghold. This initial kingdom will be the roots from which your empire will sprout. Wielders will gather treasure and resources to spend on various buildings and upgrades for our city.
What developers Lavapotion are trying to do differently, this time around is that building capacity is more limited. Wherein back in Heroes of Might and Magic, a city could literally build everything available in a faction’s tech tree. Songs of Conquest will try to make choices more important, as there will be limited space in which kingdoms can expand. Players will need to carefully select the correct upgrade path that will complement their Wielder’s powers as well as their own armies.
Speaking of factions, there will be four in the initial release of Songs of Conquest with more planned later on.
The first, and looking like the most beginner friendly, is the Arleon Empire (or what’s left of it). Once a glorious superpower, the remnants of Arleon have been scattered and left to fend for themselves, creating different sub-factions called Baronies. The Arleon faction has significant power in the form of Knight units as well as magical the Faey.
Next up are the Barya which are dissident residents from the Arleon Empire. These disillusioned individuals have allied themselves with the Harima, creating their own independent collective. Any individual in this faction can rise in power with the successes of their deals and deeds.
The Rana are the beast race of Songs of Conquest. They have been degraded and treated as slaves by most of the races, but have started taking up arms.
Last is the Barony of Loth. These Cultists of the Unseen Society are hellbent on bringing back Oathbound legions to rise from the dead. They are essentially the undead or evil faction in the game.
Aside from that, things like the Map Editor will be finalized, various improvements implemented here and there, as well as additional unit features. AI improvements are also going to be constantly updated and are not limited to a specific quarterly update. “Strategic Reasoning”, “Adventure Map Interaction” and difficulty are some of the focus areas related to AI.
Eventually, the Map Editor will be enhanced so much that Campaign Creation will also be one of the major features. Having a scenario creator such as this is sure to make this game last for quite some time. We do know how popularSolasta‘s scenario editor is.
For more news, check outEndless Dungeon, an Action Tower Defense Roguelite Releases in MayandDead Cells Pays Homage to Castlevania in Epic Crossover.
Auberon
Writer at Fextralife. I really like vanilla ice cream.