What was revealed in Square Enix’s Final Fantasy XV stream?
Director of Final Fantasy XV Hajime Tabata recently hosted a Final Fantasy XV themed Active Time Report on Square Enix Japan’s Youtube and NicoNico channels. This showed off gameplay, content and environments. Tabata also answered a number of questions, cleared up any confusion and put a final confirmation on all the features that will be included in the demo for Final Fantasy XV, Episode Duscae which is due on March 17th in North America, March 19th in Japan and March 20th in Europe on both PlayStation 4 and Xbox One. This article will go over all the information that Tabata divulged during the show, a lot of which concerned the gameplay of Final Fantasy XV, but also covers questing, exploration and other in game content.
The show was split into several sections. After an introduction that revealed the future availability of a Noctis Play Arts Kai figure, the stream quickly segued into a demonstration of the control layout for both the PlayStation 4 and Xbox One gamepads. During this segment the controls were demonstrated on the Xbox One version of the game, the first revealed footage of that version. Once this was completed the stream then moved to the PlayStation 4 version of the game to show a spoiler free demonstration of Episode Duscae which included combat, exploration, questing and a demonstration of a variety of mechanics and systems that will be available. The stream then ended with a Q&A session with Hajime Tabata.
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Episode Duscae General Information
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Controls
The controls for Episode Duscae are as follows:
Combat and Creatures
Noctis will be the only playable and customisable character in Episode Duscae. Fellow party members will be controlled by the AI and you won’t be able to customise their equipment. The AI is fairly independent and is also highly reactive to situational moments in battle.
Noctis has several different weapon set ups available to customise. This currently includes”Break,” “Rush,” “Slash,” ‘Counter,” and “Raid” equipment. Each set up has a different effect that will need to be used in certain combinations to obtain the best results.
The combat in Episode Duscae is initiated when a red gauge appears at the top of the screen and characters change stance. The gauge will slowly fill giving you an opportunity to escape the encounter, however once the gauge is full, combat begins.
Enemies in Episode Duscae come in a variety of forms including robots, goblins and garulas. Some are immediately hostile to the player, others will be passive unless the player performs actions that provoke them.
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Additional Mechanics and Questing
Additional Information
Tabata dismissed rumours that Airships had been scrapped and stated that he would discuss them at a later date. In addition to this he refused to reveal the summon that will be available in Episode Duscae asking players to wait for the demo to release. There was also confirmation that there would be post-game content in Episode Duscae but nothing beyond its existence was confirmed.
Fextralife will continue to keep you up to date with all Final Fantasy XV news and information, if and when it releases.
More information on Final Fantasy XV: Episode Duscae can be foundhere. Whilst more details on how to obtain Episode Duscae can be foundhere.
Esquire
I wonder when it’ll be released. I’m a tad disappointed that the teleporting sword thing only seems to work on set targets, I wish they’d let you stick that on anything, that would be awesome.
HNNNNNNNNNNG…