What We Know About Cyberpunk 2077

Dec. 15, 2016



What We Know About Cyberpunk 2077

What We Know About Cyberpunk 2077

Now thatThe Witcher 3is a completed project,DLCand all, and with the standaloneGwentin beta, nearing its release, we can start looking at the future for the powerhouse studio CD Projekt Red. That future is a dystopic, gritty world calledCyberpunk 2077. While all is quiet on the news front, the game is undergoing heavy development and we’ve put together an everything we know article to help the inquisitive.

The game will use Red Engine 3, their game engine developed for Witcher 3 and Cyberpunk 2077.

Cyberpunk 2077 will be far bigger than anything else that CD Projekt Red has done before, including The Witcher 3. The team working on Cyberpunk 2077 are a separate team from the Witcher team and there are more people working on Cyberpunk than ever worked on The Witcher 3 at the same time. Furthermore, celebrated Witcher 3 composer Marcin Przybyłowicz is working on the soundtrack.

The original pen and paper system is based on dice rolls. However, Cyberpunk 2077 will feature a lot of shooting with differentweapons, action, and explosions. As a result it will be more action-like with a system that lets you use activeskillsduring gameplay rather than just passive skills like in the books. There will be new weapons and technology invented for the year 2077.Braindances, a form of futuristic, drug-like VR, will play a big role. “People live someone else’s life while sleeping in the gutter,” said lead gameplay designer Marcin Janiszewski.

Cyberpunk 2077, unlike taking on the role ofGeraltin the Witcher, is a self-defined role-playing experience. There will be characterclassesand your style and personality will have deep and far-reaching effects on the world and how it reacts to you. There will be several features that allow you to create your visual style, and your style will affect gameplay, storyline and relationships between characters. Yourappearanceand your dress will change the behavior ofNPCs, and will also affect the story. Style and appearance work together with the personality you create for your character. The choices and attitudes you express in conversation will determine how the world reacts to you, and a significant amount of development is being allocated to the new dialogue system.

The teaser pits the police force against a being with augmentations and cyberware and although those enhancements are a big part of the world, it is not a game about police hunting cyber augmenters with it instead a sub-plot. The story will not have some world spanning implications where you save the world or the city, instead the focus is on the main character’s problems.

What we lack in specifics we gain in interest and anticipation. You can check out the sources for this compilation on theFAQpage on the wiki for more. Thoughts on the game after reading all this? Keep checking with us for all the latest updates on the game!

Visit theCyberpunk 2077 Wiki

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Emergence

Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

I don’t know, crippling ennui and a cyborg attachment seem perfectly complementary to Cyberpunk 2077.

Say, what kind of music can we expect? Do they already have contracts with any musicians? I think synthwave artists would really fit the game (basically the same style of music as in Furi or Hotline Miami, but maybe not with the same kind of bullet hell atmosphere, so not necessarily Carpenter Brut for example, but others come to mind…

They’re actually two different words.

ComplimentaryComplementary

That said, I did use the wrong one.

It kinda sounds like what would happen if you took VtM:B and Shadowrun Returns and sorta smashed them together into a shooter. Granted details are scarce and impressions subject to change.

Something worth waiting for.

A dystopian, futuristic themed world. Guns. “Augmentations”. Flying-cars.Great music score.

Girls with prosthetic hand spikes ?!? I’m in….

Yo, if you’re gonna use ennui in a sentence, which I totally commend, you’ll want to spell “complimentary” correct.

Welcome to dystopian fiction, here’s your complementary cyborg prosthetic and crippling ennui.