Wasteland 3 Development Update: Combat, Locations, Design & More

May. 30, 2017



Wasteland 3 Development Update: Combat, Locations, Design & More

Wasteland 3 Development Update: Combat, Locations, Design & More

In subsequent updates on the game, using the Fig platform similar to their associates, Obsidian’sPillars of Eternity  2: Deadfire, the team has revealed some of what they’re working on. When it comes tocombat, Wasteland 3’s combat will be similar to Wasteland 2: turn-based, party-based, and will offer a wide range of tactical choices, like cover and verticality. However they are looking at ways to revamp the system to speed things up and make it feel less tedious. One method they are considering is input queuing which can allow you to do things like move a character before another has finished moving. Encounters are also getting a design look, with plans to have changing scenes such as an enemy vehicle that arrives in the middle of the action. Weather elements will also play a role in sightlines. Loot you earn from these encounters is going to be much less random and more planned uniquegear.

From an overall design perspective,NPCfacial models are getting a lot of attention due to the game’s fully animated voiced dialogue. The content team is working on the storyline as well as area design and new NPCs and companions for the Colorado wasteland. They presently have a good chunk of the narrative and a full list of areas in the game. Working prototypes of major gameplay systems are also in the works, for features like combat, missions, exploration, skills and more. Many of these are heavily based in Wasteland 2 and will be used to work out how to incorporate the new gameplay elements like vehicles, multiplayer and the ice and cold mechanics. With so much planned, they’ve shared theirvision document, which is a framework of sorts for what the game is and will be.

Locationsthat will be present in the game have also been given some attention. With the events taking place in the state of Colorado, it’s biggest city Denver is going to be a featured area. Most of Denver is in ruins in the events of the game, having been devastated itself by a nuke. What’s left are urban wilds where treasure hunters and scavengers do battle over the riches of the old world. The Denver airport has become a colony of artists, hackers, mad scientists and various other eccentrics. The center of this commune is the Space Shuttle Atlantis which landed here, and in the compound they are engaging in experiments and cyber spying against the Patriarch among other things. And speaking of the Patriach, the leader of Colorado, his call forms the catalyst of the game’s events which you can hear below:

The game has no release date set, but is already generating anticipation for what it’s going to be adding to the franchise, especiallymultiplayerandvehicles. We are excited to see it unfold and will be sure to keep bringing updates as the game’s development progresses!

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Emergence

Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

I really enjoyed Wasteland 2, but, boy, was it buggy! All the additions listed here are interesting (except, for me, multiplayer – just not my thing), but I hope their reach doesn’t far exceed their grasp. The biggest change I want in the new game is just for it to run more smoothly without freezing.