The Surge: Mech-Borne

Jun. 16, 2016



The Surge: Mech-Borne

The Surge: Mech-Borne

We just finished seeing Deck 13s new title:The Surgeat the Focus Home Interactive booth on the E3 floor. It was our first time seeing gameplay footage and we were absolutely blown away! Between the fluid, tight combat and the beautiful visuals, Deck 13 has elevated their craft a few notches sinceLords of the Fallen.

When the demo began, the first thing we noticed was the fantastically gorgeous graphics that supersede even those of Lords of the Fallen, whichin our opinionwas the best looking RPG on PS4/Xbox One at the time of its release. The lighting is realistic and the colors are some of the most vibrant we have seen of any game at E3. If Deck 13 maintains this graphical progression, they will soon become visual standard bearers.

As the demo proceeded we were given our first taste of combat in The Surge. The player is wearing a mechanized suit that allows you to dodge quickly and execute the powerful melee attacks that the game is designed around. The dodge is lightning fast and appears to work very similarly toBloodbornewith a slight difference being that it appears to slow time briefly at the end of each dodge, giving it a very cinematic feel and adding a dramatic kinetic flair.

The game features astamina system, similar to Lords of the Fallen, that must be managed during combat as the player chains attacks and combos. Players can lock on to enemies and target specific parts of them. Those paying attention will target the weakest/unarmored parts for maximum damage and by striking the same area repeatedly, you will prompt an opportunity to sever the limb or decapitate the enemy, which takes place as a slow motion cinematic event. You can then equip these parts at the nearest safe haven, or use them to craft better equipment and gear.

Enemiesare powerful, deliberate, mostly robotic and you could see that each enemy is designed to challenge the player. You can clearly see that they went for quality over quantity in terms of numbers; something I think many fans of Lords of the Fallen or Dark Souls will appreciate. The boss that was shown was a large malfunctioning mech that shot missiles and looked similar to ED209 from Robocop. We were told that there were multiple ways the boss could be defeated and that some were more rewarding (in terms of loot) than others.

What impressed us most was howfluid, tight, and electrifyingthe combat looked. The player dashed through and around enemy attacks, getting in 2 or 3 hit combos before finally finishing his target withvicious fatalitiestime and time again, each looking different based on which part he targeted. At one point, the player equipped claw like weapons that were dual-wielded, allowing for some really fast combos that ended in the player kick flipping off the targets head and landing some meters back. This method of kill, cut, craft and repeat gave it an Armored Core vibe, albeit on a smaller scale.

We cannot wait to see more of this game and luckily Jan Klose (founder of Deck 13) alluded that we may be able to play it at Gamescom later this summer. In the meantime,visit the wiki!

Castielle

Senior Editor at Fextralife. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex.

so ist again a already named char with abackground Story etc which makes an Invasion System not doable – like before or what? if so im already out….

I can answer that. The character himself is fixed. However, you fully decide on what weapon and armor to use. You can totally mismatch your armor parts if you so wish (with different slots for head, body, left arm, right arm, left leg, right leg).Most, if not all of the weapons and armor parts, you cut from your enemies to then craft and upgrade. it’s a pretty cool system, making “loot” less random as you focus a specific limb in real time during combat to try and get it.

I have only one question, will it have full character customization(who your character is, what weapons/armor they use, etc.)? If so, I’m sold.

HA! I KNEW IT! SCI FI SOULS!

And people were saying this would never happen.

Count me in on that beta testing

The speed of combat is extremely fast (think Bloodborne). You’re just fighting mechs and robots, and targeting limbs and pulling off short combos.

Cas

I agree Xuitus, that would be amazing

omg that would be awesome

We really liked what we saw – the graphics are truly gorgeous. If Deck13 can keep bugs out and combat as satisfying as it looked, this game may be huge.I’ll ask for beta access and try to get you guys in on testing and giving feedback if you’re interested

Ah okayEither way it still looks great, and worth keeping an eye on!

I think you are misinterpreting. There is a pause after attacks triggered for stuns and special animations. The video you showed doesn’t showcase enough of the dashes although it shows them. I think that may be why

Hmmm that pre-alpha gameplay makes the combat look very similar in speed to LOTF, which would be a little annoying if true……I hope it’s a bit faster in the full game!

This o.o

[BBvideo 560,340]https://youtu.be/vULGdh1ecU4[/BBvideo]

How recent is the gameplay footage you saw? Because everything we saw was exactly the opposite of slow and uninvolved. Our mouths were hanging open while watching it.

looks sick ^^ here’s to hoping for giant laser swords hehe

edit: just pulled up some gameplay footage, hmm…. it seems oddly slow and uninvolved o-o like it looks like a FF game from early 2000 era in gameplay…..not necessarily a bad thing but way different than how the trailer portrays it.

seems like a “press attack, wait, get cool slow animation, press attack, wait, get cool kill animation”

Trailer was well done, too bad they didn’t show more specific gameplay! People are going to love those dashes