The Legacy Games Preview – “A Dark Fantasy Tactical RPG”
Did you likeThe Banner Saga?Australian indie studioRed Rock Softworksthinks they can do one better with their upcoming game,The Legacy Games.Heavily inspired by games likeDarkest DungeonandDivinity: Original Sin, Red Rock Softworks hopes to offer a unique twist on the familiar gameplay ofThe Banner Sagafor experienced tactical RPG gamers.The Legacy Gameswill be releasing for the PC (exact date unknown), with consoles being unconfirmed but not impossible if the Kickstarter campaign is successful enough.
Genre: Strategy, Tactical, RPGDeveloped by: Red Rock SoftworksPublished by: Red Rock SoftworksRelease date: TBAPlatforms: Windows, Mac, LinuxWebsite: https://www.thelegacygames.com/
The world ofThe Legacy Gamestells a history of war. By the end of it, the fighting had gone to such lengths that one kingdom was even using blood magic to summon and bind demons as weapons of war against their enemies. This proved to be the final straw, and the gods of the land answered the prayers of their followers to put an end to the madness.
To commemorate the end of the war, an annual tournament was held in the holy city of Tristan. Naturally, no one has yet managed to win it, as the trials within are, in fact, more demons and monsters. And the Old Ones who lead them. Looks like the whole “summon demons to crush our enemies” plan might’ve backfired a bit.
But just because the wars are over doesn’t mean everything is bright and happy.The Legacy Gamespromises to tell a tale of greed, conflict, and survival, where every choice will haveconsequences.
While at first glance the game appears to draw most of its inspiration fromThe Banner Saga,Red Rock Softworks actually claims to pull more fromDarkest DungeonandDivinity: Original Sinfor mechanics and gameplay ideas. Players can expect party composition, attack combos, positioning, and even weather conditions to play a large part in the tactical experience.
Combining the grid field and positioning ofThe Banner Saga,Darkest Dungeon’scharacter mechanics, andDivinity: Original Sin’sresource management and combos,The Legacy Gamespromises a best-of tactical experience with enough depth to give even the most hardcore TRPG gamers a workout.
Character classes range from stalwart knights to elemental sorceresses, each one filling the traditional party roles we’ve all come to know. But rather than simply staying that way, each class can be equipped with abilities and traits from a much larger pool, allowing the player to customize their party to suit nearly any strategy. Even seemingly basic classes like the archer can carry their weight in the late game with magical arrows, AoE effects, and oversized greatbows.
Instead of the usual “Move > Attack” system used by most turn-based games,The Legacy Gamesuses an action point (AP) system to determine what each character can do in a turn. How you spend those action points is up to you, as is whether or not you spend them all right away or try to conserve points for later. Some skills even reward judicious use of action points like the assassin’s Coup de Grace, which deals an extra 100% damage for every other skill that assassin used before in the same turn.
Your enemies are no slouch in the tactics department either, and studying what unique abilities your foes bring to the table is key to surviving the fight. The map is divided into four areas, each populated by a separate category of monster: the Undying, Demons, Eldritch Horrors, and Titans. How you approach each area will vary based on what threats you expect to find within, pushing the player to find new solutions where old ones no longer apply.
As much work as Red Rock Softworks claims to have put into the game so far, everything still manages to look and sound rough and unfinished. Whether the game will ever develop its own art-style remains to be seen, and as of now it’s (rather blatantly) reusing assets seen in other games. The sorceress looks likeDark Souls 2’sDesert Sorceresses, the assassin looks like Ezio fromAssassin’s Creed,and so on. Considering they’re barely 0.5% of the way into their Kickstarter campaign, this may hopefully improve down the line.
The audio is similarly basic, but at least adequately reflects the steadily mounting tension of turn-based combat. There isn’t much to say here, aside from how the one or two tracks I’ve heard so far sound like trailer music, but that could be because theyweretrailer music. Attack, magic, and enemy audio are, at least, clearly identifiable, both in sound and imagery. While nothing stands out and there isn’t a whole lot of character to it all, it’s at least easy enough to tell what’s going on in a battle.
Red Rock Softworks is ambitious, that’s for sure. WhileThe Legacy Gamesmay not look like much on the surface, it promises much in the way of mechanical depth without being overly complicated. There may be room for improvement, but this game is clearly one that aims for gameplay above all else.
Curious aboutThe Legacy Games? Visit theirofficial website,Kickstarter, orSteam page!
Find more Preview Articleshere.
TSMP
Yeah, to be honest I just wanted to write a preview and all the other options were even worse.
Going through the upcoming games list on Steam is too much masochism for me.
they’re going to need a second kick-starter for their legal fees once they get hit by the cease and desist letters. In any case it doesn’t look like its going to get funded.