The Creative World of Player Created Minigames in Dark Souls

Sep. 21, 2015



The Creative World of Player Created Minigames in Dark Souls

The Creative World of Player Created Minigames in Dark Souls

After running a players poll in the Fextralifeforumsto see if players would accept minigames in theDark Souls, series there were a number of discussions in how players would create their own minigames within the mechanics defined in Dark Souls.  To sum up the poll, it seems that minigames would be accepted in Dark Souls if they were done properly and sensibly without interrupting the core game.  This sparked interest because it shows that a number of  players wouldn’t mind having minigames built into Dark Souls that are akin to the ones that are player created. For a game that has no developer made minigames, a lot of player conceived activities have been thought up, which goes to show even a challenging game with a lot to do still sparks the need for more diversions to break up the repitition. Coordination and communication are key in creating these meta-games, which is even more impressive when one considers the more quiet communication structure of Souls games.

Here are 10 player created minigames through the Souls series:

This is the Souls series classic meta game and some version of it has been around since Demon’s Souls. Usually the host summonsRed PhantomsandDragon Covenants, but the general formula of a host and 2 summoned gladiators has brought countless players hours of sparring fun and a dedicated community that resembles those of arcade fighters.

Hide and seek can be with just 2 players, an invader and a host.  Manhunt requires 3 Red Phantoms or Dragon Covenants.  The invaders useChameleonand hide while the host tries to find them.  Upon being found a duel ensues and if the host wins he seeks the other invaders, if not the game ends.

Summon Red Phantoms or Dragon Remnants for one team andWhite Phantomsfor another.  Divide an area in half withprism stonesdivide into teams of 2 or 3 (depending on the version of the game)  and throw Fire until both your opponents are dead. The spell of choice isForbidden Sun(Or any ballpyromancy). The objective here is to play without locking on to your opponents.

Summon Red Phantoms or Dragon Remnants. The host should be It.  A Circle of Prism stones is the Jail, the person who is it uses a dung pie to tag people, if you are tagged you go to jail.   The only way to get out of Jail is by someone who wasn’t tagged kicking the Can. The can must be a designated breakable object in the area near the Jail.  If whoever is It tags everyone playing, they win the match.

Noweapons, just chase and a punch to see who is it.  Again Usually the Host and a bunch of Red Phantoms or Dragon Remnants.

This requires an empty area with 2 circles of prism stones acting as a base each with an item that is up for grabs being the flag.  The map can also be divided by prism stones to mark each teams territory, the bases must be at opposite sides of the map. The teams must be composed by an equal number of White Phantoms and Red Phantoms or Dragon Remnants..

A 3 round duel. The host and Red Phantom or Dragon Remnant summon throw out 3 weapons each, 2 being trash weapons and one being a good weapon.  The weapons  used are from your opponent. You can only use the weapon that you picked up.  There is an Alternate Version where the Host hast a White Phantom fight the duel to streamline the event.

A host clears out a map, spreads weapons andarmorof varying quality. Then summons 3 Red Phantoms or Dragon Remnants, the Phantoms play naked and can only use the weapons and armor they find and pick up. The 3 Phantoms kill each other first and the winner can kill host if they choose to.

A host clears the area, summons 3 red phantoms, and then all 4  players castwarmthin the same area and fight for control in that area. The winner is the last man standing.

There are 2 versions of this.  Both are played with a Red Phantom or Dragon Remnant.  One requires the pitcher to throw spells at the batter who is equipped with a Spell ParryingShield.  The Other Version requires the Pitcher to throwFirebombsorWitching Urnsat a Batter equipped with a Club.  The game ends when someone dies.

Just spending some time watching livestreams will show just how many more minigame ideas are out there. With the amount of player created minigames that have been thought up in Dark Souls and their popularity it is amazing that From hasn’t intentionally created mechanics that can be corrupted into minigames. Perhaps they trust the community to concoct their own unique experiences. Given thatDark Souls 3will bereleased next yearand that it will have newitemsandspells, it is interesting to wonder what kind of minigames the community will think up.

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dn1nd

Been a Gamer since I could hold an Atari joystick. A game worshipper who has enjoyed and analyzed a many Games. Always wanting more of the games I love.

Ah, sorry, then I misinterpreted you there.

I was agreeing with you.

Well, that was pretty much my point.

The players in Souls have been very creative. Just look at all the different challenges players think up of on the boards.

I remember seeing a host with summons use chameleon to disguise themselves as barrels in DkS, arranging themselves on a line. Letting invaders pick a barrel to fight against. Id the person in the barrel was beaten, they’d choose another, etc.

When it comes to “minigames” I’d prefer it to be left out of the game in a way implemented directly by developers. The fact that it’s down to the imagination of the players is what makes it fun. I think if we were to be handed a bunch of “minigames” some of that player-creativity would probably be lost from the game.

Didn’t know about this one. I’m going to have to try it now.

Kind of wish we had a strip armor so you could play Hide n Seek with Waldo fashion souls.

I remember having seen a mini game on YT, I don’t remember where I saw the video and I can’t find it but I will explain it.

They named it pot%

It was a race through an area (they had picked the FOFG first to second bonfire), you could progress only in chameleon form, if you got hit out of chameleon form you had to transform again before you could proceed, you were allowed to backtrack in order to find a good place to transform but all progress had to be done in chameleon form.You were not allowed to kill enemies.

Schanhorst I’ll have to check that out.

Fex it would be fun to see a coordinated stream of that.

I’ve had the privilege of playing a number of these mini games w my coop buddies.

This was a fun read, there are a few mini games I had not seen and would love to see in an event. Perhaps we can have some prepared for dark souls 3!

Great article. Sometime ago, some people created a group in steam for hosting this type of minigames. We haven’t made alot of them yet, but the intention is to make more in the future.

http://steamcommunity.com/groups/dksiipvp

There are some ideas like the hide and seek and the hunger games, that I had the same idea independently, I suppose there isn’t so many minigames to come up with.