Star Citizen Alpha & Development Update: New Ships Info Detailed

Jul. 4, 2017



Star Citizen Alpha & Development Update: New Ships Info Detailed

Star Citizen Alpha & Development Update: New Ships Info Detailed

When we last checked in withStar Citizen, the mega ambitious space Sim/MMO, developerCloud Imperium Gameshad unveiled their upcomingalphaupdate 3.0, which will let players seamlessly land on a planet and explore, all in first person as well as add a host ofnew featuresand ships. The update was scheduled to release June 29th for those players already flying theirshipsaround space, but has missed that mark, according to theirproduction schedulefor the update. However, they have not been lacking in reveals for the sandbox space MMO that lets you pilot your own spacecraft (along with friends) and engage in the dangerous economy of hauling, defending and raiding in an intergalactic trade network.

Since the announcement of update 3.0, developer Cloud Imperium Games has been working on other features for the game in addition to their efforts towards the update. Specifically, they’ve announced a few new ships that will be available in the future, and these are of particular interest as the ship you choose will be an extension of your character, an integral part of your gameplay experience. Let’s take a closer look at the 3 newly unveiled spacecrafts, theAopoa Nox,Aegis Eclipseand theBanu Defender

TheAopoa Noxis a speedy space bike that is a versatile jack of all trades. It’s built for high speed and is coming with update 3.0. Here’s a rundown of its features:

TheAegis Eclipseis a punchy mid range bomber that operates from stealth to engage in some hit and run devastation. This is what it can do:

TheBanu Defenderis a multi-crew fighter and gets its name from the role it serves: the first line of defense against enemy attacks. It makes the perfect companion to a hauling ship as its built to dogfight. Here’s its vital features:

As you can see, they put a ton of thought into every last detail, right down to the physics of the ships and how they all interact in the overarching interstellar network. The breadth of function in the ships gives players a lot of options to customize their playstyle and determine the kind of spacefarer they truly want to be, for a price of course. Some of these ships will be steeper in price than others but there will be options to earn in game credits eventually to work towards that next upgrade.

Cloud Imperium games has shot down a bit of rumor mongering that stated that the developer was in financial trouble. So far, although progress has seemed slow, the studio has had production to show for it and remain highly communicative of the process. Players still are able to experience the early alpha content that’s available through the starter packages, while they wait for the now August dated major 3.0 update.

Thoughts on Star Citizen’s progress and the new ships? Let us know in the comments and keep checking in with us to learn more.

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Emergence

Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

This reminds me, I should patch up and see how the game feels right now.

The fan boy in me is giddy with excitement over this game and how it’s going to be an awesome space game. The skeptic game dev in me doesn’t believe it will ever happen, not as they have promised at least. I really hope the fan boy is right

You and me both. It was hard to put this together while suppressing hopeful giddiness over what this could become. It’s such a huge if with the ambition of this scale but if it does deliver…

Gosh, those pictures are gorgeous.

Out of all the ambitious games so far, this is the one I want to succeed the most. Partly because I’d like to see an Eve Online that isn’t fucking spreadsheets all the time, partly because being essentially three different games in one promises for quite a bit of replay and game value, and partly because it’s the classic science fiction dream come true.

It’d be nice if it works.